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I don't know if this is where to ask this.

I cannot download "The Very Last Book About War (PFRPG)". I used Internet Explorer and Google Chrome. if I download it, I get a file 1KB large which claims it is either not a PDF or corrupted.

Should I direct my question somewhere else?


Thank you, both of you. I meant "gives bonuses to Appraise" ^^;

I knew of Iron Priest but didn't like the 2 skill points; but Cardinal solves that nicely.

Balanced Scale of Abadar is more an early Archaeologist Bard but it's flavourful, though sadly not so much for a merchant.

Still, thanks a lot.


Is there any archetype that helps me play a Commerce related cleric? Like the Goldeye from 3.5. Pardon the stereotype but I just love shopping, having something to do outside of adventuring, and unlike window shopping in real life, prices inside Golarion are affordable :P

The Knight of Coins from Merchant's Manifest is my favourite archetype but I prefer clerics. Black Markets and Magical Marketplaces have come and gone, but barely have any material for clerics. Most spells are arcane, and while there are plenty of archetypes for alchemists, rogues, and bards, clerics seem absent despite there being gods of trade and greed. At least Black Markets gave clerics the Authenticating Gaze spell.

In short, I would like archetypes that increase the number of skill points per level, add the Appraise skill, and preferably have abilities related to trade, identifying items, or perhaps fixing them--like the Flotsam domain.

Any help would be appreciated :)


Talon Dunning wrote:

This is more detailed than I can answer so I ran this all by T.Catt. This is his reply:

*Snip*

Thank you for your reply. I am very happy with your product and am planning to have much fun with it. I was under the misguided impression that the PDF was still being updated, but if you are considering an anniversary edition than I would gladly give my input. I must commend you on your first work, and I can see that you put a lot of love in it--pun intended.

If you ask me then the best way to approach any new content is by following the direction you took with Distracting Beauty, the heart of the SoR. They're not sluts, it just so happens that they are most effective when scantily clad. It's not their fault that, say, their level 1 Greater Invisibility doesn't work on objects so they must undress, or that their Body of the Sun burned up their clothes. And of course they know Kinbaku-bi, "the beauty of tight binding" aka artistic bondage, because women are always at risk of being captured and bound. Their Patron Mother made sure they knew how to escape any bounds, or how to quickly tie up an aggressor. The thing is that they could be sluts, and it's a much smaller step for them than for most, but anything critics could say should be able to be explained away. This will make it so that every option available to them can be used in PG-13 games with a little refluffing, and is also able to be used for many other archetypes that people would wish to build. There could be the blushing Japanese magical schoolgirl that asks her love interest to look the other way while she uses her spell, or the stoic warrior who doesn't see herself as a woman but as a living weapon. I guess what I am trying to say is, more "coincidental nudity" or even "accidental nudity".

Many roles require only a slight twist to become available to SoR. An example was my question about being able to act among other races, or answer to certain kinks. One of the most iconic roles for a female spy is to act as a courtesan, or seduce a target. A version of Alter Self that also suppresses any magic could help the SoR blend in, without being overpowered from a balance POV--who wants to give up their class abilities for a day? Said spell could also help instill trust in minorities she is trying to save--"Don't be afraid, little child. I'm really a half-orc, just like you"--or be used by Sacred Prostitutes to conform to a client's request.

About my other questions:

-Sacred Prostitute: can she use her ability on herself? If she is victim of a tentacle monster, could her god intervene and cast Lesser Restoration on her? Or a Cure spell on the vampire who is pleasuring her? Can she do like a Spellswinger, "excuse herself for a moment", and come back with the result of a Divination spell?

-Abbess domain spells: Abbess trade in their Carnal Spells for one domain's powers. Sacred Prostitute sort of gives free spell slots. In a way, for the cost of ECL X 50 gp, they freely cast any healing or divination spell on their target with the only limit being that each target can only be affected once per day. I think this is a very powerful and flavourful effect, but it too replaces Carnal Spells meaning it's not compatible with Abbess. I suppose I should consult my DM about how to mix them.

Anyway, if you are willing, I would gladly help out, as any concerning fan would.


Talon Dunning wrote:
Trace Coburn wrote:
[wince]...and since it clearly wound up more backhanded than I intended, I apologise unreservedly.
No worries. The book's intent is simply something that we all want to make sure people are aware of. While there's certainly a certain level of prurience to the material, its existence as an homage to a specific fantasy illustration troupe should be first and foremost in people's minds when they read it.

I just bought your book, and have been trying to make a Freya inspired Chainmail Bikini Barbarian--it really excites my boyfriend ^-^

However, I find that other than the base class, there is little that makes me want to use the rest of the book, and especially not the skills. They seem to be for a character that specializes in a profession, not an adventurer. The base class itself is fine. Pure Cha casting, and a sacred bonus to AC makes a good chassis for both a full caster and CoDzilla, if you'll pardon me the term. But after that the issues start.

