Allustan

Samir Sardinha's page

145 posts. Alias of Andrews Donovan.


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Para quem mora no Brasil ou fala português:
Https://sociedadepathfinder.com.br/pride

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Nice try with Twirling Throw, but the critical failure clause destroyed the feat.

Let's hope that finisher removed the precision trait from the damage

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Novel link is broken, should be https://paizo.com/products/btq02sx8?Pathfinder-Godsrain

Edit: actually all links are broken

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+1 to Hobgoblin Commander and Poppet Guardian

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Parabéns a New Order por ter traduzido o Remaster!

Great news to the brazilian players!

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Any errata for this feat?
https://2e.aonprd.com/Feats.aspx?ID=1184

Sacred Ki

The power of your faith suffuses your ki. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity’s alignment components.

When you cast the ki strike focus spell and damage a creature whose alignment is opposite your chosen alignment, you can choose for the ki strike damage to be of the chosen type. Additionally, you can substitute the damage from ki blast (or other ki spells that deal force damage, at the GM’s discretion) with damage of your chosen alignment.

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Will Halfling sling staff be a combination weapon?

It should be a staff AND a sling, not just a 2 handed sling.

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Kelseus wrote:
is it just me or does that half-orc Dromaar look a bit more elvish than expected?

Maybe its a Orc with versatile Half-Elf heritage

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Boon to access Lost Omens: Legends -> Paragon Battle Medicine

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I know it's too soon, but I'm expecting a huge ACP cost for that, so...

Exemplar access

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Just download the module and it's missing important content available even at the pdf importer, no journal entry except for art (duplicated because it's available at the actors), not even scenario descriptions and it's lacking a way to track treasure bundle mission success.

The best thing available it's the scaling macro.

But without a journal entry teaching how to calculate it properly it's a missing opportunity to be a entry point to new DM's at pfs games.

And it would be awesome if we have a PFS module with the item's from PFS schools ( already a module) and other pfs exclusive things like how to calculate CP, treasure bundle value per level, available iconics (another module), etc...

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Good luck for the Demiplane team and the Pathfinder nexus.
Let's hope they manage to keep up with Paizo releases and that someday it become financially viable for the most of us.

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Let's hope the devs take that chance to add a "Physical" trait to ancestry feats to make it clear what we can get or not with adopted ancestry and that mounted combat get some attention too because right now it's an almost neglected option. ( Let the reach work as normal and don't reduce the damage category for jousting)

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The solution for the Power attack in my opinion is to have the option to add a third action to give even more damage and a level 2 feat to add half of your strength ( round down ) on the power attack, going up to your strength at level 8.

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Now we need Versatile Heritage for Metal and Wood to goes with it.

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Mark Moreland wrote:
This isn't really the thread to get into the intricacies of our Paizo Connect API and whether or not our various partners use it, but it is possible that if a translation partner wanted to link purchases of their content to the English-language version on paizo.com, that it could daisy-chain ownership to allow a purchase in Portuguese (or whatever language) into a discount on other Paizo Connect-linked sites. There are a number of royalty-related reasons why that's not a great deal for our translation partners, however, which is part of the reason they don't do it. But there's nothing contractual that I'm aware of that would prevent a licensee from doing so, they've just never expressed interest in it as far as I know.

Thanks for the reply, i'm just excited for the opportunity to change things, since before it begins is always the better timing to it

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Mark Moreland wrote:
Samir Sardinha wrote:

I would like to know if this would cover foreign languages PDF's to the discount as well, since both Fantasy Grounds and Roll20 ignore the people that get the PDF in their native language instead of directly from Paizo.

Our system is only able to verify ownership of PDFs purchased on paizo.com, so any translations of Paizo books sold elsewhere aren't going to return a result when the store looks to see if you've already got the PDF. Sorry!

As a Software Developer I can imagine that an API linking the translated store and Paizo is doable the same way it will integrate with Foundry and have been conected with Roll20 and FG in the past.

So it would be possible to get the "Original version" at paizo with a discount and use that to get a discount at foundry or the preferred VTT later.

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I would like to know if this would cover foreign languages PDF's to the discount as well, since both Fantasy Grounds and Roll20 ignore the people that get the PDF in their native language instead of directly from Paizo.

In my example, i'm from Brazil, the partnership with the "New Order Editora" has the rights to translate and distribute Paizo Books here, but we are shut down from those kind of initiatives since they only recognize the english versions of the PDF's.

