Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al spits as the robot freezes and falls silent before wiping his maw and looking at the others. "There seems to be a lot of angry metal here. Not very welcoming is this cave." he said as he began to look around the room.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al hisses and adjusts a bit to flank with the others before leaping forwards and biting at the metal monstrosity. Bite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 Damage: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (6) = 9 His teeth sink into the bot and he shakes his maw, acid dripping from the wound.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al comes up and rests a hand upon Drahlneep's back and bathes him in the blighted light of his father. CLW: 1d8 + 2 ⇒ (7) + 2 = 9 He licks Drahl's blood from his hand and pats him on the back. "I cannot promise much more from Gakzra's powers...but we should be fine to carry on today."
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
My apologies, my attentions and my lack of internet over the couple of days. Sorry for not posting >.< I was dealing with some family drama, increased work hours and responsibility and having to fix the motorcycle. I should not have the issues continue now that things have settled back down. Please forgive me for not giving notice. Sa'rah'then'al finally had stopped heaving and shook his head free of the mental attack once the creature was finally dead. He shuddered and began to walk forwards. "Are we good...what was that thing?" he asked in curiosity as he began poking at the dead thing and sniffing at it.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Will Save DC 14: 1d20 + 6 ⇒ (8) + 6 = 14 Will Save DC 15: 1d20 + 6 ⇒ (2) + 6 = 8 Sa'rah'then'al shakes off the first psychic onslaught and begins to move forwards but the shriek causes him to real in pain and begin dry heaving.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al follows the blood along to the next door. He looks at teh blood that has been pooling over time and how badly it was dripping. He began to guess they'd most likely find at least one dead by the time they found them. He looked at Drahlneep and then to the others and nodded before stepping back from the door and readying his whip. "Forgive me, I dare not waste more of Gakzara's blessings just so that I can lead us. Drahlneep, do you feel safe taking lead? We will have your back." he said as he looked at the door grimly. He's getting antsy with all the random creatures attacking them.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'raht'then'al looked aback at the group "If we are to try and find these humans...then we best press forwards. This blood is theirs and still fresh enough to track. The blood also means they will be slower so we can catch up easier." he said before scraping his teeth a bit with a claw.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al watched over the others for a while before feeling it was safe enough to bunk himself. Upon the morning he had to use his power to heal himself. CLW: 1d8 + 2 ⇒ (1) + 2 = 3 He winced as the magic that flowed through his wounds felt weak but he dared not waste another of Gakzara's blessings. He looked at the others and then moved to the blood and began to sniff at it with curiosity. He gave the blood a lick to get a better judgement of it. Survival: 1d20 + 7 ⇒ (16) + 7 = 23
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al looks at Jeji as she pokes about on the decayed remains "It would be best to go ahead and rest...do you think we could block off this room. It seems safe enough, and does anyone else hear that random...noise" he said as went back to pacing on the console.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Yea, don't worry if I could live in San Deigo again I would. I like a nice even temp and barometric pressure. Ever since snapping my femur and walking on it for three weeks, I can't really do climate changes well ^^.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al began to look things over with curiosity. He didn't understand anything but all the movement and sounds were new. He climbed up on the circular table and began to pace over it around the ghostly image.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al follows the others in, looking back at the panel and giving it a hiss for not working for him. He looked around at all the things rather, he didn't much understand what was going on and after his last little debacle with the trap...he was suspicious of all these things. He looked at Jeji and pulled out the head that had been silent for a while. "Is this where the head come from? Could we save the head that we were given?" he asked curiously.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5 Sa'rah'then'al turned his head towards the others and got one word out "Come...ZRGCK" he managed to screech out before falling to the ground writhing a bit from the electricity. He groaned a bit as he sat up slowly holding his head. "Stupid...stupid...stupid. Always check for traps" he said softly to himself.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al freaks out a bit brandishing his whip fiercely at the surroundings thanks to the small scare but once everyone has calmed and he takes a moment to check with everyone as far as wounds are concerned he feels the need to press forwards and motions for the group to start pushing forwards...stealthfuly. He feels secure enough to lead the pack for now. Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al is still kinda of the opinion to keep going. There is no real evident place to hole up and defend. IE only one way leading in and possible way to close it off so they can just hide. So he wants to find these humans so he has an excuse to go back and rest before just running back with nothing really to show for it.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al looks at Jeji a bit confused at his ability at the moment but given the situation he takes the proffered potion and swallows it. CLW Extract: 1d8 + 2 ⇒ (2) + 2 = 4 He licked his lips and nodded his thanks to Jeji. "I did not know you knew the divine workings of Gakzara" he said as he looked at the emptied vial.