Spirit+Wild: 2d6 ⇒ (1, 3) = 4 Screw it, just using a Benny to remove it. Sebastian moves in, and while Gavril tangles the leader's hand, he smacks the guy with his knife hilt. Fighting, nonlethal, Wild Attack: 1d10 + 1 - 1 + 2 ⇒ (8) + 1 - 1 + 2 = 10
Damage+Raise: 1d8 + 1d4 + 1d6 + 2 ⇒ (2) + (1) + (5) + 2 = 10 With his left hand he snaps a shot at one of the other terrorists trying to fight. Shooting: 1d10 ⇒ 5
Damage, AP 1: 2d6 ⇒ (4, 4) = 8
Didn't realize we were up again. Sebastian sprints in and tries to plant a knife in the terrorist leader assuming he's still up?. Run: 1d6 ⇒ 4 Fighting Multi-Action: 1d10 - 2 ⇒ (5) - 2 = 3
IT'S-THE-ACE: 1d6 ⇒ 6 IT'S-THE-ACE RETURNS: 1d6 ⇒ 6 If his Parry is more than 12 I'll roll the next Ace but I see no reason to roll it when I'm 90% sure that's a Raise already. Damage+Raise: 1d8 + 1d4 + 1d6 ⇒ (5) + (3) + (3) = 11 If the Terrorist leader is down, instead that is a Shooting roll with my Glock at the nearest terrorist who IS still up. In which case replace the d8 and d4 with 2d6 ⇒ (4, 2) = 6 6+3=9 damage.
Well, if we're going into melee, guess now's a good time to move in. Sebastian stows his rifle, draws his pistol and knife, then moves up as far as he can to the next safe-ish spot. Agility: 1d10 - 4 + 2 ⇒ (7) - 4 + 2 = 5
This should work, as I understand it. One action to stow my rifle, another action to draw my knife and pistol (giving a -2 to the roll, and requiring Agility to draw both weapons at once, with a +2 bonus from Quick Draw), and a third action to move (giving a further -2 to my previous roll).
Nice! Sebastian fires off one quick, controlled shot at the more heavily armored terrorist. Shooting: 1d10 + 2 ⇒ (3) + 2 = 5
Damage, AP 2: 2d8 + 2 ⇒ (2, 7) + 2 = 11 He ducks back down and gasps as the bullets hit his arm... Soak: 1d8 ⇒ 4
...But is relieved that they merely grazed him, causing no real damage. "Still hurts like a whore's son though." he mutters to himself. "I need to reload, Obergefreiter! Don't count on my fire to cover you!"
Spirit: 1d6 ⇒ 6
The wind knocked out of him slightly by the shot, Sebastian decides that another spray of bullets is the best way to prevent the next one from coming any closer to killing him. Shooting 1: 1d10 - 2 ⇒ (6) - 2 = 4 Shooting 2: 1d10 - 2 ⇒ (10) - 2 = 8 Shooting 3: 1d10 - 2 ⇒ (2) - 2 = 0 Wild: 1d6 - 2 ⇒ (2) - 2 = 0 ACE: 1d10 ⇒ 10 HORY SHEEET ACE: 1d10 ⇒ 5 So, we have one hit at 4, and one hit at a whopping 23 (one off from 5 Raises). I could nail that poor motherf#&+er through a keyhole a mile out. Damage, AP 2: 2d8 ⇒ (4, 2) = 6 Damage+raise, AP 2: 2d8 + 1d6 ⇒ (1, 7) + (1) = 9 Bullets used this fight: 19. One left in the gun.
"Obergefreiter Vasilescu! Are you injured?" Sebastian calls, right before popping up and "walking" his G36 across the terrorists he can see. Shooting 1: 1d10 - 2 ⇒ (2) - 2 = 0 Shooting 2: 1d10 - 2 ⇒ (2) - 2 = 0 Shooting 3: 1d10 - 2 ⇒ (8) - 2 = 6 Wild Shooting: 1d6 - 2 ⇒ (2) - 2 = 0 With less than stellar results. What a waste of 9 bullets. Damage, AP 2: 2d8 ⇒ (7, 6) = 13
Ah, so Leaping can't be used to "short hop" and gain speed? Somewhat of a bummer, I was hoping to be a boxing ninja, leaping from tree to tree. =) Sebastian has been quiet so far, but he didn't have any good questions to ask anyway. Kind of pumped to be doing something, he stretches a bit at the starting line behind Bill. I believe Mei is going to set the pace here, so waiting for her.