And for those who don't know, our mininum wage is under $1,2/hour

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Leomund "Leo" Velinznrarikovich wrote:


It does ignore how damage works because it isn't damage yet. Inflicting 2d6 persistent bleed damage + 1d12 persistent bleed damage + 1d6 persistent bleed damage + 6d6 persistent bleed damage, are each separate iterations of inflicting a condition. It is not damage yet.

Thus, because you cannot be affected by multiple iterations of persistent damage with the same damage type, you compare which of the ?d? values are higher and then that is what remains.

The others do not linger in the target because that would mean that multiple persistent damage conditions...

If it isnt how it could be doubled in a critical hit like the example in the splash trait?

"Source" is not a defined game term, you are assuming the the rune damage and the knife weapon specialization are different sources and ignoring that the strike damage is a valid "source" too.

Persistent damage is both a condition and damage, and must follow both rules.
Since its damage, its doubled in a critical hit ( unless otherwise stated like the Wounding rune ), you must follow the damage rules to calc how much it is, since its untyped you must sum everything before apply.
The key difference, is when you would apply the damage, you apply it as a condition and follow condition rules like "dont stack", damage at the end of the turn, etc...

So, if in a single strike, therefore a single source, does (1d6 knife critical specialization + 1d12 wounding rune) damage you apply (1d6+1d12) persisent damage. If you strike a second time with the same type of persistent damage, you keep the bigger number, as in every other condition that has a value like multiple sources of clumsy.

The key difference is WTF source means in this context?

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breithauptclan wrote:
Samir Sardinha wrote:

Can we go back to the original question and discuss how to handle multiple persistent damages of the same type in a single strike?

Rogue with Swashbuckler dedication, critical hit a a Bleeding Finisher with a Wounding Knife, apply bloody debilitaion.

Bleeding Finisher = 1d6 bleed, critical = 2d6 bleed
Wounding Rune = 1d6 bleed, critical 1d12 bleed
Knife = critical 1d6 bleed
Bloody Debilitation = 3d6 bleed, critical = 6d6 bleed

Total = 9d6+1d12

I don't think anyone is taking the stance that you would add all of them together. That is the stacking of conditions that the rules explicitly forbid.

The Raven Black is saying that you would roll each of those values that would apply (2d6, 1d12, 1d6, and 6d6) and then the target takes the highest of the rolled amounts. (which would probably be from the 6d6 critical of Bloody Debilitation)

Most of the rest of us are saying that you would get the 6d6 bleed because it is the highest value. The rest would be redundant and would not apply.

Its also complete ignore how damage works and untyped values are calculated when resolving damage.

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Can we go back to the original question and discuss how to handle multiple persistent damages of the same type in a single strike?

Rogue with Swashbuckler dedication, critical hit a a Bleeding Finisher with a Wounding Knife, apply bloody debilitaion.

Bleeding Finisher = 1d6 bleed, critical = 2d6 bleed
Wounding Rune = 1d6 bleed, critical 1d12 bleed
Knife = critical 1d6 bleed
Bloody Debilitation = 3d6 bleed, critical = 6d6 bleed

Total = 9d6+1d12

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The "rolling any damage dice anew each time." is what breaks the system.

Without it, the system becomes simple.

1 - Calc how much persistent damage => X
2 - Define type of damage => Y
3 - If [Y] equals one active Persistent damage already applied, take the Greater [X], otherwise Apply the condition "[X] [Y] Persistent damage"

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Ravingdork wrote:
So if I hit someone three times, inflicting 1d6 persistent bleed each time, on their turn they roll 1d6 bleed three times, taking only the highest result?

What if, instead of compare dices and use them each time persistent damage is about to be applied, we use the rolled value.

This follow the "step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties" and solve all comparisons.

Persistent bleed damage ( PBD )
d6 PBD , roll 2 = 2 PBD

Apply another d6 PBD
roll 3 = 3 PBD

Apply d8 PBD
roll 2 = keeps the 3 PBD

Apply 2d6+1 PBD
roll (2 and 4), total 7 = 7 PBD

Apply 4d6+1 PBD
roll (4, 3, 2, 1) total 11 = 11 PBD

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ottdmk wrote:
No, only the highest source applies if there's more than one source of the same type of Persistent Damage. https://2e.aonprd.com/Conditions.aspx?ID=29

On the other hand, two untyped damages does stack in the same strike, its not different sources.

