Sylgja

Scàthach Ulster's page

Organized Play Member. 65 posts (66 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




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I thought I’d share some of the Weapons of Legacy I drew up for the Mythic, Gestalt, WoL game I run. Yes. Balance is a distant, vague concept. At best. But I thought I’d like to see what ya all thought of them. First up is The Last Word, a la Destiny! (For those who don’t know, a Weapon of Legacy is a ruleset that levels up with the wielder. Typically they have costs. Mine don’t. Whoops.) This particulat weapon goes up to Level 22, as I allowed the player to take the Mythic Ability “Legendary Item) to treat them as one level higher each time for the purpose of their WoL. Apologies for the formatting as I’m on mobile.

The Last Word
5th +1 Revolver, Aligned
6th +1 Fiery Revolver, Golden Gun 1/day
7th Lucky
8th +1 Fiery Revolver of Endless Ammo
9th High Caliber Rounds 1d10
10th +2 Fiery Revolver of Endless Ammo
11th Run Like Hell, Golden Gun 2/day
12th +2 Holy Revolver of Endless Ammo
13th High Caliber Rounds 2d6
14th +3 Holy Revolver of Endless Ammo
15th Out For Blood
16th +3 Holy Speed Revolver of Endless Ammo, Golden Gun 3/day
17th High Caliber Rounds 2d8
18th +4 Holy Speed Revolver of Endless Ammo
19th The Last Word
20th +5 Holy Speed Revolver of Endless Ammo
21st Golden Gun 4/day, High Caliber Rounds 3d6
22nd +5 Holy Power Speed Revolver of Endless Ammo

Aligned: The Last Word is a good aligned weapon.
Golden Gun: You may make an attack that behaves as a Vital Strike as a single attack in a full attack routine. You need not actually possess Vital Strike. At sixth level, this functions as Vital Strike, and as though you had a full BaB. At 11th level, this behaves as Improved Vital Strike at full BaB, and at 16th level, it behaves Greater Vital Strike.
Lucky: You may spend 1 grit point to avoid a misfire, or 2 grit to avoid both a misfire and a fumble. Your attack is still rolled at -5
Run Like Hell: You may spend a grit point to make a double move (as a move action) without provoking an attack of opportunity. Each point of grit you spend past the first increases your base speed by 10 feet for this movement
Out For Blood: You may spend 2 grit points to automatically confirm a critical hit.
The Last Word: Once per day as a standard action, you may make a single golden gun (even if you’ve otherwise expended all uses) attack against any target in eyesight. This attack ignores any cover (assuming the target can be seen), concealment less than total, range penalties (and indeed, this attack can be made more than 5 increments away), and targets touch AC. This attack can be made as an immediate action whenever you would be knocked unconscious or die, even if your body would be completely destroyed. When using The Last Word, you deal damage as though you had Supreme Vital Strike (from the Homebrew Pathfinder Epic Level Handbook) four times (allowing you to roll any additional damage from weapon qualities and apply damage bonuses four times.
Note: The Last Word’s Endless Ammunition quality is an exception to the rule that Firearms cannot possess this quality. Note that this quality only produces regular ammunition. The weapon may still be loaded with special ammunition.


So, I have a custom item that one of my players founds after a particularly nasty boss fight, and he wants to upgrade it. I did not use the PF guidelines for creation, and thus, have no real idea of what the price (and thus the cost to upgrade it) is. I figured you folks might be able to help me.

Ring of Warping
CL 10
Five times per day, you may activate this ring use Dimension Door. Once per day, as a Swift Action, you may Dimension Door to five different squares. Until the end of your turn, you are treated as though you were in all five squares and may make any part (or all of) a full attack action from those squares.

Thanks in advance lovelies!


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With the retirement of 1e, I find myself saddened that there was never an NPC Codex made to included non-base classes. I was wondering, however, if a. someone had went ahead and made a non-base class codex (whether in the community or a 3pp), and, failing that b. if there would be interest in making one.
Anyhow, thanks, y'all.


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Lawful Good. Paladins. The bane of many players. The foe of many DMs. The catalyst of many a game table argument. But what constitutes lawful good? What constitutes a Paladin's fall?

