Savarend would have cast Mage Armor at the first appearance of the bandits. Surprise Round Savarend points at the nearest bandit (2 squares south) and sneers at him. "You're not very good at being a bandit, are you?" Misfortune hex, standard action. Round 1 Savarend points at the same bandit and begins to chuckle. The chuckle turns into a guffaw, which turns into a cackle, which turns into outright, derisive, gut-busting laughter. Cackle hex, move action. Continuing his mad laughter, he reaches back and throws a vial of acid at the bandit. 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 2
"Oh, I try my best. My master always told me that practical experience is the best sort of experience for a scholar. I will be sitting at one of these bench tables here. When the bandits come I will flip the table to create an impromptu barrier. I plan on using an old Dwarven technique whereby you laugh mockingly and savagely at your opponent. Such a laugh that it shakes their foundation to the core. It should be interesting to see how it works." You can put me seated on the northern side of the table nearest to the courtyard. Hopefully I can flip the table during the surprise round.
"We could create a pen to trap them with the wagon and tables. If we moved the wagon to block the path here," he gestures with his hand from the building (A3) and the east wall, "and put both tables across here," he gestures between the building (A3) and the bunkhouse (A2), "then two of us could take the gaps on the east and west of the bunkhouse. The other two close the gate when they enter. How does that sound?"
"Huzzah! Svetlana, if you were a dwarven lass I'd kiss you. But you are not dwarven, or a lass, so my hearty thanks will have to do." Savarend winks at the good lady. "This has been a great success. We have five vials of acid for the battle tomorrow. Oleg, would you like to find a good spot and hide a few bottles for tomorrow?" Savarend will give Oleg three vials of acid.
After the tour is over (it appears others have questions), Savarend will set up his traveling alchemy station on the wagon and show Svetlana and Oleg how to assist him in producing acid. Rolling Aid Another for Svetlana and Oleg to save time.
+14 (base) +2 (Svetlana) +15 (average check) = 31
Traditional crafting would allow me to produce three vials of acid. What is the result for this campaign's crafting rules?
"It sounds like the bandits have something else to worry about." Savarend accepts another bowl of the stew with a head-bob of thanks. "Perhaps something in the Greenbelt is powerful enough that it is distracting them, or is whittling down their numbers and they don't have the coverage that they did before. Either way, it sounds like a good time to strike." He turns to Svetlana and Oleg. "Would the two of you be willing to help me with my alchemy? Having a few bottles of acid that you can throw at them would go a long way in helping us to defeat them tomorrow."
Savarend makes pleased noises as he eats. "This is good, ma'am. Mighty good. These bandits... are they part of a gang? Do they have a base or a leader?" At the mention of siege weapons, Savarend points excitedly. "Oooh, good idea! I can whip up some vials of acid for us. Oleg and Svetlana here probably don't want to confront the bandits themselves, but they sure could stand on their roof and whip some bottles at them."
My character thinks that making some vials of acid for the upcoming fight would be prudent. Could you provide some parameters on how many I could produce in 24 hours with the campaign crafting rules? If we use the regular rules, and Oleg and Svetlana are assisting me, I could probably make 3 vials by tomorrow. +14 (base) +2 (Oleg) +2 (Svetlana) +10 (average check) = 28
"Bandits!? Why, what a treat! I thought Angradd wouldn't bless us with the chance to kill bandits until we were into the Greenbelt." He lights down from the buckboard and gives a polite bow from the waist. "Savarend Whiteroot, alchemist and herbalist, at your service. That food is smelling mighty good, ma'am. Would you mind if we spoke about your bandits during supper?"
"I'll bet he'd trade food and lodging for some dwarven craftsmanship and handiwork. It's not dwarvencraft, but we can fix that." On second thought, we're a bit of an odd assortment of dwarves. It looks like I'm the only one with Craft skills... in alchemy. But all four of us have ranks in Knowledge (nature). An interesting line-up. "Barring that, at least we can help him with odd jobs around the place. If this is going to be the northern portal to our future kingdom, we don't want it to basically invite bandits." Savarend spurs Uli the Mule forward. "So, who's got a pretty tongue?"
Savarend nods his head in accompaniment to the meter of the song. It was an old Golushkin favorite. The Misty Mountains Cold? "Ike, you would make any dwarven lass blush red with that voice of yours. Then pale green from your odor. Once we stop, I'm going to use my workshop," he points a thumb at the back of the wagon, "and whip you up the strongest soap I can make that won't peel your skin. On a more practical note, I'm pretty certain that any beast could track your scent in the middle of a hurricane, so let's just say we're doing it for safety sake. Your future wife is going to think you've always smelled like roses if I have anything to do with it."