No mount. The stereotypical Amazon from movies and Conan the Barbarian stories will spend a lot of time on horseback, but there is no Ride skill or mount option. Even ladies of standing would know how to ride horses. Given the legends about unicorns only being able to be tamed by maidens, I expected there to be an option to bond with one as preparation for the indoctrination--and would you look at that phallus imagery on his head?! Since Rapturous tend to be the Saving People kind of heroes in many cases, they would be expected to travel a lot so I really wanted a mount. By using the Abbess archetype I could get the Animal (Feather) domain, but then the next issues start. I would lose the Carnal spells, and my martial weapon proficiency. Not only would I lose the weapons which nearly as much as the armor define the stereotype of a Chainmail Bikini Barbarian, but now I would not ever have nor use the Sex spells. RAW they are not part of the normal cleric list--I think--but even if they were, why would I ever take them? They are extremely specialized and even if in the presence of opponents susceptible to Mind Affecting spells, would often "shoot themselves in the nuts".

Given how few spells a spontaneous caster has, they have to be ones that I would either use often, or would be gamechangers. An example of a spell that could have been in the book is the effect that's on the cursed boots.

SPEEDY UNDRESS (Clr 1) With a word and a gesture the target’s clothes fall away from their body, leaving them naked apart from the boots they are standing in. This includes any armour but does not include helmets, hats or jewellery.

The original purpose of this spell was for ogling and pranks, as well as saving time when engaged in quick knee-tremblers behind taverns. It has since been misused by adventurers for denuding their targets of their armour to make them easier kills, but its original purpose remains popular.

Now this spell isn't optimal, but it's fun and useful enough I might take it instead of Air Bubble.

VIBRATOR (Clr 2) This spell infuses the target object with magical energy, setting it slightly out of phase with the native plane upon which it is cast. This causes the object to waver between the planes and vibrate at pleasant amplitude.

The spell’s original applications was to disarm opponents and deprive them of wands, but the applications for pleasure are obvious. If cast on a held object, such as a sword, it can make that difficult to keep hold of. Whoever is holding the object must make a Reflex save (DC 15) or drop the object. If cast on a suitable item, such as a pair of hose, the target will be incredibly distracted for the duration of the spell and suffer a -1 penalty to AC, attack rolls, saving throws and skill checks until they can remove the item.

Again, fun yet naughty, and could be used in PG 13 games. But this is where we get to the main issue of the book, and that is that there is no synergy. Both spells so far where physical spells, and that is necessary given the overly large number of situations where Mind Affecting spells are useless, and even if they are not, then the spells themselves will explicitly forbid me from using them, since they only work on people I am trying to seduce, and who are both humanoid, hetero sexual males, or lesbians. If they are not this narrow category then a seductress is powerless, and there's nothing I can do to change that. You can't even tangle with the iconic seductive monsters like vampires and succubi. One is undead, the other is an Outsider and doesn't really have biology like us though I might be wrong. Anyway, I would expect a transmutation spell that enhances pheromones and forces attraction. Maybe a Change Orientation spell, or a Shiva Shapeshift that grew extra arms--bonus to Sex performances and number of attacks. Enlarge Person or a limited Alter Self could also be used for the bedroom and dungeon alike. Given how much they are supposedly spending their time in the dark, so would a supernatural night vision even for humans but that's not really something that's the responsibility of this book.

And then there's the skills. Other than for a very specific few campaigns, they are useless, and with only 2 skill points per level I am not going to use them ever. The Knowledge could be done with a Knowledge Local check in many cases. Now, if it were made clear that they can be used for Bardic Performances then that might be fine, but it's very clearly not even useable for dancing or oratory performances--not even belly dancing. I would have given an option to add a bonus to them for half your level. It's not something your character specializes in, but she has picked up enough. But even if you had points in it, you need feats to have a Pillow Talk, something I can do quite nicely in real life without a feat. The feats too are not really something useful. Charmed I'm Sure has potential, but roleplaying is usually done through roleplaying. Blown Kiss and Ethereal Kiss? For an ability I can only use 1-2 times per day for most of my career, this is not worth it. Kisses are nice, but not that special unless the Sleep effect is perhaps not bound by HD. Healing Caress I could see myself taking, but Cure spells aren't a priority for Spontaneous Divine casters. I would rather prevent damage and then out of combat use Infernal Healing or a wand, and neither of these seem to be affected by it. Orgasmic Spell can be good, as it only takes a single level higher slot, but it can only be used against a single target and will only work one turn. If you are concerned about single targets then it's probably an enemy strong enough to make its saving throw, and even if it doesn't, the effect is good but again it doesn't even work on an intelligent vampire. Improved Disctracting Beauty adds 2 AC, but can be defeated by things that make me covered such as simply having to wear clothes or be in a concealing mist.

