Tinkerer

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Looking for a couple of Dark Heresy players in Albuquerque NM. Planning on playing every other Wednesday night at 6:00PM at Active Imaginations on the North East Side. Next week, February 4th to make characters and start the adventure. If you are interested please email me at salcor3052@yahoo.com

Salcor


Well, over the last few years a small minority of us have been posting our interest at paizo publishing good quality adventures at the same level that they publish DnD adventures. So I would like to get everyone together who is interested in that. I guess we need to figure out what we want from them, and how we want it. A number of people have mentioned that they have adventures that they wouldn't mind submitting, so I think we should start. If you have a quality adventure, start flooding paizo with you submissions. Or perhaps, since dungeon and dragon have gone online, perhaps we can submit them to WOTC for some actual D20 Modern online support. Are people interested in this? Could we accomplish it? Everyone knows the squeaky wheel gets the grease. Hmmmm, maybe is some of the paizo people are listening, perhaps we can have a little D20 Modern/future adventure writing contest. Contest winned gets an Gamemastery adventure published....what would you guys say to that?

Salcor


Just wanted to let everyone know about this awesome game at Gencon Indy this year. The first ticket is for auction today here: http://cgi.ebay.com/Dawning-Star-Charity-VIP-Game-Ticket-1-Gen-Con_W0QQitem Z300128859999

And for the event description (copy of official post from Blue Devil Games)

The purpose of this post is to explain how I'll be releasing the tickets to play in the Dawning Star VIP Game to benefit the Shriners Hospitals for Children and featuring our guest-of-honor JD Wiker! Follow the link for more info about the game. Long-story short, we're going to have an awesome Dawning Star game and raise a ton of money to help some needy kids.

Here's the plan: I've got four tickets for a seat in the actual game--only four! I will auction the tickets off via Ebay one per week over a four-week period. The first ticket will go up for auction on Monday. (I'll post a reminder and a link here when it goes live.) The bidding starts at $60, but 100% of the proceeds will get donated to the hospital, so obviously I'm hoping to raise a good bit more than that. During the final week, when the fourth ticket is up for auction, I will also put 10 spectator tickets up for sale direct through my website and via One Bookshelf.com, priced at $40. (OBS has graciously agreed to waive their normal comission for the sales so all of the money will be going to the kids.)

Now, you might be saying to yourself that $40+ is a lot of money to spend for an rpg game. You'd be right. But this isn't just an rpg game, this is a once-in-a-lifetime event! For starters, everyone who comes--players and spectators alike--will enjoy free food and drink throughout the event. Everyone who comes will get a signed limited edition publication (fluff and rules usable in most any d20 sci-fi campaign, written by yours truly). Everyone who comes will get a limited edition hat or shirt (TBD, we're still working on the design). We'll also hold free raffles for some singular items (rare OOP game books, signed paraphenalia, etc.) throughout the event. That's roughly a $100 value. But that's not all!

Players in the event will get all of that and more:
A complete copy of the entire Dawning Star line signed by the authors
Future Players Companion signed by JD Wiker
Future Tiles: Starships from Fiery Dragon Productions (thanks, guys!)
Shadow War (the DS mega-adventure) in pdf format upon its release
Oh yeah, a seat at what will prove to be an rpg event they'll never forget!
Customized PC creation with lead DS designer Lee Hammock
Inclusion of their PC in a future DS publication
A custom portrait of their PC by DS artist extraordinaire Danilo Moretti
And much, much more! (We are still talking with other companies for product donations like minis and dice.)

That's on the order of a $300-400 value. And, it bears repeating, 100% of all of the money received for the player and spectator tickets will be donated to the hospital. So get ready! Next week, you might just be able to get the rarest single piece of paper in the history of RPGs:


I have been wanting to do a conversion of this adventure to Dawning Star in a while. So here it is.

Salcor

Dungeon 128 Shut In
A Dawning Star D20 Future Conversion

This conversion is set up for the D20 Future campaign world of Dawning Star. This adventure can be in any city, but for purposes of this conversion it will take place in Dawning Star City.

Adventure Background:
The background in this conversion is the same as in the adventure on page 19-20. The only difference is the references between fantasy and science fiction.

Adventure Synopsis
This is the same as the original adventure on page 20.

Adventure Hooks are the same

The Swan Street Slicer
After four months of terror, the city is abuzz with talk of the Swan Street Slicer and his recent escape. A DC 15 Gather Information or Knowledge (local) check turns up the public history of the case, as described above in the adventure background.

