Sheriff Belor Hemolock

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Goblin Squad Member. 7,310 posts. No reviews. No lists. No wishlists.




Anyone else picked this up yet? I blew through the beta a couple weeks ago and liked what I'd seen well enough to buy into the full game. I'm loving the cover mechanics, some of the most intuitive I've ever seen. Customization feels good, the missions are reasonably varied so far, and it feels like there's a lot to do. Complaints are that crafting feels a little thin and pointless at low levels, lock picks are infuriatingly rare, and the whole utterly silent protagonist thing leaves the game feeling closer to 25% RPG / 75% action shooter than a 50/50 split.


You can read the full retail channel announcement here. I know it's technically not 4e news, but this sub-forum seems to have transitioned to a sort of catch-all for anything WotC does.

Goblin Squad Member

I think it would sort of be cool to not be in a guild where everyone does in-character roleplaying.

Anyone down? I like killing monsters and taking their things, so, I mean, we probably have that in common.

I don't really know what guilds are supposed to do in PFO, yet, but when they tell us, we're going to do that.

Goblin Squad Member

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I know the idea of a "realistic" world sounds good. I know. Everyone wants to really live a fantasy life. I get that.

But you won't get one, no matter how hard you push for it. Historically, "realism" in MMOs has not had a positive correlation with fun factor, or with sociability. That's mostly because the "realistic" stuff people are pushing for is really dreadfully boring. Horses that don't despawn? Cattle farming? Enormous open world spaces with nothing resembling unique content to justify them?

Worse, many of these requests will do real harm to your average user's ability to enjoy the game.

You're getting an MMO. You need to understand that MMOs face certain realities (see how dreadful a word that is?). Stop coming up with suggestions to try and make this into the most realistic medieval disease propagation simulator, and start coming up with ways to make the game a really fun MMORPG.

Discuss.


I'm back from my hiatus and diving into another conversion project. Unfortunately, due to some real life Late Unpleasantness, my Rise of the Runelords and Curse of the Crimson Throne conversions are very much on hold. I fully plan on returning to them and completing them when I feel comfortable doing so, but I will not have the luxury of making use of my old playtest groups.

With that out of the way, over the past months I've done a lot of thinking about how I want to present my conversion material, both in terms of format and delivery method. In the past couple of days I have put together a new website where I can consolidate everything to:

The First Vault Project

I also have a new gaming group and a new campaign to run (and convert); starting in two weeks, I'll be kicking off a Legacy of Fire campaign, and giving it the full conversion treatment.

When it comes to how I want to present the finished conversion material, however, I'm still very much undecided. I certainly want to provide some kind of easy DM reference document, whether as a PDF, website, or in some other form. I'm also mulling over the idea of assembling and packaging the converted adventures as ready-to-play modules on WotC's virtual tabletop (this would be an additional format, not a replacement), including tile-based encounter maps, monster tokens/stat blocks, and so forth. The extent of what this will include will depend largely upon what the tabletop can do.

I've tossed a handful of articles up on the project site to get things rolling, and I'd love to get any input on how to proceed.

Cheers!


Huge package of rules updates located here. New updates are listed, followed by old updates, including explanations for why the rules were changed.

Pretty much everything that needed fixing was fixed - everything from double weapons to Swordmage Warding to Armor of Faith to Hurricane of Blades and about fifty other potentially problematic rules bits.

The best part? All of these updates also went live today in the Character Builder and Compendium.

Enjoy!


The first posts have started going up. More will follow later tonight (hopefully the entirety of Part 1 of the adventure).

Long Live Korvosa


Things have recently come together that have allowed me to begin running and converting Curse of the Crimson Throne. Accordingly, I'm going to give it the same treatment I've given Rise of the Runelords (which is, of course, still ongoing). It will have its own blog with a format very similar to Tales from the Rusty Dragon.

My group finished character creation this past weekend, so the adventure will begin in earnest in a week, which is when I'll begin posting conversion notes.

The barebones of the blog are up at Long Live Korvosa. I like this layout a touch better than I do the one I'm using at Tales from the Rusty Dragon, so I may switch that over, too.

Feel free to chime in here with suggestions and comments, as usual.


I'm cross-posting this here, as it has been floating on the Rise of the Runelords AP and 4th Edition boards for a few months now. This board looks like the place to go for conversions to and from Pathfinder products, so it gets the treatment too.

I've been converting Paizo's Rise of the Runelords adventure path for over a year now, running my players through it from start to finish and posting the conversion as I go to a blog. It contains lengthy information on how to run the adventure path in 4th Edition D&D, and makes only slight adjustments to the adventures where necessary. The entire bestiary of each adventure path module will be converted as well.