Otherwise Strength Damage, Weapon Specialization Damage and Rage Damage would not stack.

And Persistent Damage is still DAMAGE and can even be doubled on a critical hit.

Quote:

https://2e.aonprd.com/Rules.aspx?ID=704

For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1.

It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]”

In the OP example, X = 1d6+1d12. The source is the strike.

It gets even weird when you add Double slice, flurry of blows, etc to the mix, since they say you add the damage from both strikes before apply.

Source is not described in the rulebook, so you can try say that each item, abilities, etc is a different source. But since its still damage, and you sum up all the damage before apply it to the target, I think the right interpretation to Source in this case is when a damage is applied, in the OP example, when the strike damage is applied.

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Not "humanoid", but humans...
https://2e.aonprd.com/Feats.aspx?ID=2646
Strix Defender.
Mixing with the options above...
Strix, rogue mastermind, ranger dedication to get Monster Hunter

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We got secrets of magic, guns and gears, there is room for a secrets of combat and I would love to see a warlord and a ninja

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CaffeinatedNinja wrote:

One of the Strix lvl 9 ancestry feats is Wing Step. It is almost identical to Elf Step except for this:

Elf step says "you step 5 feet twice"

Wing step just says "you step twice"

Just curious if that was an oversight or just Strix get a slightly better ability (which is fine) it just has some interesting interactions with tiger stance (maybe others abilities too.)

Hope they change the elf feat instead of the strix feat.

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Luis Loza wrote:

Hey, everybody! We appreciate all of the great feedback and information you've been providing in the thread so far. I've logged everything you've posted so far and look forward to getting a chance to update the FAQ page in the future.

I'm here with a request. Since the first batch of FAQ covered the first three books in the Lost Omens line (World Guide, Character Guide, Gods & Magic), I'm hoping to have the next FAQ update focus on the next three books in the line (Legends, Pathfinder Society Guide, Ancestry Guide). If you have any clarifications or errata for those books, let me know! We have an internal list of changes based on existing posts and stuff we've caught internally, but the more you can bring to our attention, the better!

Thanks again for your help and I look forward to getting another update out soon!

Thank you, I'm happy to know FAQ's are on the hot list right now.

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https://2e.aonprd.com/Feats.aspx?ID=1109
I think this feat is wrong, a level 6 feat that require master proficiency in a skill ( currently not possible as far as I know )
Considering the other feats from different affiliation are also level 6, its probably expert proficiency instead of being a level 8 feat.
Also in the description it says expert proficiency:

Quote:


You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to Recall Knowledge in which you have expert proficiency, using the result entry for the Perform action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit. This action is not a Performance and cannot be used in place of anything that requires you to Perform.

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I'm excited to join you in this great journey my friend!

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HammerJack wrote:
I don't think that actually works quite the way you have it laid out. The Liberator reaction allows your ally to Step as a Reaction, but Minions don't have a Reaction. So your animal companion can't move itself and you away.

My reaction, triggers the step from the ally

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Im trying a Goblin Liberator

Rough Rider to ride a Wolf
Cavalier dedication at level 2, mature at 4, smite evil at 6, nimble/savage at 8.

I have 2 planned builds upon this:
Divine Ally Shield
Use a Lance to have reach and a shield, but 1d6 damage.
Divine Ally Blade
Use a maul to have d12 damage and a better critical specialization

If your mount got attacked you can move it ( and yourself) out of the harm's way. And that's a good reason to have reach.
The downside of the reach, is that if you are not mounted you cant use a shield with the lance.

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Gortle wrote:
Samir Sardinha wrote:


2 starknifes ( d6 damage since its the gods favored weapon )
Doesn't it have to be simple to get that bump. Remind me how you did that again please?

You are right, missed that.

@Perpdepog
Reaction is with one weapon only.

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YuriP wrote:
Samir Sardinha wrote:
There is nothing saying explicitly that's a different type, it's ambiguous at least. Even if the most common use for this wording is to refer to a different option.

Sorry about my question. But why do you want to have 2 weapons with a paladin? What do you want to do with your build? Do you will take some dedication feat?

I said this because there little benefits to having two weapons in PF2 except do you have some feat or class ability that gives you some reduction in MAP.