Just a couple guidelines:
1. Let's avoid strawman fallacies. My favorite comes from the "Weirdest Justification of a Ruling" thread in the form of what is essentially "Eating Breakfast is not Good. Paladin falls."
2. Let's avoid personal attacks. Alignment varies from table to table and player to player. Just because someone has a different LG from you does not make them stupid or crazy. Unless they think burning down a town and killing the residents as they flee is LG. In this case, you may call them stupid or crazy.
3. Don't be a Shelyn/Calistria-shamer. Seriously. Uncool.

So, I'm going to kick this off woth that famous Paladin quandry: "What in Baator do I do with these Goblins?"

I personally think that the Paladin is in the right if he executes them in battle/on the spot.

1. It's more than inconvenient to transport a caravan of Goblins to the nearest town- it's a liability to the Paladin, his allies, and the townspeople.
2. The Goblins are likely out of any jurisdiction of a nearby town, and must thus transport them to the county/national seat to legally detain them.
3. The Goblins are almost certainly not citizens of the jurisdiction, which removes any protection by the law. If they are mentioned in the law at all, they are either likely outlawed via racial profiling or considered vermin, in which case the law likely encourages their extermination.
4. Any "trial" the goblins may recieve is likely a sham, and likely to result in a painful, extended, and torturous death. Killing them on the spot is more humane.
5. Given the fact that it's unlikely that Goblins are in a heavily trafficked area, and ergo near any city of significant size, it's fairly likely that, in a religious nation, the paladin is the ranking authority in the area, giving them the legal right to hand down a sentence on the spot.

So. Yeah. Let the yelling begin.


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It's that time again, except for CoCT this time! And, I'm ACTUALLY running this one!

For thise of you just joining us:

Now, this thread makes a few assumptions.
1. The party loots EVERYTHING. If the wall has gold leafing, they have scraped it. If the table is made of darkwood, they're packing it. If it's nailed down, they're pulling it up.
2. The party has found a way to sell everything. I don't care if they have to hike to Absalom, they've found someone to buy everything. Additionally, they have, for whatever bizarre reason, decided not to keep anything.
3. Mundane items and all magical items are sold at half value, as per the rules. No diplomacy check has been made to change the value.
4. Commodities (coffee, sugar, etc.,), art items, gems, etc., are sold for full value.
5. The PCs are unusually kind and haven't killed any friendly NPCs for whatever reason.
6. Any item larger than medium has its base and material value doubled for every size larger than medium. Any item smaller than small has its base and material value halved.
7. Broken items have a value equal to 75% the normal value. Because we're selling items at 50% of their value, this means that broken items are sold for 50 percent of that 75%, or a total of 37.5%.
8. All values are rounded DOWN to the last copper (i.e. Something worth X gold, Y silver and 3.4 copper has its copper value rounded to 3. If it has a copper value of 3.999 bar, it is rounded down to 3.
9. The formula I am using to determine wand value is value*.5*(x/50), where x is the number of remaining charges.
10. I am assuming optimal performance- the bad guys don't get to use their potions or scrolls, and none of them are destroyed.
11. I am using a spellbook cost calculator from a website called Kingdom of Morrain. Sorry if this isn't terribly accurate.

This thread is also using some formatting. (Parentheses) are used to denote per-item value. [Brackets] are used to denote lot value. For items that are singular for their chapter, (parentheses) are skipped. {These thingies} are used for personal notes/commentary as well as adjudication. Further, spellbooks have the number of spells by level listed between <these guys>, starting at cantrips.

Join me in my madness:

Part 1: Edge of Anarchy

Chapter 1: Haunted Fortunes

1x Wand of Acid Splash 28/50 [210gp]
3x Vial of Acid (5gp) [15gp]
1x Thunderstone [15gp]
1x Light Crossbow [17gp 5sp]
10x Bolt (1gp/10) [1gp]
1x Garnet Amulet [100gp]
1x Small Studded Leather [12gp 5sp]
1x Small Masterwork Kukri [154gp]
1x Disguise Kit [25gp]
3x Potion of Cure Light Wounds (25gp) [75gp]
1x Chainmail [75gp]
1x Composite Longbow +3 Str [200gp]
20x Arrow (1gp/20) [1gp]
1x Flail [4gp]
1x +1 Padded Armor [577gp 5sp]
1x +1 Dagger [1151gp]
1x Masterwork Hand Crossbow [200gp]
10x Hand Crossbow Bolt (1gp/10) [1gp]
7x Vermin Repellant (2gp 5sp) [17gp 5sp]
1x Darkwood Coffer [100gp]
20x Shiver (25gp) [500gp]
1x Bounty for ledger and code [500gp]
1x Teak Cigar Case w/ Jade [25gp]
1x 2-lb Cheliax Gold Ingot [100gp] {Interestingly, this is worth 4gp more than 2 pounds of gold coins, as each coin is ⅓ an ounce, which means that there are 48 to a pound, or 96 to two}
1x Miniature Gold Crown [350gp]
1x Scrimshaw Kraken w/ Garnets [200gp]
1x Silver Lover’s Ring [150gp]
1x Entwined Succubus Figurine [450gp]
1x Masterwork Shuriken [3gp 1sp]
1x Adamantine Arrowhead {I’m going to just price this as though it were an adamantine arrow.} [30gp 2cp]
1x Masterwork Key Dagger [750gp]
1x Abalone Holy Symbol of Shelyn [300gp]
1x Oil of Keen Edge [375gp]
1x Wand of Magic Missile 23/50 [345gp]
1x Crystalline Vial [50gp]
1x Silversheen [125gp]
1x Zellara’s Harrow Deck {I’m counting this as an artefact}
200cp [2gp]
179gp

Running Total: 4952gp 6sp 2cp + 1 Artefact

Chapter 2: A City Gone Mad
{We’re assuming each event plays out exactly once. Further, I am including each of the bounties for the various missions on this part.}

1x Brooch Bounty [500gp]
7x Club [No value]
1x Gold Ring [250gp]
1x Small Silver Chest [50gp]
1x Bounty on Verik Vancaskerkin [500gp]
1x Bribe Money, Optimal [1500gp]
1x Bounty on Trinia, Optimal [2000gp]
1x Bounty on Gaeken’s Body [1000gp]

Running Total: 10,752gp 6sp 2cp + 1 Artefact
{Note that the structuring of this chapter is weird. So. Yeah.}

Chapter 3: Blood and Bones

13x Potion of Cure Light Wounds (25gp) [325gp]
50x Masterwork Arrow [150gp]
22x Tanglefoot Bag (25gp) [550gp]
20x Thunderstone (15gp) [300gp]
10x Leather Armor (5gp) [50gp]
10x Longbow (37gp 5sp) [375gp]
200x Arrow (1gp/20) [10gp]
10x Sap (5sp) [5gp]
1x Mithral Ring [500gp]
1x Asst. Jewelry and Gems [800gp]
1x Masterwork Chainmail [150gp]
1x Masterwork Composite Longbow +3 Str [200gp]
20x +1 Arrow (20gp) [400gp]
1x Masterwork Spear [151gp]
11x +1 Studded Leather (587gp 5sp) [6462gp 5sp]
10x Masterwork Buckler (77gp 5sp) [775gp]
10x Masterwork Sap (151gp) [1510gp]
1x House Drake {Gotta be worth something}
4x Potion of Cure Moderate Wounds (150gp) [600gp]
2x Potion of Invisibility (150gp) [300gp]
4x Medium Spider Venom (75gp) [300gp]
1x +1 Leather Armor [580gp]
1x Masterwork Hand Crossbow [250gp]
10x Hand Crossbow Bolt (1gp/10) [1gp]
2x Masterwork Spiked Gauntlet (152gp 5sp) [305gp] {In the 3.5 version, these are bladed gauntlets which are basically spiked gauntlets that do slashing.}
6x Shiver (25gp) [150gp]
1x Jasper Studded Amulet [500gp]
1x Gold Necklace w/ Emeralds [600gp]
1x Mother-of-Pearl Horn [50gp]
1x Ring of Feather Falling [1100gp]
1x Elixir of Love [75gp]
2x Dust of Appearance (900gp) [1800gp]
1x Pair of Blackmail Letters {Gotta be worth something}
4x Broken Chain Shirt (37gp 5sp) [150gp]
4x Broken Scimitar (5gp 6sp 2cp) [22gp 4sp 8cp]
4x Small Leather Armor (5gp) [20gp]
4x Small Aklys (2gp 5sp) [10gp]
4x Small Repeating Light Crossbow (125gp) [500gp]
40x Small Bolt (1gp/10) [4gp]
1x Amber Necklace [350gp]
1x Silver Dagger [11gp]
1x Elixir of Vision [125gp]
1x Wand of Spiritual Weapon 48/50 [2160gp]
1x Ring of Swimming [1250gp]
1x Alchemist’s Lab [100gp]
3x Vermin Repellant (2gp 5sp) [7gp 5sp]
4x Black Adder Venom (60gp) [240gp]
2x Silversheen (125gp) [250gp]
1x Handy Haversack [1000gp]
1x Potion of Lesser Restoration [150gp]
2x Scroll of False Life (75gp) [150gp]
1x Scroll of Dispel Magic [187gp 5sp]
1x Wand of Cure Moderate Wounds 34/50 [1530gp]
1x Collection of Golemancy and Necromancy Books [300gp]
1x Scroll of Identify [12gp 5sp]
1x Scroll of Command Undead [75gp]
1x Broken Keyblade [150gp] {The text says it’s worth 300gp, however, it also says that it’s the MWK component for a Masterwork Dagger, so I am halving the value}
1x Set of Masterwork Thieves’ Tools [50gp]
1x Silver Snuffbox [250gp]
1x Dust of Disappearance [1750gp]
1x Sustaining Spoon [2700gp]
1x Small Robe of Bones [1200gp]
1x Wand of Ghoul Touch 22/50 [990gp]
3x Blue Whinnis (60gp) [180gp]
1x Small Masterwork Dagger [152gp]
1x Small Ring of Protection +1 [1000gp]
1x Spellbook containing Fly, Vampiric Touch, Blindness/Deafness, False Life, Spectral Hand, Cause Fear, Chill Touch, Magic Missile, Ray of Enfeeblement, Shield, Sleep, Resistance, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Command Undead, Darkness, Feather Fall, Gentle Repose, Scare, Water Breathing <18/7/7/4> [815gp]
2x Silver Ring (100gp) [200gp]
1x Gold and Pearl Bracelet [150gp]
1x Mithral Hip Flask [400gp]
1x Traveler’s Anytool [125gp]
740sp [74gp]
1979gp

