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I wanna play a soldier who can fight both melee and ranged. Bump Dex for ranged use and use powered armor for melee.

Armor Storm looks like the best option to do this and it brings some interesting features at lvl 9 and 13 like a sort of bull rush specialization which provide a lot of mobility (combined with Mobility and Spring Attack) so all i need is a to understand how Hammer Fist works.

If i got it right your unarmed attack are not Unarmed anymore so those counts as 100% weapon attack

(Sorry if my english is bad but it isn't my mother language:( i did my best)


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Hello everyone, i tried to search an answer but i couldn't find a clear one. So i opened this thread.

First of all: Hammer Fist say:
You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat)

Then Powered Armor, under the Damage section, say:

Damage
When you make an unarmed melee attack with the powered
armor, it deals damage equal to the armor’s listed damage value
plus its Strength modifier.

Then there is the Soldier Gear Boost Unarmed Mauler that say:

Your unarmed strikes gain the wound critical hit effect and are treated as having an item level equal to your soldier level for the purpose of determining save DCs. You can take this gear boost twice. The second time you take it, your unarmed strikes instead gain the severe wound critical hit effect, and the DC to resist this effect increases by 1. If your unarmed strikes already have a critical hit effect, when you score a critical hit, you apply either the unarmed strike’s normal critical hit effect or the wound (or severe wound) critical hit effect granted by this gear boost

And then there are some feats that are coworking on unarmed strike. My questions are the following:

When i use an unarmed strike i have to choose between the Hammer Fist dmg and the powered armor or am i forced to use a specific one?

Than if i use Hammer Fist class feature all the bonus i would get from unarmed strike are lost? If it is i'll lose both power armor dmg and the gear boost unarmed mauler?

At lvl 13 the Storm Armor fightning style add:

Mobile Army (Ex) - 13th LevelYou become a master of all weapons associated with your armor. You deal 1d6 additional damage with any attack from a weapon that is part of your armor, including unarmed attacks using the hammer fist ability and weapons that have been attached to your armor as an armor upgrade. The additional damage is of the same type as the weapon’s normal type. Also, while wearing heavy or powered armor, you gain a +2 bonus to your KAC against combat maneuvers.

So the attack from Hammer Fist are still Unarmed Attack? If yes how it works with the previously boost/feature and other feats?