2 starknifes ( d6 damage since its the gods favored weapon )

1 Ranged reprisal
2 Dual weapon dedication
4 Dual Thrower
6 Smite Evil
8 Second Ally

Double throw gives 2 attacks at 0 map with smite evil extra damage
And ranged reprisal gives a reaction strike at 15 fts.

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As a venture agent, this would be absolutely wonderful!

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In the page:
https://paizo.com/products/btq027p7?Pathfinder-Society-Scenario-221-In-Purs uit-of-Water
The thumbnail is not updated
https://cdn.paizo.com/image/product/catalog/PZOP/PZOPFS0221E_180.jpeg
But it links to the correct image

https://paizo.com/products/btq027p8?Pathfinder-Society-Scenario-222-Breakin g-the-Storm-Excising-Ruination

The thumbnail is updated
https://cdn.paizo.com/image/product/catalog/PZOP/PZOPFS0222E_180.jpeg
But the image is wrong
https://cdn.paizo.com/image/product/catalog/PZOP/PZOPFS0222E.jpg

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Blave wrote:
Quote:
Choose a second type of divine ally and gain its benefits.
Choosing the same type again is not choosing a second type. So no, you can't have 2 Blade Allies.

There is nothing saying explicitly that's a different type, it's ambiguous at least. Even if the most common use for this wording is to refer to a different option.

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YuriP wrote:

RAW: No!

RAI: Why not?!
Balance: No problem!
Worth: Take a two-handed weapon! Waste a lvl 8 feat to just to allow a second weapon to be a blade ally doesn't worth at all.

I want to make a dual weapon paladin, without second blade I'll only have CRIT specialization with one of the weapons and only smite evil with one too.

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Can I take Second Ally ( Blade ) to get a second weapon?
Second Ally doesn't say it must be a different one like Bard/druid additional muse/order.
But don't say either it can be the same type.

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TiwazBlackhand wrote:

Hmm.

If I'm an 8th level Rogue Mc into fighter, and one enemy is flatfooted but the other isn't, *Do* I get sneak attack damage on both though?

Damage is not directly related to the feat.

Check damage as normal.

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TiwazBlackhand wrote:

Since Swipe counts as two attacks for Map,I think I'd lean towards it only effecting one of the two targets.

But it would definitely play well with Sticky Poisons @ lvl 8.

So is Power Attack, there is no direct interaction between MAP and the number of strikes.

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Castilliano wrote:

Gang, it only takes one feat to learn all the languages.

And being a Monk.
Level 14.
:)

Of all the classes to get this...which is probably why it's fine for it to be so absolute. Well except for that reading part.
Just last night was outlining a Monk who would have that slot open when I realized his 8 Cha wasn't going to be doing much with that!

Legendary Linguist at 15 with a skill feat =)

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TiwazBlackhand wrote:

My new standard is "ok but is it broken for the cost"

You've spent
- Your Heritage
- A General Feat @ lvl 3(Adopted Ancestry)
- Either your 5th level Ancestry feat or retraining to retrain your level 1 ancestry feat.
- N skill feats on multilingual

You get
- 5 languages
- 2*N extra languages via Multilingual

So you spend a bunch of feats to be able to understand and speak most if not all non-rare languages.

Meanwhile every arcane, divine, and occult caster can take Comprehend Language at 3rd level.

So this seems fine.

https://2e.aonprd.com/Feats.aspx?ID=60

Cultural Adaptability - Halfling 5
During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the Adopted Ancestry general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.

Ancestry feats
1 Folksy Patter
5 Cultural Adaptability -> Adopted Ancestry Gnome + Gnome Polyglot
9 Multitalented ( Druid Dedication )

General Feats:
3 Adopted Ancestry Human

Class feats:
2 Linguist Dedication

Skill feats:
2 Sign Language
4 Read Lips

Multilingual:
Background Emissary
Linguist dedication 2x

So you get:
3 starting: Common, Halfling, Regional language
1 from Druid Dedication: Druidic
2 Nomadic Halfling
2 Gnome Polyglot

There is 72 languages listed
If you get 8 Multilingual again you get every language plus 2 more
doable by any class since you have enough skill feats (6,8,10,12,14,16,18,20).

Just a proof of concept.
Im building an wizard enchanter and many spells have a language trait

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Nefreet wrote:

The Gnome Feat replaces 2 with 3, and the Halfling Feat adds +1, so you'd learn 4.

