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Organized Play Member. 6 posts. No reviews. No lists. 1 wishlist.


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Scrapper wrote:
Samaw wrote:

Based on the following statement about spells then they should be able to Know a spell with Metamagic already applied to it.

"These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study."

If allowed by a GM, you can create a variant spell, like Empowered Burning Hands, maybe call it Cinder's Fan, but using up one of your known 3rd level spell slots. As a new spell, if approved, it wouldn't require you to possess the feat Empower spell, but a DM may exclude it from being further Empowered. Remember though, you are using one of your known spell slots which you can change out a single spell from every time you level up (one level lower than your max allowed spell level), not at every rest like prepared casters.

With Great Power comes Great Limitations!

Thank you this will allow what I am wanting to do.

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Based on the following statement about spells then they should be able to Know a spell with Metamagic already applied to it.

"These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study."

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they have spells Known per level.

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I can't find anything saying a Sorcerer can not use a known spell slot to know a spell with metamagic already applied to it so the extended casting time would not be applied to it.

Does anyone know if this can or can not be done.

I.E. 3rd level spell slot Empowered Magic Missile.

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Alzrius wrote:
Saint Bernard wrote:
When will we be able to preorder the books?
March 20th, according to their FAQ.

correct WOC is fixed and looks like Paizo is moving towards fixed

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I'm excited at reviewing the material.

BUT BASED ON THE SHORT DESCRIPTION OF HOW MAGIC MISSILE WILL WORK SOUNDS ALOT LIKE PAIZO IS TRYING TO SHADOW WHAT WIZARD OF THE COAST HAS DONE WITH 5TH EDITION.

Paizo Magic missile, for example, can be cast using from one to three actions, giving you an additional missile for each action you spend on casting it!

WOC You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.

The next thing Paizo is liable to say is that we will be able to cast low level spells with higher spell slots.