Running Total: 50,609gp 6sp + 1 Artefact

Probably the thing I am most thankful for from CoCT is the merciful lack of wizards.


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It's one of the basic tenets of tabletop: if a given item has an assigned value, or looks like it might have value to somebody, the party will find a way to get it to town.

Now, this thread makes a few assumptions.
1. The party loots EVERYTHING. If the wall has gold leafing, they have scraped it. If the table is made of darkwood, they're packing it. If it's nailed down, they're pulling it up.
2. The party has found a way to sell everything. I don't care if they have to hike to Absalom, they've found someone to buy everything. Additionally, they have, for whatever bizarre reason, decided not to keep anything.
3. Mundane items and all magical items are sold at half value, as per the rules. No diplomacy check has been made to change the value.
4. Commodities (coffee, sugar, etc.,), Spellbooks, art items, gems, etc., are sold for full value.
5. The PCs are unusually kind and haven't killed any friendly NPCs for whatever reason.
6. Any item larger than medium has its base and material value doubled for every size larger than medium. Any item smaller than small has its base and material value halved.
7. Broken items have a value equal to 75% the normal value. Because we're selling items at 50% of their value, this means that broken items are sold for 50 percent of that 75%, or a total of 37.5%.
8. All values are rounded DOWN to the last copper (i.e. Something worth X gold, Y silver and 3.4 copper has its copper value rounded to 3. If it has a copper value of 3.999 bar, it is rounded down to 3.
9. The formula I am using to determine wand value is value*.5*(x/50), where x is the number of remaining charges.
10. I am assuming optimal performance- the bad guys don't get to use their potions or scrolls, and none of them are destroyed.
11. I am using a spellbook cost calculator from a website called Kingdom of Morrain. Sorry if this isn't terribly accurate.

This thread is also using some formatting. (Parentheses) are used to denote per-item value. [Brackets] are used to denote lot value. For items that are singular for their chapter, (parentheses) are skipped. {These thingies} are used for personal notes/commentary as well as adjudication.

