Scorch_13's page

Organized Play Member. 9 posts (11 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Greater Eldritch Heritage (Arcane) is what you are looking for.

Four feats though to get it at level 19 though....

Skill focus (Your choice)
Eldritch Heritage
Imp. Eldritch Heritage
Gr. Eldritch Heritage

You would need to take Gr. Eldritch Heritage as your level 19 feat. This would make you an effective level 19 sorcerer. Pick up "New Arcana" as your level 9 bloodline pick and you get 3 sor/wiz spells added to your list at a level you can cast.


None of these actions provoke AoO's with proper positioning

Aid Another - AC or attack bonus
Help Flank in Melee, go in an fight defensively
Ready a Counterspell
Throw a Flask of Alchemists Fire
Throw a Flask of Acid
Throw a Flask of Holy Water
Throw an Improvised Weapon
Throw a Javelin
Throw a Spear
Throw a TangleFoot Bag
Use a ranged weapon (crossbow)
Use a Knowledge check - shout out weaknesses to allies.

Skills
Bluff - Feint
Intimidate - demoralize an opponent.

Got a gunslinger in the party? Help reload his guns.
Cast a spell from a scroll

Maybe your player doesn't realize that every combat doesn't have to be a kill-fest and dps from every person. Sometimes supporting allies helps end it quicker by just being in the proper position.


1 person marked this as a favorite.

A CR 3 vs. 1st level party can be a bit brutal, but action economy should be ok.

The biggest pain that I see is the DR 5/ Cold Iron. The experienced players should have cold iron weapons as they are very cheap. The newbies may not yet understand Damage types and resistances. This would be a good time to role play out that the dryad saw that the Forlarren had to use a cold iron blade.

To incorporate this into the game you could slip it into when the characters ask her about the creature that evicted her from her home.

She could say something like:

"It used nasty items to make its magic! From what I could see, it was not normal steel that the implements were made of that it used in its blood magic rituals. It looked to be the kind of metal that is anathema to my kind. My beguiling magics had no effect on it, I think that the creature might be one of my kind. If so, I keep a small pile of cold iron (distance weapon) and a cold iron (melee weapon) in a hidden stash."

1d4 Javelins tipped with cold iron and a cold iron rapier would be appropriate in my estimation.

This would let the characters know about 2 things, cold iron does full damage, and that the creature is currently a fey type.

Beyond that, the swarms are a bit of an annoyance if anyone doesn't have burning hands or an alchemist flask.


mellowgoth wrote:

Check out the Athars faction from the old Planescape setting:

https://en.wikipedia.org/wiki/Faction_(Planescape)#Original_factions

In addition to this, there are also the Faithless and the False from the Forgotten Realms setting.

Faithless were those judged to be lacking a god. The False were judged to have betrayed their deity in some capacity.

This is the Forgotten Realms explanation on it:
http://forgottenrealms.wikia.com/wiki/Faithless

Here's the tie-in to Neverwinter Nights on it:
http://nwn2.wikia.com/wiki/Wall_of_the_Faithless

The False are here:
http://forgottenrealms.wikia.com/wiki/The_False


how about a Slayer with Sword and Board style and Lame Metal Oracle? Divine Casting, full BAB, nice saves across the board, and magic on demand.


1 person marked this as a favorite.

Ideas:

1) The characters have a chance to save a (spy/ foreign general/ important ambassador/ royalty) that was in the town on (some related matter/ tyring to broker peace/ trying to find out why the undead are so restless all of a sudden/ had a vision from their god/ being ambushed on the road in) and can start to broker a peace treaty to fight the Undead menace.

2) Have the current nobility of the area set up a wedding to prevent more needless loss of life. This can be interrupted by a necromancer that slays a few people touching off potential hostilities or giving the PC's a chance to come out as heroes.

3) The invasions from at least one of the opposing armies is actually a misunderstood refugee situation. The Undead are actually overwhemling at least 2-3 of the "hostile" nations and are running for the closest area that is not infested with them. They are "conquering" because the current nobles would not grant them sanctuary. Now that the Undead plague is upon their shores, they might listen to what the others have to say.

4) Have the characters start to delve into why the undead are rising now. Is it a coincidence? Is it fate? Is it just a case of an open portal to the Negative Energy Plane?

5) Have the PC's broker a treaty with the undead by seeking out dead gods and making byzantine pacts to secure their nations' survival against the rampaging hordes of the barbarians at the gates.

6) Have the PC's travel back in time to find out what happened and try to set it right so that either the Undead menace or the Nations at war never happened. Note that this could make it completely worse.

7) Have the PC's be inspired by a friendly NPC's last stand against an undead horde while he/she/it buys them time to get survivors to safety. Recovering the corpse so that they can put their friend to rest should be reward enough.

8) Same as number 7, but have the NPC be from an opposing nation that the players are at war with. Returning that person's corpse could start to have an effect upon the views of those involved in the war.


1 person marked this as a favorite.

Rifts is easy to get into once you get past character creation. There is a fairly large skill set system and the magic system is MP based. It can bog down if you do combat actions the way that it says in the books. A few people that look at the system get game paralysis on character class/ racial class/ psychic class choices. It's similar to Pathfinder in that way as it has a huge amount of variability. Once you are past initial choices though it is all percentile based on skills.

GURPS and Champions can both fit the bill as well. They are both worse on character creation though than Rifts. GURPS especially so. GURPS is similar to Rifts in that it is anything goes. Champions is Superheroes, but it does have support for just Sci-fi settings if you ramp up the tech level and use magic as "Psionics".

4th(?) Edition Gamma World is pretty good, but it uses 2nd edition AD&D rules. It was a pretty good edition though. Simple to play, lots of customization and zany adventures.

Morrow Project is near-future, So there are psychic powers and laser weapons along with power armor. Mostly though, it is a paramilitary setting about finding your place in the world.

Corvus Belli is putting out a new game soon, it is Called Infiniti. It is based off of a miniature game.
In the same spirit as that one, Gear Krieg was pretty sci-fi for being set in WWII. It was about super-science.

On the zanier side:

For Savage worlds there is the Low Life supplement where you can be a intelligent cupcake.

HoL - an old White Wolf (published under Black Dog I think) game where you are stranded on a wasteworld where there is no plot and everything is permitted.

Darwin's World - never played it, but it looked funny.


A 12th level ranger has access to 3rd level spells. This is the only one he needs:

Instant Enemy

School enchantment; Level ranger 3
Casting Time 1 swift action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature that is not your favored enemy.
Duration 1 minute/level
Saving Throw none; Spell Resistance no

With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes.

Tactics:
Give the ranger a potion of greater invisibility or have 3 rogues go with him and cast invisibility sphere. From there, they sneak up on the gunslinger, and flank, disarm, trip, and then sneak attack him.

Pretty sure that will ruin his day.


My Self wrote:
Also, consider giving a Dire Tiger a tentacle.

Wouldn't that just be a displacer beast?