Sean Li's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


RSS

1/5

I guess the tricky part is what "mechanical benefit connected to a deity" means. The context doesn't include spells, but it's unclear whether spells are really not included, or the guide just simply omit them since there might be more stuff "connected to a deity" :)

1/5

Torgunn Axeflail wrote:
Additional Resources allows spells from Inner Sea Gods to be cast by anyone, but deity-specific spells from other sources (such as Trudd's Mighty Strength from Dwarves of Golarion, for example) are limited to members of that faith.

Additional Resources only list legal spells, but don't mention "can be cast by anyone" in Inner Sea Gods.

1/5

In the Seanson 8 Guide,

Quote:
As a general guideline, if a character receives any mechanical benefit connected to a deity, that character must worship the appropriate deity.

Does this mean that you can't choose a religion-based spell unless you worship that particular deity?

Since in Inner Sea Gods, it is specified as followed,
Quote:
Despite this, all the spells in this chapter are available to members of other faiths, though some temples or religious organizations may proscribe the use of specific spells. Additionally, arcane spellcasters have unlocked the secrets of casting particular spells.


FiddlersGreen wrote:

I believe a checked box that has been lined through is still a checked box.

If it had said 'erase all checks from the boxes' that'd be a different story.

If I am wrong however...I will be using this ALOT. XD

Yeah I agree. Otherwise it really would be a large amount of money...


In the latest Faction Journal Cards of the Exchange, it says:

Quote:
INVESTOR (2+ goals): Once per game session, you may purchase an item found on one of your Chronicle sheets at a 5% discount (maximum 15% discount). When you attempt a Day Job check, you may record the gp earned in an investment box (to the left) rather than receive the gold. You can line through all investment boxes to immediately receive gp equal to twice the sum recorded in the boxes.

Does that mean I can only double my dayjob incomes once, or every five adventures I can clear these boxes all and rewrite for the next five adventures?


Here's one Cavalier's order ability from Order of Vengeance (source: People of the River pg. 10):

Quote:
Air Grievances (Ex): At 2nd level, when the cavalier attempts to demoralize an opponent using Intimidate, the cavalier gains a bonus on her Intimidate check equal to 1/2 her cavalier level. At 8th level and every 6 levels thereafter, the penalties a cavalier’s target takes for being demoralized increase by 1.

Do the penalties of being demoralized mean the duration of being shaken, or the effect (-2 attack etc.), or both?