Vinsomner wrote: Understandable! There's some juicy dwarfy themes laying in wait for the party. Ask any more question you need and I'll try and answer them without giving many things away. Any chance we could have underground town tiles? Cavernous mushroom farms? Inverted fortresses? Residential vaults with connecting passages? etc.? Because that would be awesome. I'm also excited that we have a party where no one has any issues with lighting and vision. :)
Cantankerous Ike wrote:
I would be more than happy to help you with your dwarven How Stella Got Her Groove Back. Until then, perhaps Savarend can brew you some Golarion O'Doul's?
You see a well-groomed dwarf man with neatly-trimmed red hair. He spots a medium-length beard that ends at his sideburns, and his hair is shaved into a mohawk. His eyes are a deep blue, with small flecks of silver near the iris. His skin is tanned, with high cheek bones and a strong jaw. He is dressed in a blue buttoned shirt, tan pants, and a rust-colored cloak. He wears a dagger at his belt. He also wears a thick leather workman's apron. He is tall for a dwarf, with a solid frame and straight posture. Presently, he is sitting on the driver's seat of a buckboard wagon, pulled by a relatively well-mannered mule named Uli. The wagon is loaded with a variety of supplies for camping and exploration, as well as several barrels of ale. Savarend is whistling a tuneless song as he gently guides the reins to follow the rutted road. "What do you think we will find down there?" he asked his companions in Dwarven. It was nice to be able to speak their mother tongue among themselves. "I've studied much of the herb-lore for the Riverlands, so I know what to expect for flora and fauna, but I don't know much about the more dangerous beasts and longshanks we might find." He hoped the hunters in the group would be able to shed some light.
Ready! (I hope. Please let me know of any corrections.) I used some of my starting funds on a wagon, a mule, and a lot of camp gear. If anyone has any duplicate items, feel free to nix it from your inventory to save money. I spent almost nothing on weapons and armor. Also, I have 75 gallons of ale and 30 gallons of dwarven stout. This is the best starting equipment EVAR!
Combat Roles: Skirmisher, single-target lockdown, and assassin. My fighting style will focus on getting to the most important targets (Monk speed, Acrobatics, and Stealth) and shutting them down with a grapple, pin, and sneak attack (Strangler). Great for negating spellcasters. By 5th level I will be able to ghost enemies with completely silent kills (Chokehold), which is great for taking out guards and sentries. My tetori archetype will ensure that I can grapple hard, fast, and consistently. RP Roles: Skillmonkey (Disable Device, Perception, Climb, Swim) and Builder (stonemasonry, engineering, architect). Savarend wants to build a kingdom that is dwarven, so he plans on having half the kingdom above ground and half the kingdom below. Why have fortified tunnels connecting our settlements? Why have underground fungal farms? Why have ridiculously complicated defenses. Because we're dwarves! My Stronghold Builder's Guidebook is ready.
Our family used to have beards. Beautiful, glorious beards. But then one day, Grandpa Uli was laying bricks too quickly for his own good and accidentally sealed his beard into a wall. He almost died of starvation before he would let us knock down the wall and save him. After that, all the men in our family instead grew manly mustaches. Between stone masonry and blacksmithing and mining, it's a wonder that dwarves can keep their beards at all.
Here is the submission for Tanner Nielsen. Please let me know if anything needs to be fixed. Thanks! Savarend Whiteroot
Description:
Hair: Brown Eyes: Blue Height: 5'1" Weight: 150lb You see a well-groomed dwarf man with neatly-trimmed black hair. His jaw is clean-shaven, and he keeps a thick mustache that reaches the corners of his mouth. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with high cheek bones and a strong jaw. He is dressed in a blue buttoned shirt, tan pants, and a rust-colored cloak. He wears a dagger at his belt. He also wears a thick leather workman's apron. He is tall for a dwarf, with a solid frame and straight posture.