So far, the entirety of the Player's Guide, Burnt Offerings, The Skinsaw Murders, and The Hook Mountain Massacre have been converted; fully 50% of the path is playable in 4th Edition. Work begins on Fortress of the Stone Giants next week.

I've also made available compiled PDF documents of the conversion notes designed to mirror the original published adventures. You can find them at the following links: Burnt Offerings + Player's Guide, The Skinsaw Murders, The Hook Mountain Massacre.

If you'd like to follow along or draw from the conversion for your own game, you can find the blog at Tales from the Rusty Dragon. Questions, comments and suggestions can be made either here or on the blog.


D&D Insider subscribers will have access to a beta version of the new Monster Builder downloadable application starting some time tomorrow.

What's known so far:

- It's a standalone, downloadable application.
- It will probably receive monthly updates like the Character Builder (no word yet on if there will be a limit on number of updates per account per month like the CB).
- It will contain almost all monsters, save perhaps a few from the July releases.
- There will be no price increase associated with the release of the Monster Builder.
- Once the Monster Builder gets out of beta they'll have information for us on what the next project is.

WotC_Trevor posted the following earlier this afternoon on the D&D Insider forum:

WotC_Trevor wrote:

Hey all. I’m sure the addition of the Monster Builder forums hasn’t been missed by most of you, and I’ve been hinting at more news on Monster Builder for the past couple weeks. Well, the news is here!

Sometime tomorrow, a Beta version of the D&D Monster Builder will be available for all D&D Insiders to download and play with. You should expect to see an official news article tomorrow that coincides with the Monster Builder Beta being up for download. As always, I’ll pop back in and update you if I learn anything new and interesting.

Note: This has been double posted in the Monster Builder Forum as well.

I can't freaking wait.


I recently purchased D2: The Seven Swords of Sin through Paizo's 7-7-7 sale (along with a bunch of other things), figuring it was cheap enough that if for some reason it didn't strike me as worthwhile I wouldn't have lost much. I've looked it over a couple times and I've decided to convert it to 4th Edition, in the same vein as my ongoing Rise of the Runelords conversion project over at Tales from the Rusty Dragon. The adventure ties in closely with some of the plot elements touched on in the Rise of the Runelords AP.

I'm going to convert it as a paragon tier adventure (beginning at 11th level). I will do my best to make sure that all the material is playtested before it is published, but I can't make any guarantees at this point. The finished product will be compiled into a PDF document designed to mirror the original adventure (very similar to the compiled conversion PDFs for Burnt Offerings and The Skinsaw Murders I've made).

I don't have an estimated date for when this will kick off, or whether I'll even be posting the conversion encounter-by-encounter. Updates will be posted here, though.

If you own the adventure and have suggestions for how to convert specific encounters, or general advice, please share it with me here.


WotC just posted a new (small) batch of errata, with excellent fixes to: Rain of Blows, Battlerager Vigor, Guileful Switch and Righteous Rage of Tempus. All of these were in need of either changes or clarifications, and all of them look fantastic now.

July '09 Official Updates


Oh, and the Character Builder free demo now supports the Player's Handbook 2. You can create characters of 1st-3rd level without a subscription to D&D Insider, which should get you most or all of the way through Keep on the Shadowfell.


I'm cross-posting this here, as it has been floating on the Rise of the Runelords AP board for a few months now but I haven't had a thread dedicated to it here, and it's possible there are people who don't traffic one or the other.

I've been converting Paizo's Rise of the Runelords adventure path for a few months now, running my players through it from start to finish and posting the conversion as I go to a blog. It contains lengthy information on how to run the adventure path in 4th Edition D&D, and makes only slight adjustments to the adventures where necessary. The entire bestiary of each adventure path module will be converted as well.

So far, the entirety of Burnt Offerings (the first adventure in the series) has been converted, as well as its bestiary. The majority of The Skinsaw Murders is also converted. Work will begin soon on converting The Hook Mountain Massacre, and I hope to completely convert the entire adventure path.

If you'd like to follow along or draw from the conversion for your own game, you can find the blog at Tales from the Rusty Dragon. Questions, comments and suggestions can be made either here or on the blog.


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I'm currently running a 4th Edition version of Rise of the Runelords for my players and decided to create a project blog detailing the conversion process and offering advice on how to run the adventure in the new rules set. Like pretty much everyone, I'm still getting the hang of designing encounters and monsters for 4th Edition, and it's always helpful to have other suggestions and input as well. You can find the blog at Tales from the Rusty Dragon. Thanks in advance, and feel free to utilize anything posted there in your own games. It's designed to serve as a community resource.