Falconer

Sandra Raz's page

213 posts. Alias of Algar Lysandris.


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Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Good Luck with the new Job Fanguar

(don't forget to close the game thread)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Yes the vacations was very resting, sunny and warm.

But lots of problems were waiting for me back at home/work unfortunatly...


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

I do not currently posses Burning Gaze. I am like Eretyn an oracle. I can instead do an Eldrich Bolt please take -4 if current target is in combat. / and i can take over healing duties for the moment (spell count adjusted and current)

Bolt: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (6) + 2 = 8


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Well i am back form my vacations and slowly catching up to things both here and IRL :)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Posting this to all My Games:

I will be traveling this weekend to my vacation destination. There will be no post from me until Monday.

Please Bot me as needed.

From Sept 29 th to October 4th Expect little posting

From October 5th to October 15th Expect Next to no posting

(dunno the internet availability so i am assuming the worst case)

Thank you for your patience


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

yes we need to save our strength as we have more cultist to kill she says following


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

How many? do we have time to cross?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Strange creatures. she says ready to follow again


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Nice swing there, that should probably take core of the creature she says still problems with her hearing


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 4

Sandra will cast Guidance on ulfak


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Fort: 1d20 + 3 ⇒ (11) + 3 = 14 and sandra is deafened for the next houre


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 3

Sandra will cast a guidance on Ulfak


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 2

Sandra once Travigan switched place cast a CLW: 1d8 + 3 ⇒ (3) + 3 = 6

There that should make you feel better


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

have a good camping trip Trav :)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 1

Sandra will cast a guidance on Travigan helping him for his next assault


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

she whisper lets pick a direction and move. At the moment i see no immediate danger


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Prefect, thanks Trav. So where to now?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Posting this to all My games:

I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part.

If the game is in the middle of combat I WILL post once a day my combat actions.

Normal posting will resume on monday 25th


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

sandra moves carefully taking full advantage of her darkvision


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Yes forward


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

i can go and have a look i see fine in darkness


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

He doesn't really need to toss an other, we probably have more fighting to do

Round 2

Casting Guidance on Ulfak


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 1

Sandra will cast Guidance on Travigan


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Yes indeed lest keep moving forward. But such of conglomerate of diverse evil worshiping cultist is problematic won't you agree?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 2

Seeing only two creatures walking out of the fire barrage Sandra will cast a guidance on Ulfak and walk back 10 ft


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 1

eldrich Bolt: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (2) + 2 = 4 at target 1

Kn Religion: 1d20 + 8 ⇒ (12) + 8 = 20

This is looking more and more like a cabal of the who's who in evil. Thy re marked with the symbol Erythnul, the god of hate, envy, malice, panic, ugliness, and slaughter


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Whispering ok well forward everyone she says going down the corridor


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

(Necron-Tyranid)

i think they took the minion system from Legend of the 7th Sea Rpg..


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

really if 5th Ed ok ? (i liked 2ned and 3.X)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

sandra has darkvision and isn't bothered by small pesky details of no light sources like the lesser race :)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Ok north it is


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Indeed, ok so onward with the visit ? she points tward the two dead guards The hand and eye symbol is that of Vecna and the fist is hextor. Both Gods and clergy normally don't get along so that is increasingly odd


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

mapless if fine with me as long as you adjudicate AoE spell. It just means you and us have to give you a better intention when we want to use/avoid this AoE :)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 1

Sandra will make a gun fire ring motion with her left hand and a small

Eldrich Bolt: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 2 ⇒ (2) + 2 = 4

Crit Conf Eldrich Bolt: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (5) + 2 = 7 at one of the two guard

Kn Religion: 1d20 + 8 ⇒ (11) + 8 = 19


if needed i can change the Touched by divinity traity to Exposed to Awfulness trait and to Iomedae DM...