If I've done my math funny, or if someone just as crazy and obsessive as I notices a discrepancy between my list and the text, please feel free to yell at me. Also, just in case Paizo censors a certain sword who was born out of wedlock, know that any censorings are a product of that. Further, I am using the SRD names for items so as to avoid takedown notices and good stuff like that.

Without further ado

Chapter 1: Burnt Offerings
Part 1: Festival and Fire
10x Small Dogslicers (4gp) [40gp]
9x Small Leather Armor (50gp) [45gp]
9x Small Light Wooden Shields (1gp 5sp) [13gp 5sp]
1x Small Whip [5 sp]
2x Small Shortbow (15gp) [30gp]
40x Small Arrows (1gp/40) [1gp]
2x Small Studded Leather (12gp 5sp) [25gp]
1x Potion of Cure Light Wounds [25gp]
1x Potion of Cure Moderate Wounds [150gp]
1x Small Masterwork Horsechopper [155gp]
20gp
Running Total: 505gp

Part 2: Local Heroes
2x Broken Scimitars (5gp 6sp 2cp) [11gp 2sp 4cp]
2x Broken Chain Shirts (37gp 5sp) [75gp]
1x Broken Small Dagger {The monster entry describes this as a dagger. However, it is expressly stated to be made from a fragment of a broken horsechopper, so I am calling it broken.} [7sp 5cp]
1x Small Studded Leather [12gp 5sp]
Running Total: 604gp 4sp 9cp

Part 3: Glass and Wrath
8x Small Dogslicers (4gp) [32gp]
8x Small Leather Armor (5gp) [40gp]
1x Potion of Cure Light Wounds [25gp]
1x Composite Shortbow [32gp 5sp]
20x Arrows (1gp/40) [5sp]
1x Ring of Protection +1 [1000gp]
1x Masterwork Thieves’ Tools [50gp]
1x Masterwork Flute [50gp]
1x Set of Silver Earrings [25gp]
6x Bags of Gold Dust (50gp) [300gp]
8x Bags of Silver Dust (5gp) [40gp]
3x Ranseur (5gp) [15gp]
1x Masterwork Ranseur (art) [400gp]
1x Scroll of Flaming Sphere CL5 [75gp]
1x +1 Longsword [1157gp 5sp]
1x Small Silver Dagger [11gp]
1x Small Masterwork Handaxe [153gp]
1x Bottle of Wine {The text denoted a bottle of wine, but did not denote quality. I am thus assuming this is a common bottle of wine} [2sp]
1x Scroll of Burning Hands CL3 [12gp 5sp]
1x Lamashtan Prayerbook [100gp]
1x Wand of Shocking Grasp 28/50 [210gp]
1x Tiny +1 Cold Iron Returning Dagger [4151gp] {Isn’t this silly? It’s a 4151gp toothpick]
1x Tiny Tiara [50gp]
1x Tiny Black Silk Gown [25gp]
1x Tiny Obsidian Lamashtan Holy Symbol [10gp]
10pp [100gp]
Running Total: 8669gp 6sp 9cp

