Queen Ileosa Arabasti

Sarianne's page

20 posts. Alias of Byden.


Full Name

Sarianne

Race

Halfling

Classes/Levels

Oracle of the Heavens (Seeker) 1

Gender

Female

Size

Small

Age

23

Alignment

Chaotic Good

Deity

Sarenrae

Languages

Halfling, Common

Occupation

Traveling Healer

Strength 8
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 10
Charisma 18

About Sarianne

Female Oracle 1
CG Small Halfling
Init +6 ; Senses Perception +4 (+5 for traps)
(Init: +2 trait, +4 dex)

==DEFENSE==
AC 18, touch 15, flat-footed 14 (+3 armor, +4 dex, +1 size)
hp 12 (1d8, +1 con, +1 trait, +1 fc)
Fort +2, Ref +5, Will +4 (+6 vs Fear)

==OFFENSE==
Spd 30 ft

==STATISTICS==
Str 8, Dex 18, Con 13, Int 12, Wis 10, Cha 18
Base Atk +0, Cmb -2 Cmd 12

Feats: Additional Traits
Skills:[6] Diplomacy +8, Disable Device +10, Perception +4, Sleight of Hand +5, Stealth +13, Spellcraft +4

Languages: Halfling, Common
Favored Class Oracle
Favored Class Bonuses
1 +1 HP

Traits: Conspiracy Hunter, Magical Lineage Color Spray, Reactionary, Eyes and Ears of the City, Finding Haleen

Spells Known/Spell Slots:

0th: 4/
1st: 2/4

Spells Known:

Oth: Create Water, Detect Magic, Enhance Diplomacy, Guidance, Purify Food and Drink
1st: Cure Light Wounds, Command, Obscuring Mist

Class Abilities:

Tinkering (Ex)

Seekers often look to ancient devices, old tomes, and strange magical items in order to learn more about their oracle mysteries. As a result of this curiosity and thanks to an innate knack at deciphering the strange and weird, a seeker gains Disable Device as a class skill. In addition, at 1st level, a seeker adds half his oracle level on Perception checks made to locate traps and on all Disable Device skill checks (minimum +1). A seeker can use Disable Device to disarm magical traps. If the seeker also possesses levels in rogue or another class that provides the trapfinding ability, those levels stack with his oracle levels for determining his overall bonus on these skill checks.

This ability replaces all of the bonus class skills he would otherwise normally gain from his mystery.

Revelations:
Awesome Display (Su): Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).

Curses:

Legalistic: Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

Racial Abilities:

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Equipment:

MW Thieves Tools 100gp 2lbs
Hide Shirt 20gp 9lbs
Heavy Wooden Shield 7gp 5lbs
Pick Pockets Outfit 1.5lbs
MW Backpack 50gp 1lb
Dagger 2gp 0.5lbs
Bedroll 1sp 2.5lbs
9sp

Total Weight 21.5lbs
Normal Carried Weight 17lbs
Carrying Capacity: Light 17.5lbs

Appearance:

A beautiful little halfling whose hair is a blazing red carefully structured into a bizarre, yet oddly appealing, display. Sari has a mischevious grin, a smattering of freckles and a cute turned up nose which are at odds with her dirty laugh and worldly demeanor.

Background:

Sari was born with all the advantages a good hearted law abiding halfling could want - unfortunately she was not born particularly good hearted, and she certainly wasn't law abiding! Her parents were favored servants of Sarenrae dedicated and content with their role as divine servants risking their lives in the service of the Dawnflower. Although she loved her parents Sari also hated them, thinking them sanctimonious idiots she wanted to look after number one, have a little danger, and a little fun! Happily her parents traveled a great deal on various quests to serve their goddess and Sari had plenty of opportunity to seek out a bad crowd and get thoroughly involved with them.

She became a skilled little burglar, and would probably have become very successful. But then her parents died, and to Sari's great annoyance Sarenrae decided to heed their prayers and take their wayward daughter in hand. Suddenly she found that even the thought of breaking her word made her queasy, and actually breaking it was a messy and unpleasant process, technically possible, but necessitating far too much misery. Her peers quickly found out about her affliction and began to exploit it and she was forced to flee. On the road she found that Sarenrae had blessed her with a strange gift, a connection to the heavens and magic. She traveled as a locksmith and healer, earning coin and refining ways of getting around Sarenrae's curse so she could go back to lining her own pockets.

Eventually she found herself near Lake Encarthan, where she made a terrible mistake. She promised a crying boy she found wandering on the roadside, that she would help him, and he told her all he wanted was revenge upon the greenskins that killed his parents. Now she finds herself cursing her foolishness while she watches a group of orcs and goblins, who seem to be getting on like a house on fire, from hiding. She has no idea how she is going to get revenge for the poor lad and his murdered family, but she really doesn't want to spend the next day vomiting, and that annoying little voice in her, that always sounds like her mother, is being pretty insistent she do something to...