Clothes. That's another issue: it's not actually spelled out whether or not Rapturous are bothered by weather and sunlight. Clerics get Comfortable Nudity, but Rapturous don't, meaning I will need to either spend all my spell slots on Endure Elements, lose my AC bonus by wearing protective clothing, or convince my hubby that Immunity to Disease means I am also unbothered by the causes of disease.

Finally, there's Popular. I can understand not wanting to tangle with the Leadership feat, but getting clues is something that the DM will provide for already, ooooor, Perform Sexual Techniques. And that is where we get to the weakest part of the book. There is no use for taking points in its most iconic activity. The effect of Popular and Pillow Talk are things I would expect to be a result of being a living angel of love and fertility who has a lot of points in Perform Sexual Acts. Maybe it could act as a bonus in unarmed grapple checks, escape artist, or Perform Oratory and Dancing. Maybe even Feint and a "Disarming Smile".

I am sorry if this all a lot. I really like the book, the art work, and the concept, which is why I want to see more of it. My DM is convinced this whole book is for NPC's and advises against taking more than a few levels in this "roleplay" class.

Things I would like to ask: can a Rapturous use a Kiss on herself? How about Sacred Prostitute, once per day on yourself? Could I trade the possible spells known of Abbess for Sacred Prostitute? Pleeeaase? What happens if a Rapturous is turned male? What if she needs to act amongst other races, or she needs to cater to a certain kink? Could there be spells like "enlarge breasts", "alter genitalia" or "Dream Body"? I bet a Storm Sister would love to give men a taste of their own medicine by letting them be a woman for a while--quite popular in stories where a curse eventually causes a positive change of character. And perhaps Summon Sex Partner, or any special summons really.

Now I have to admit that the items were really well done. Penelope's Portable Playroom made me call out "Genius!" and laugh at the same time. Necklace of Attraction does help set up some of the Carnal spells, but too little too late. Domains and their spells are extremely hard for a Rapturous to access. I will get only one domain of spells IF I won't need any of the 4 other options, and if I do, it will be the Feather domain spells of course, and my character will by then be a divine barbarian with no mechanical skills or spells related to sexuality other than being dressed skimpy and using Touch Attacks with her lips--and even that is not mandatory.


RumpinRufus wrote:
Sadly, even in Giantslayer the age-old problem with having large mounts is still going to vex you. I think Mammoth Rider is going to be really hard to pull off. And, how are you getting around the skill rank pre-reqs for Mammoth Rider? You'd usually have to be level 9 to have the required ranks.

By getting a +3 to Ride and Handle Animal from it being a class skill?

Awww, I had hoped that being around giants would mean there was room for a giant mount.


Good day everyone.

((*Edit* I have no idea how to make links on this forum.))

I am going to DM the Giantslayer campaign for a friend, meaning there are only going to be two players. He is a Battlesmith, which is a Fighter that trades his bonus feats for unique equipment and crafting abilities, while I would like a Barbarian.
( https://dnd-wiki.org/wiki/Battlesmith_(3.5e_Class) )

What do you think would be best? Mad Dog Barbarian, or Mounted Fury Mammoth Rider? With Urban Barbarian I could UMD wands even when raging. An int of 3 would give my animal the ability to take all feats it is physically capable of performing such as teamwork feats. I allow myself to use wands of Minor Vigor despite that being 3.5, and trade one trait for Trap Finder.

Mad Dog build guide: http://www.optibuilds.com/optimized-pathfinder-barbarian-build-mad-dog/mad- dog-barbarian-guide/

Feats / Traits / Mad Dog Class Abilities / Rage Power Progression: 0) Traits: Dangerously Curious, Trap Finder ; 1) War Beast (Roc) (MDA), Power Attack, Eye For Talent (+2 Con for Roc); 2) Pack Tactics (MDA), 3) Precise Strike; 4) Rage (MDA), Superstitious; 5) Ferocious Fetch (MDA), Combat Reflexes; 7) Broken Wings Gambit; 8) Witch Hunter; 9) Extra Rage Power (Ferocious Beast); 10) DR 1/-; 11) Greater Ferocious Beast; 12) Extra Rage Power (Ghost Rager); 13) Improved Share Spell, DR 2/-; 14) Throat Cutter; 15) Dazing Assault; 16) DR 3/-, Come and Get Me;

Note: MDA means Mad Dog Abilities

Mammoth Rider 1-11:
Use Boon Companion (http://www.d20pfsrd.com/feats/general-feats/boon-companion) to enter Mammoth Rider at lv 7, and then go back to Barbarian. Take Lesser Beast Totem, Beast Totem, Greater Beast Totem, Ferocious Mount, Greater Ferocious Mount to unlock pouncing mammoth at level 11. Then either finish Mammoth Rider or take 9 more levels of Barbarian.

Thread about Mammoth Rider optimalization: http://paizo.com/threads/rzs2ovli&page=1?Path-to-Mammoth-Rider