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I am part of a group who is just trying 1st edition for the first time. Most are experienced in some type of RPG, but only one of us has played PF 1e (me) and I have only got a couple of games experience myself.

I'd love general pointers, but I wondered if there are any classes that lend themselves to newbies? Are there classes that require less 'study'?

We've got some people who don't have the time to really delve deeply into the system to figure out optimizations etc, but also don't want to play a build that ends up ineffective. Basically something you could come home to after a long day of work, grab a beer and play without spending a lot of effort figuring out the rules on how to make the build function effectively. Advice?


*Khan* wrote:
*Khan* wrote:

Is the OP still following his thread?

Is so, consider a 1 lev. dip in blood conduit bloodrager to get rage and improved trip for free without preq. If you take draconic or abbyssal bloodline you get claws to help you in close combat if you grab a reach weapon instead of the falchion.
If you go for trip, the consider, 1 lev. dip in Brawler to grab Vicious stomp to get an extra AOO when possible.
If you go for both blood conduit bloodrager and brawler, then choose another bloodline for the bloodrager, as claws are less ideal than kicking with an unarmed strike, when you are holding a reach weapon with both hands.

Yep...haven't had time to respond to anything recently. Lots of things to think about so far. We've only got access to Core rules so a lot of the other classes (slayer, bloodrager etc) aren't available. Nor are some of the feats you've mentioned. We may get to those later, but for now this group is PF 1 basic. :)


Thanks everyone!


re: Cleave - Not much so far. It got used in a kobold fight, but others so far haven't been groups so much as large single targets. I had considered Combat Reflexes, but things aren't moving away from me that much yet either. The DM is ALSO learning the system as we go...he may start to once he sees us moving around more.

Thanks for the response!


I'm a complete newbie to Pathfinder and have joined a first edition game. I know, 2nd is out what am I doing messing about in 1st?! It's an online game and I was able to find a DM running a campaign, so I joined. :) This post is going to be long because I want to lay out the complete scenario and restrictions I face in the campaign.

I'd love some advice on optimizing my current build and how to plan for future levels in order to maximize durability and damage output. I'm one of two front line fighters in our group. We have one cleric (the other frontliner right now), a ranger handling ranged attacks, a bard being bardic, and two mages hiding in the back. No one currently has much in the way of buffing spells.

The game is pretty restrictive as well. We rolled stats so I can't minmax those...they are what they are. It's a low magic and slow leveling world. We're just using the basic rules and some limitations on weapons (so I may not have access to things like nodachi). We moved quickly to 3rd getting out of an intro dungeon and are now striking out into a wartorn landscape. I have roughly 4k xp now at lvl 3 and it will take to 14k to go to lvl 4. BUT, I have a chance to alter some of my early mis-steps right now. So look my build over and offer me advice please!

I am a human fighter Str: 16, Dex: 16, Con: 14, Int: 13, Wis: 10, Cha: 9. (can't change these)

- I chose Falchion as my weapon before I realized how slow leveling was going to go. (could change this if I wanted...even changing to a sword and board I think...though I don't have access to a shield right now)

- Feats are Dodge, Power Attack, Point Blank Shot, Weapon Focus (Falchion), Cleave. (can change these up)

Without knowing Pathfinder well or what the group make up would be I tried to be versatile with bow and a good crit range melee weapon. I now think I'd help the party more by being melee focused and losing the PBS feat for something else. The others I'm not sure about.