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al limps slowly over to Drahlneep and sits down over him as he carefully runs his hands over his own severe injuries. CLW: 1d8 + 2 ⇒ (3) + 2 = 5 He sighs as he looks at his own wounds and back to Drahlneeps before placing his hand upon Drahlneep's chest and causing the blighted light to glow once more. CLW: 1d8 + 2 ⇒ (6) + 2 = 8 He looks spent as he slumps down beside him. "The dragon's gift leaves me, we must look for shelter ahead and take things slowly and carefully. Hopefully these humans we are searching for are either helpful...or have something helpful with their dead bodies." he said as he thinks about their situation. He stands up slowly and motions to Reep and Jeji. "We must rely on you two to protect us in this time...let us find these blasted humans and be done with them.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al jumps back as the claws dig in, he swoons slightly from the pain and pulls out his whip. He couldn't risk injury any further. He looked around and saw the deep blows that Drahl took and once sure that he wasn't in danger and whipped out at the skeleton. Trip: 1d20 + 6 ⇒ (14) + 6 = 20 He hissed at the others. "We must make quick work of them or we will not survive, Drahl and myself are injured badly." he said as he pulled the whip to drag the bones to the ground.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
I'm not a 100% sure on all the positioning here. Drahlneep is 1v1ing a skeleton from the ground. and Reep is being protected by Sa'rah'then'al and Jeji who have surrounded the remaining yes? Sa'rah'then'al yelps slightly as he is sliced open and turns his attention fully to the one that's left. He hisses at it before snapping his jaws at one of the hands close to him. Bite attack: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 He attempts to keep it distracted for Reep and Jeji to take it down from behind.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al moves forwards his maw wide open and attempts to chomp onto one of the Skeletons. Bad to the bone: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d4 - 2 + 1d6 ⇒ (1, 4) - 2 + (6) = 9 He gnashes down and starts to shake the spine that he bit, acid dripping from his maw causing smoke to come off the bones.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al takes a step back and quickly attempts to drop the one that Drahlneep wasn't attacking to the ground for the others to crush. He knew that it would be bad news if they were to be surrounded. Rolling them bones: 1d20 + 5 ⇒ (19) + 5 = 24 He let out a howl of delight "Quickly little dragons, devour them before the others arrive." he says as his eyes flash with anger from being hit.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al grabs his whip and runs along the side of the skeleton carefully,attempting to get as far around it before striking out and trying to topple the heap of bones. trip attempt: 1d20 + 5 ⇒ (10) + 5 = 15
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al looks at the others as he stoops to double check the tracks as they split before standing up. "That human...seemed awfully interested in the others humans went to. It might be worth investigating their fate first....yes?" he asked the others curiously.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al nods and listens to the others before pointing out the tracks of what appears to be humans and the metal man. He motions for them to follow as he leads them through the desert following the tracks. He was not happy with the wide open area as there was no real place for them to hide.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Feeling encouraged by the death of a metal man and the survival of all his clan, Sa'rah'then'al feels quite energized and confident as he leads the others back into the depths. When they reach the desert room, he scans the area carefully. His paw dipping into the sand and letting it slowly fall from his head as he conducts his investigation of the area. Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Changes from level 1 +3 Init (Add Wisdom)
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
I think after that talk and with the injuries/resources available to us we should either rest then press on or press on...thoughts? I think Sa'rah'then'al was interested in gathering his strength once again from his father.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al goes about working on one of the nets and making sure it is in good working order. He puts it carefully over the pack that was brought to him for easy access. He awaits the other Kobolds by the exit of their hut ready to move on and meat this human before heading back into the depths of the cave once more. Have we rested yet, I'm not sure if we had camped for a day and then did all this or were waiting to camp after all the stuff was taken care of. If so just slight adjustment for timing
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al waves a claw at Jeji "The human should be fine to trade with...if he is welcomed in this cavern then he likely not so welcomed outside it. Best to make use of him while he is being...forthcoming" he said before making preperations for rest and to get back at it for the next day. He goes over the gear and sees if they have a net leftover as they may be helpful in pinning down one of the mechanical statues should they be attacked again by them and have room to set a trap.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al mostly hid away for a while till Dranjek came by to report on the curious trader. He despised that it was a human and looked at the others curious if they had anything left to trade to see if they might make use of the human for now...till they could kill the rest of the town later.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Sa'rah'then'al looks over Drahlneep and carefully places a clawed hand on where the wounds seem the deepest before settling his mind and calling forth the might of his father the blight dragon. CLW: 1d8 + 1 ⇒ (7) + 1 = 8 He sits shortly after feeling that his power has been drained. He shakes his head a bit. "Well...I am afraid that Gakzara's gift, it is spent for the day. I will be in no proper shape to draw forth his gifts till I am an stronger of spirit." he said as he admitted his fault. "But, we have vanquished a most unusual foe. Indeed, let us burrow down here and rest while we can."
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Hazzah, I feel like I am actually showing my worth now as a "leader" of the kobolds. I was a bit worried after how all the fights had gone thus far but it's looking much better now with the whip in hand and not the first one entangled ^^.
Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8
Trip: 1d20 + 6 ⇒ (18) + 6 = 24 Sa'rah'then'al sees how valiantly the others are doing and musters as much strength as he can and yanks hard on the whip trying to topple it back down once more for the kobolds to swarm it to death.
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