Part 4: Thistletop a.k.a Loot Pinata pt.1
26x Small Leather Armor (5gp) [130gp]
50x Small Dogslicers (4gp) [200gp]
54x Small Shortbows (15gp) [810gp]
680x Small Arrows (1gp/40) [17gp]
32x Small Light Wooden Shields (1gp 5sp) [48gp]
4x Potions of Cure Light Wounds (25gp) [100gp]
1x Wand of Produce Flame 34/50 [255gp]
1x Wand of Tree Shape 4/50 [180gp]
1x +1 Small Leather Armor [580gp]
1x Small Spear [1gp]
1x Small Sling [No value]
1x Small Cloak of Resistance +1 [500gp]
1x Pearl Handled Dagger [100gp]
6x Small Daggers (1gp) [6gp]
5x Masterwork Small Horsechopper (155gp) [755gp]
17x Small Studded Leather Armor (12gp 5sp) [212gp 5sp]
9x Potions of Cure Moderate Wounds (150gp) [1350gp]
1x Potion of Barkskin +2 [150gp]
1x Small Masterwork Breastplate [175gp]
1x Dented Crown [20gp]
3x Small Whip (5sp) [1gp 5sp]
1x Silver Lamashtan Holy Symbol [40gp]
34x Flawed Malachite (1gp) [34gp]
1x Chain Shirt [50gp]
1x Masterwork Scimitar [157gp 5sp]
1x Masterwork Manacles [25gp]
1x Gold Sarenraen Holy Symbol [100gp]
1x Jade Necklace [60gp]
1x Fine Blue Silk Gown [150gp]
1x Deep Green Spinel [100gp]
1x Violet Garnet [500gp]
3x +1 Arrows (20gp) [60gp]
1x Wand of Shield 9/50 [67gp 5sp]
4x +1 Elf-Bane Arrows(80gp) [320gp]
1x Studded Leather Armor [12gp 5sp]
1x Heavy Flail [7gp 5sp]
2x Composite Longbow (50gp) [100gp]
60x Arrows (1gp/40) [1gp 5sp]
1x +1 Banded Mail [700gp]
1x Masterwork Heavy Steel Shield [85gp]
1x Masterwork Bastard Sword [17gp 5sp]
2x Everburning Torch (55gp) [110gp]
1x Small +1 Leather Armor [830gp]
1x Small Masterwork Shortbow [187gp 5sp]
1x Spellbook containing Invisibility, Mirror Image, Shatter, Burning Hands, Grease, Mage Armor, Ray of Enfeeblement, Acid Splash, Detect Magic, Prestidigitation, Ray of Frost, Comprehend Languages, Detect Secret Doors, Floating Disk, Identify, Locate Object, Minor Image, Obscuring Mist, See Invisibility, Sleep, Spider Climb [370gp]
1x Scroll of Comprehend Languages [12gp 5sp]
1x Scroll of Minor Image [75gp]
1x Scroll of See Invisibility [75gp]
1x Scroll of Sleep [12gp 5sp]
1x Scroll of Whispering Wind [75gp]
1x Wand of Magic Missile {Nowhere is it stated the CL of this item. I am therefore assuming it is a CL1 wand} 38/50 [285gp]
1x Dagger [1gp]
1x Pearl Earring [50gp]
1x +1 Bastard Sword [1667gp 5sp]
1x +1 Breastplate [675gp]
1x Masterwork Composite Longbow [200gp]
1x Star Medallion [1750gp] {This is what it is on the SRD. Also, it may be worth more to collectors of ancient REDACTED artefacts.}
1x Gold Holy Symbol [100gp]
40x Precious Stones (10gp) [400gp]
1x Amulet of Natural Armor +1 [1000gp]
1x Giant Gold Helm [3000gp]
1x Set of Surgical Tools [100gp]
60x Eternal Candles (25gp) [1500gp] {Now, I am unsure if I should halve this or not. The book expressly states that these are worth 25gp apiece, but it does not mention if this is sell value or craft value.}
1x Coffer [100gp]
1x Ring of Force Shield [4250gp] {This particular ring may be worth more to collectors of ancient REDACTED artefacts.}
7432cp [74gp 3sp 1cp]
5990sp [599gp]
1217gp
19pp [190gp]
Running Total: 35755gp

Now I gotta ask two questions before I continue: Has this already been done, and if so, where? And, before I continue to subject you to my fetishistic love for cataloging things, is there a desire for this? Also, if this is in the wrong section, please tell me.


The Players

So I'm playing a little bit of catch-up here, but seeing as how my party is taking the next two weeks off of Curse (waiting for my Hardback pre-Pathfinderized edition to show up,), I should be good.

So first off, lemme say that my party has been less that persistent. We have lost and gained players fairly frequently. So, the players at the start were Magic Dice: all DMs and most players have stories about *that guy,* the guy who as "lucky rolls," meaning they are lucky enough to be far enough away from the DM (or have a DM with shit eyes) that they can change their rolls. Deady McdDeaddead: (Name borrowed/stolen from NobodysHome) The other player all groups have. Except this poor guy had very little to do with his demises. Poor, poor bastard. And, given that we had two players we also had me, The DMPC.

Characterwise, played by Magic Dice, we had Rogar the dwarf weird sorcerer clericy thingy. I did not realise that Oracles and Inquisitors were spontaneous casters, so basically Rogar is a Celestial-Bloodline Sorcerer casting from the Cleric list. We had Deady's human? Rogue, who I called Tylenol . Then we had my revolver slinging gunslinger, Scàthach .

Anyway. I gotta get back to work.