Presenting:
Arwen
Paladin of Andoletta Oath of Vengeance Against Fiends

Medium Tiefling / Outsider (Native)
Init +1; Senses Perception +2, Darkvision 60 ft
==DEFENSE==
AC 24, touch 11, flat-footed 23 (+9 armor, +2 shield, +1 dex, +2 natural armor)
hp 22 (3d10)
ER Cold 5, Electricity 5, Fire 5 Fort +6, Ref +5, Will +6
Armor Full Plate, Heavy
Shield Heavy Steel Shield
Defensive Abilities Tiefling Resistances (PFBty 264), Aura of Courage (PFCR 61)
==OFFENSE==
Spd 20 ft/x3
Melee Cold Iron Glaive-Guisarme +7 (1d10+6) 20/x3 brace, reach, see text
Melee Razor Bite +7 (1d6+4) 20/x2
Melee Cold Iron Longsword +7 (1d8+4) 19-20/x2
Special Attacks Tiefling Maw (PFARG 169), Smite Evil [1] (PFCR 60-61)
==STATISTICS==
Str 18, Dex 12, Con 11, Int 10, Wis 10, Cha 16
BAB +3, CMB +7, CMD +18
Feats Armor of the Pit (PFARG 172), Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Power Attack (PFCR 131), Shield Proficiency (PFCR 133)
Skills Diplomacy +9, Sense Motive +6
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60), Divine Health (PFCR 61), Lay on Hands [4] (PFCR 61), Mercy (PFCR 61)
SU Divine Grace (PFCR 61)
MC Code of Conduct (PFCR 63-64)
Traits Magical Knack (Magic) (PFAPG 329), Touch By Divinity
Languages Abyssal, Common, Infernal

----

Short fluff:

Arwen had pretty much lost it all. Friends, family, clan. He had been captured and sold into slavery. But he had managed to live to tell the tale. On the long way back it rained, rained and then rained some more. He could remember the day he almost drowned while the small slave caravan crossed the Nelsin river. the current was strong but seeing that he was delayed the taskmaster pressed on. The horse he was tied to broke a leg on a stone while crossing. The current was so strong that it instantly took rider and slaves down under. But he had managed to survived. the rage, the controlled anger in him had helped. He had managed to escape.

But being a Full blooded Tieflin was not something most people would forget when they saw him. It earned him remarks and snikers even tough all he wanted was to fight injustice and Evil.

But that is when he heard the call. The call to serve, the Call to fight against the Fiends in the WorldWound. He arrived to late to fight in the Siege of the Diamond city . But he go there anyway and knew that his vigil against "them" now had started

And so he answered the question "Because someone has to stand up to them. Someone has to show the Fiends that they can not snuff out the free will and the Goodness of the People and Because i swore an Oath to Fight them until i die when i became a Paladin. he pause for a second his tail waggle a bit Yes i know it is not because i look like one of them that i am one of them. It caused me enough pain in my childhood."

he says before bowing to the master at arms and heading out to the bar to get a beer

When the city of Kenebres was attacked by the demon host and now lied in ruins.he had been a survivor of the initial assault, either struggling to find safety. He had come to join but was in the process of undergoing selection by the crusading army when it all hapened.


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Well an omen is an omen now silence please the elevator is touching down she says with a smile


Hey dm ;)

I can submit a paladin for your consideration by this evening ( as for my posting dedication... Well you do already know of that)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

sandra being the last to board the elevator activates and takes the party into the darkness


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

if we actually want information then we are actually doing this


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

and so we now go to battle against those who would use those worms


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

quickly to the elevator then... she whispers heading toward the mine elevator


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

HUZZAH !

Tks to everyone :)

Onward with Evil Cult Stomping !!!!


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Then that is what i suggest we do.

(considering the High people skill both oracles have in bluff/diplo etc)

can we assume that both Erethyn and Sandra do come back to you all and persuade each an everyone of you to help taking down this cult of Hextorite who have been cultivating the Zombie Worms?

@ Ratchet since smenk is going to pull some stings to gaining us entry into the mines this serves as some info into his shadowy dealing and corruption... (in order to build a case against him)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Well currently our plan is the the following:

sneak in: hopefully witness some proof of evil being done in these mines / or followers of Hextor and comeback to convince the rest of the party to get out of jail and head back so that we can wipe this evil cult...

@to the one in the cell: can you guys be persuaded to come out and wipe this evil cult ? can we appeal to the good in you?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Works for me thank you


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

we do indeed need to infiltrate. Did your informant gave you some kind a planning of the cults meeting? I do suppose they carry their ritual at night when all the workers are gone. Was he also able to give you a rudymentary map of the place?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Hello to all

I will be away until Tuesday so expect very very little posting from me.

Please bot me if needed

Tks

(traveling today and Tuesday, so i might be posting from phone)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

My idea is to do a quick reconnaissance in these mine and then turn tail and come back to talk to Travigan, Ulfak and Rob and convince them that there is real Evil and great danger and appealing to their sense of the Greater GOOD pay lip service to smeck wo then has them released.

And with the party full again head back to the mines and kiss ASS :)


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

It indeed does not fit the dogma nor the profile of Hextorite. Well lets go have a look shall we?

Current Campaign


Pass of Thaldor (inactive)


The village of Cedarwood is isolated and unprotected. People have gone missing. What is happening on the Pass of Thaldor?

NOTE: the Campaign Info tab contains all the info relevant to the current encounter.