Corwin Talmadge wrote: Corwin retakes his seat and quickly resumes eating. After listening to Mei, Bas, and Bruce he comments wryly "Well it seems that a third of my squad mates clearly have some kind of combat training." Wondering why this is a wry observation. Corwin lamenting his own lack of early hand to hand training? "Wouldn't exactly call it combat. Boxing is a sport. A kickass sport, but I doubt I'll be punching people on the battlefield." "Though that would be cool..." he says with a faraway look. To the question of what to do: "I agree with Walker and Cartwright."
Mei Cartwright wrote:
"I'd like to know too. Haven't had much time to keep up on my boxing lately, I'm getting rusty."
Corwin Talmadge wrote:
"Maybe your experience was different from mine, but I didn't have time to ask questions during boot." "And is it obviously the best? They basically put everything in the hands of one guy. Maybe it is, maybe it isn't, I dunno. That's why you ask things."
Weird flop of the posting schedule I'm used to. Usually don't see posts over the weekend in PBP. Kreis, Yakoub wrote: He stabs a potato with his fork, then wags the thing towards Bas. "Well, besides the important things, we get trained in things like firearms, superpowered movement, tactics, demolitions - all that war stuff." Bas frowns. "That's not what I-" he starts, but the conversation moves forward, and he eventually drops the argument. For now. "You know, one thing I don't really get, why did Schein decide that Threaded people were the best way to go? There's few of us, so many of us die between Threading and training...why not just try to reverse engineer Thunder tech or something? You could hand a gun to any soldier, and we're still pretty killable. Would we survive being hit by one of those acid guns even when fully Threaded and trained?" Bas shrugs. "Just seems like a weird basket to put all your eggs in, y'know?"
Costas, Arlene wrote:
I was waiting for Kreis to say more, thought that's what we were waiting on. "Nice!" Bas chimes in at the mention of them getting to almost jump right in to powers training. "What kind of other training can we expect? I doubt they'll let us just work on the important stuff all the time." Bas rams some potatoes in his mouth while he waits for an answer.
Was too busy to post for a couple of days and apparently it dropped my thread notifications. Name Remembrance, for fun:
3d6 ⇒ (1, 2, 3) = 6
Kinda sad I passed that, almost wanted to get his name wrong.
"Present Cadet Sergeant!" Bas sounds off after coming from the room. He listens in on Creis' talk with the other kid, Bill he thinks, and suppresses a groan. Why'd he have to say that? Now I'm curious. I HAVE to look some time.
Bas' only real preference on bunk is to make sure he doesn't get stuck with the hardass (that is, Corwin), and tries his damnedest to arrange things accordingly. Once settled in he takes a second to familiarize himself with the rest of the dorm area, and likewise fiddles with his PIT. "Pretty nice quarters, all things considered." he comments.
Thinking he probably has one of the better grips in the squad, Bas volunteers for the wall. This train doesn't mess around. he thinks to himself, nearly grunting with the effort of holding on, but he manages. Perception: Don't see much reason to roll for the handgrips, but I am a curious curious person. Per(Untrained?): 3d6 + 2 ⇒ (1, 2, 6) + 2 = 11
Eh, why not. Bas is a stubborn boy. Ego: 3d6 ⇒ (5, 4, 4) = 13 Bas tries to avoid rubbing his ears, if only for pride, but the discomfort soon becomes nearly unbearable. "What WAS that?" he asks as he furiously tries to relieve the pressure. Dex: 3d6 ⇒ (1, 1, 5) = 7 I think I needed an 11 or less? Bas handles his locker with relative ease and grace through the doors of the train.
Sebastian is printing, doing the obstacle course for the second time today. He's been extra focused on beating his record. At least this one's relatively fun. Feel bad for the ones stuck doing push ups and swimming laps all day. He breezes past the other obstacles, finally coming to the climbing wall. Without stopping, he gives a little hop to give him a slight momentum boost. Or, at least, that's what he intends to do. In reality, he sails almost completely over the nearly fifty foot wall, clipping his ankles on the ascent and flipping end over end. He crashes face first into the ground on the other side, wind knocked out of him. He comes to his senses just in time to comply with his orders to put his hands on his head, whole body aching. Wonder if they'd have shot me just to be safe if I'd managed to knock myself unconscious. he wonders. |