Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip sputters as Kara picks him up, eventually climbing free up and over her shoulders. To Marcos he gives a weary but maniacal grin. "So now that we've cleared the way through an entire demonic incursion, you think we're gonna be left out of the crown jewels of Jormurdun? Nope, nothing gets rid of Sangkip Thugyeik that easily - when you crack those doors I'll be there!"
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip lands back in the skull's mouth with a groan at his aching body. "They've heard this whole fight. No one's shown up to help him or avenge him yet, but if anyone wants to share a few words with the armies below, speak now, or do it while I'm getting the hells out of here!"
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip looks down at Alrik's bloodied form with a large gulp. "If this doesn't work, you all better find my body or I'll haunt you!" With that he whips a dagger at Brae-Hagen's back, and then with a series of loud cackles, flies up into the sky as fast as he can! Dagger: 1d20 + 13 ⇒ (13) + 13 = 26
Fly to go up, up, and away! (Dex, size, CL, Maneuverability): 1d20 + 6 + 2 + 2 + 4 ⇒ (10) + 6 + 2 + 2 + 4 = 24 Luckily, demon-boy's too far into the bunker for a charge :-D
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Ideally one of the Als should attack last. By initiative that's Alessio, but Alrik might want to delay for tanky purposes unless he has other plans, even if he's just throwing a rock. "H-ha! That supposed to stop... me?!" Sangkip is visibly weaving in the air as he strikes, but trusts to Floria's magic to let someone else keep the demon from finishing him off! Dagger: 1d20 + 11 ⇒ (15) + 11 = 26
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Ah, so he does have a swift-draw... (Sangkip has no way of knowing, but **I** definitely clocked the healing on the initiative track :-p ) Confused, huh? Well let's make sure he comes down to play. Sangkip floats over to beneath the teeth of the now open mouth of the skull, using them to hide from Brae-Hagen's eyes before lobbing a bolt of acid from his cover to where Floria had spotted the demon! Stealth: 1d20 + 19 ⇒ (8) + 19 = 27
If I can get cover by sheltering in and among the teeth, I'll be there, if not, then I'll be as low to the ground as possible.
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Let's see, unless he has a swift-action tail, he can't have gone far from his original position if he wanted to drink the potion... You good to point him out Flo?
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip juggles a potion with his daggers and lifts off from the ground, floating quietly to shelter up at the trapdoor. Stealth: 1d20 + 19 ⇒ (16) + 19 = 35 Swift to draw potion, standard to drink, move to, well, move.
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Intentionally searching is a move action, but most perception checks are made as a reaction to an observable stimulus. This prevents stealth still essentially staggering your opponents even if you have like a -20 to it. So I'd have guessed that the first one wouldn't be a move action, but that we could spend more time/actions on pinpointing. Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
If there was dim light earlier, I'm assuming someone who wasn't sneaking ahead already has light up... Eyes bright with concentration, Sangkip tries to slice and dice his way through the haze of illusions that surround his foe! Stabbins: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Further Stabbins: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip hustles past the blinded demon, whipping out with a dagger as he passes by! Stabbins v. flat-foot: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Windows are closed? "Okay... So they know we're coming. You don't muck up the charts without that. Rush forward, or really take our time? If they can teleport or burrow they're already gone. Otherwise they've gotta get past us." Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
We're what, a fight or two away from finishing out a 6 scenario campaign? I mean, if you gotta go, you gotta go, but we're definitely coming down to the wire here :-p
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
I don't have Trapfinding, and I didn't see any Dispel Magics with a quick scan so... "Well, last time I tripped an alarm the wizard said it was just a faint aura, so this is probably nastier." Sangkip turns to Alrik. "Whaddya figure? Big boom for me, or nasty curse for you?"
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
I truly, truly hate Sangkip gives the door a good look, muttering to himself and his companions as he does so. "Good place to put a trap. Not a lot of foot traffic, central chokepoint..." Perception: 1d20 + 11 ⇒ (11) + 11 = 22 And a detect magic here'd be good too
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Reflex: 1d20 + 13 ⇒ (12) + 13 = 25 Sangkip bounds into cover as the tieflngs take aim, popping out to give chase once they stop to reload! Once the rest of them are chased off, he sits back on his haunches and fishes out his wand to tend to his wounds. CLW: 5d8 + 5 ⇒ (6, 8, 3, 7, 3) + 5 = 32
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
As Alrik helps put the tieflings to flight, Sangkip bounds up on top of the fleeing soldiers, kicking off of them to go diving into their comrades! Reflex: 1d20 + 13 ⇒ (10) + 13 = 23 if needed Chaaaarge: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
AoO: 1d20 + 13 ⇒ (17) + 13 = 30
Sangkip's ferocious onslaught continues as the Tieflings try to bowl him over with sheer numbers, but as they press closer around him, he shifts his tactics. He ducks, leaps, and climbs between the soldiers, using them to shield him from their comrades' view as the whirling daggers never stop moving from paw to tail to paw to throat! Feint: 1d20 + 11 ⇒ (20) + 11 = 31
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Aww, no surprise round? Sangkip appears with blades already swinging, carving his way into the heart of the tiefling troops with glee! Dagger: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Well Sangkip was planning on vanishing and stealthing forward for 5 rounds or so, so Kara's 1 round of invisibility should probably be towards the end of that rather than simultaneous to the start I'll take-10 if possible for Sangkip's stealth to get closer, but if not here are the rolls. Stealth: 1d20 + 19 + 20 ⇒ (7) + 19 + 20 = 46
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
"Once you're ready, I'll creep up invisi-style on 'em. When a bunch of 'em start screaming that can be the signal. Or uh, just give me 30 seconds from when I vanish"
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip lets Floria's troops focus on the Dretches while he leads an all-out charge against the stitched horrors! Melee (Rage, Reckless, Lowlight, Cavalry) Experts: 1d20 + 9 + 2 + 4 - 1 + 2 ⇒ (20) + 9 + 2 + 4 - 1 + 2 = 36
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
The mammoths come storming down out of the hills, rejoining the fray against the stitched horrors! And hopefully not alone! I would've kited for another turn to get Huni in, but the Horrors would've gotten to move before our dwarfs or Taldans :-/
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Very concerned that his troops are getting exhausted, Sangkip keeps urging them onward, not giving them a moment to get complacent! Melee: 1d20 + 9 + 2 + 4 ⇒ (12) + 9 + 2 + 4 = 27
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
"We can rest once the goats are dead!" Continuing to shift towards aggression by one step each attack Melee: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 +0/+0
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
"Stamp 'em down!" Melee: 1d20 + 9 - 4 + 2 ⇒ (18) + 9 - 4 + 2 = 25 If this finishes the cultists off, then Sangkip will start shifting up the aggression in his tactics; (so +2/-2 from the next roll), and Rage against the Schir +2/-1
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Sangkip keeps a tight rein over his troops. "They can't finish while we're still here, so don't pick stupid fights - just keep 'em busy!" Starting with the Cultists
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Defensive Melee: 1d20 + 9 + 2 - 4 ⇒ (9) + 9 + 2 - 4 = 16 Sangkip urges his troops forward against the cultists. "No matter what, we're stopping that ritual!!"
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3
Though the Kellid's don't flee, it certainly doesn't seem as though they want to fight... Melee: 1d20 + 9 - 4 + 2 ⇒ (1) + 9 - 4 + 2 = 8 ::headdesk::
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