Personality:
Savarend leads personal interactions with a no-nonsense, business-like attitude that comes from many years working as a craftsman. He works hard to be more personable, but he usually appreciates the company of his tools more than people. He is loyal and courageous to those who have his friendship - while terrible and vindictive to those who attack or betray him. Background: Savarend is a native of Highdelve, the dwarven fortress-stronghold in the Golushkin mountains.His forefathers were craftsmen and builders, dedicated to maintaining and reinforcing the strong walls and crenelations that guarded their people. Savarend was raised to follow in their stead and recently graduated from apprentice to journeyman. During the celebration to mark the occasion, he shocked his friends and family by expressing his wanderlust after many years of keeping quiet. The elders were not pleased. The Whiteroot clan does not go galumphing across Golarion like vagabonds! With many earnest appeals and promises to return home some day to report his successes, Savarend was given the blessing of the family along with a small largesse "to make sure you don't starve." Savarend made his way to Restov, and is just getting a feel for the city when he hears the call to tame the southern lands. In his free time, Savarend loves a good drink and a good wrestling match. In fact, he was the three-time champion in his age group back in Highdelve. All that time chiseling stone and laying brick paid off. He is physically robust, and loves the opportunity to engage in athletics. First and foremost, Savarend is a builder. He dreams of helping establish not just any kingdom, but the most well-planned and organized kingdom Varisia has ever seen outside of the dwarven clans. Ramshackle huts will simply not do! Once again, it is up to the dwarves to shine the light of civilization, honor, and indoor plumbing on the inhabitants of Golarion.
Aw, man. I'm sorry. I keep having technical issues with the site. I can no longer post from work, or from my phone, and games are not updating on my focus list. This game slipped my mind. I posted this in my other games a few days ago: =====
I was involved in a motor vehicle collision this morning. My car was rear-ended and then pushed into the rear of the car ahead of me at about 40 mph. The local hospital says I have whiplash, a lumbar sprain, and a concussion. It took me about 5 minutes to write this. I will post tomorrow after a good night's sleep. Sorry for the inconvenience. Thanks.
I will have that character finished ASAP. Tomorrow evening!
Savarend touches his forehead as a sign of respect and deference with a slow, heavy hand. "I'm afraid this has all been a little too much for me. While I revel in our adventures and exploits, I came down from the Mountains of Black Ice to labor for a season as a mercenary, not something as exciting as establishing a colony. Especially not across a sea and in a jungle, which are two things that dwarfkind do not favor. I will have to stay behind, but I dearly wish it was not so."
@ Graythan - You are 100% correct. I tried to post again while at work, and it indicated we are still on TLS 1.0 in the error message. I will have to wait a few days and not try to access Paizo at work before sending them a help ticket. @ Bronwenir - Perhaps our GM can grandfather your character past the sticky hands of errata?
I have a Windows phone (I know, I know. It was a Black Friday sale that I am regretting). I've tried Internet Explorer and Chrome at work. Neither works. I have no problem at home, and I don't really want to go emailing my IT department to ask them why I cannot access a gaming website, know what I mean?
I'm here! I'm here! I've been having some pretty serious technical issues with the Paizo message boards ever since their server update. As Graythan noted, few of my aliases show any activity, but I'm actually an active player in six different games. I cannot post from work, and I cannot post from my phone, and my games sometimes to do not show new activity. This game, in particular, NEVER shows an update. It's pretty darn frustrating. I will catch up with the action and read over the posts tomorrow. Again, many apologies for the delay in getting back with you.
"Well, that was anti-climatic." Savarend rises and furrows his eyebrows in thought. "I was trying to have some style, but I suppose we could just smash them. Unless, of course, there is some other way of dealing with them we have in mind." Any way we can sell these things? I doubt wielding them is a good idea, even the non-evil ones.
Moira Greyshadow wrote: Moira asks Saberhawk. "How do we destroy these blades?" "Allow me." Savarend kneels down on the floor and places a hand over each evil blade, making certain to not make direct contact. He lowers his head and intones a prayer to Moradin. "Lovet være Moradin. Skaperen og ødeleggeren. Bringe ruin til verk av mine fiender." Use Artificer's Touch, bypassing 4 points of hardness. If the first blade does not break, he will devote the remainder of his uses to break it rather than trying to break the second blade. Blade 1
Blade 2
Savarend has been very, very quiet during this exchange. It confuses him on a deep level. The very existence of a talking weapon is something of legend among his people, but to have a group of them together! - arguing with each other! It is simply too much. "I think... It is hard to think. I think we should take them to a temple. Some god of truth or inquisitors or something. Let them find the heart of the matter and dispense justice. I'm so done with these things." |