If both Feats instead replaced 2 with 3, there'd be no point in taking them together.

I never know anymore, everything can fall on the "too good to be true", not intended by RAI, or even Duplicated effects

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Halfling Nomadic

Halfling Nomadic wrote:
Your ancestors have traveled from place to place for generations, never content to settle down. You gain two additional languages of your choice, chosen from among the common and uncommon languages available to you, and every time you take the Multilingual feat, you gain another new language.

Gnome Polyglot

Gnome Polyglot wrote:
Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the Multilingual feat, you learn three new languages instead of two.

Multilingual

Multilingual wrote:

You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.

Special: You can select this feat multiple times. Each time, you learn additional languages.

If you have both, how many languages each Multilingual feat gives you ( not counting the ones from Master/Legendary)

Base 2
Turns to 3 with Gnome Polyglot
Adds 1 from Halfling Nomadic
Total 4.

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breithauptclan wrote:

For all of you multilinguals out there, I have always been curious how well a translator program would do with a deliberately perverse sentence like:

I am present in the present to present a present.

** spoiler omitted **

But I can't read what the translator returns with.

Eu estou no ponto aguardando dar sete em ponto para tomar meu remédio e ir pro hospital tomar sete pontos depois de ter sofrido uma falta por fazer sete pontos no jogo e por um ponto final no campeonato.

Try to translate this and you will find out how it's like.

Right translation:
I'm in the bus stop, waiting for 7'o clock to take my medicine and go to the hospital to do 7 stitches after being fouled for making 7 points in the game and put an ending on the championship.

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Ezekieru wrote:
Michael New wrote:

If a character is unconscious at 0 hit points (but not dying), and that character is injured, does he gain the dying condition? If so, please show the page or link indicating it if you can.

From what I can tell an unconscious character at 0 who's not dying doesn't gain the dying condition, but that seems weird and maybe I'm just missing the relevant text.

After a period of time determined by the GM, the unconscious person will return to 1 HP and awaken. So, you can treat them as having 1 HP the moment they are injured with a lethal attack, bringing them into the dying condition as per the death/dying rules.

It's not spelt out necessarily, but given how the unconscious condition works, I'd play it out like that.

This open space to a champion reaction drop the damage to 0 and the 1 HP remain on the character.

The rule is trickier than that.

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Gortle wrote:


Yes I agree but it is a simplification

The major types of rules issues in roughly decreasing order of occurance are:

1) The gamer can't find the rule because the book is large.
2) The gamer misses a relevant rule because the rules are spread across multiple sections.
3) The general rule is overwritten by a specific rule elsewhere
4) The gamer has an idea in their head about how the rule should work, but the designer did something else.
5) There is no rule because there is only so much space in the book, or it is clearly GM territory to decide such a thing
6) The rule is missing - it is clear it should be there - like for example the range of the Leshy Seedpod (PFS fixed), or a proper definition of Additional Damage.
7) The rule is ambiguous at least in the mind of some people. This can be due to the use of natural English, tricky punctuation, inappropriate flavour text, absence of a keyword, or multiple designers going in different directions.
8) The rule is clear but people agreee it is just flat out stupid and refuse to do it. Example: the wildshaped druid can't 'Escape' because that would be an 'Attack'.

This Paizo forum can clearly sort out 1-5 and that is the vast bulk of it all

We can also identify 6-8. We can suggest possible options. But there will often be multiple answers. After a healthy discussion most adult participants do agree there are multiple interpretations. But sadly that is not everyone. We just have to live with the fact that people do have preconceived notions, differently starting points and aren't entirely rational. Its going to take some people more time to come around than others.

However there is often lots of value in the debate.

After we sort out the first 5, can we agree that a errata/FAQ on the others will help everyone?

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The Raven Black wrote:
They did clarify the number of hands for Battle Medicine :-)

Not only that, but a complete errata at the tools system that solved the problem to quick repair, quick unlock, climb, alchemist tools, etc...

Those are the best kind of errata because solve many problems and future proof many others.

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Good to see more people that agree we need more clarifications and erratas in a timely manner!
I would love to hear the opinion from someone in the design team if they do make ambiguous rules on purpose...
Just to be clear, I don't want that a designer give a public answer in the forums about a rulling, just check the most asked question check with the team and make an errata/clarification in the correct place.