The Slicer’s Story

As a young velin, the child entered a forbidden ruin and encountered a swarm of genetic manipulation nanites which mutated him severely. When he returned to his tribe, they exiled him for his violation of tribal law. For years he has lived in the wilderness on his own, and causing him to forget how to speak. Happenstance led Peck to Auraluna Dromdal only weeks after her daughter’s marriage, at a time when she felt most abandoned by her daughter’s departure. (The rest of the background is the same as the original adventure)

Peck
Medium-size Male Velin
Fast Hero2 Strong Hero2
Action Points: 24
Hit Dice: (2d8)+(2d8)+12
Hit Points: 44
Initiative: +8
Speed: Walk 35 ft.
Defense: 20 (flatfooted 16, touch 20)
Attacks: *Bite +3; *Claw +3; ;
Damage: *Bite 1d6+2; *Claw 1d6+2; ;
Vision: Low-light
Face / Reach: 5 ft. by 5 ft. / 5 ft.
Special Qualities & Talents: +2 to Survival while on Eos, Damage Threshold 19, Detect Vaasi within 30 feet, +1, Improved Strong Rage, Increased Speed, Melee Smash, Strong Rage Vaasi Hatred, Wealth Bonus 2 (Current) 2 (Starting)
Saves: Fortitude: +3, Reflex: +6, Will: +1
Abilities: STR 11 (+0), DEX 18 (+4), CON 16 (+3), INT 6 (-2), WIS 12 (+1), CHA 11 (+0)
Skills: Balance 6; Barter 0; Bluff 0; Climb 3; Computer Use -2; Concentration 3; Craft (Structural) -2; Craft (Visual Art) -2; Craft (Writing) -2; Diplomacy 0; Disguise 0; Drive 4; Escape Artist 4; Forgery -2; Gamble 1; Gather Information 0; Hide 9; Intimidate 0; Jump 13; Listen 1; Move Silently 9; Navigate -2; Perform (Act) 0; Perform (Dance) 0; Perform (Keyboards) 0; Perform (Percussion Instruments) 0; Perform (Sing) 0; Perform (Stand-Up) 0; Perform (Stringed Instruments) 0; Perform (Wind Instruments) 0; Profession 1; Research -2; Ride 4; Search -2; Sense Motive 1; Spot 1; Survival 1; Swim 2; Treat Injury 1;
Feats: Acrobatic, Archaic Weapons Proficiency, Archaic Weapons Proficiency, Athletic, Improved Damage Threshold, Improved Initiative, Simple Weapons Proficiency, Stealthy, Strong Plus
Challenge Rating: 4

Starting Occupation: Hunter
Reputation: 0 (Swan Street Slicer 6)
Wealth Bonus: 2
Possessions: Bite, Claw, combat gear, high class outfit.
Mutations: Adrenaline Jolt, Blood Hunger, Claws, Fangs, Frailty, Leaper, Shock Absorber (FPC, Game Mechanics), Ultraviolet Allergy.

Ambassador Auraluna ‘Luna” Dromdal
When the earth was dying and mankind was seeking an escape from their impending doom, Auraluna was there. As an actor of holographs and the big screen she captivated millions, and took a strong stance in support of the lottery for the open spaces in the evacuation fleet. He support was so strong that she was one of the first people ‘chosen’ to go with the fleet. At 55 she boarded the Orlando Cryogenic facility, and waved goodbye to her adorning public. Expecting to wake up and take a place among the new celebrities of a new colony, Auraluna was shock to find that only a fraction of humanity awaited her when she awoke, and she was treated no differently than any other colonist awakening from cryosleep. One man, Jonathan Dromdal, remembered her. A young terraformer who slaved to create a new world for mankind for the last thirty years was awestruck to see that the object of his teenage puppy love was alive and on Eos. Since the colony began he made built a large amount of wealth in the lumber business, creating the process to make Eotian Trees appropriate for housing material. Six months after the Awakening Auraluna married him because he was rich, and she had nothing better to do. Even with their age, they had one daughter, Ceselie nine months later.
Over the years, Auraluna was a fixture in the Dawning Star City social structure. She attended parties, dances, and social events. Unfortunately she was the vivaciousness that once inspired her on Earth was replaced by bitterness and jealously having been forgotten by the public. As a symptom of her unhappiness, she was a harsh mother, and a bitter and unfaithful wife.
In 2248, she had a chance to redeem herself in the public, when the tentaari arrived on Eos. Pulling some string through her social connections, she got her name of the diplomatic list for the tentaari, and was accepted by them. For the last two years she has worked with the diplomatic team, helping to improve relations with the tentaari. She was a surprisingly good diplomat to them, because they saw a reflection of their own arrogance in her. Unfortunately her tenure ended in the beginning of 2251, when she suffered from sever bone lose due advanced age and too much time in zero gee on diplomatic missions. Since then she has been confined to a wheel chair, and attempted to return to her social life, however having lost her beauty and position she imagines her aging peers and their spoiled broods laughing at her fall from the social highlife. Paranoid and concerned only with the past-and what vestiges of it she can hold on to or fake- Auraluna has employed Peck, her “little imp,” in taking revenge against all those who have supposedly wronged her. To her, this means an entire class of aging nobles and their families. (Note the rest of her background write-up is the same as on page 21 of Dungeon 128.

Auraluna Dromdal
Medium-size Male Human
Charismatic Hero4 Personality3 Ambassador1
Action Points: 60
Hit Dice: (4d6)+(3d6)+(1d6)-24
Hit Points: 24
Initiative: -1
Speed: Wheeled: 15ft
Defense: 12 (flatfooted 12, touch 12), 17vs ranged(flatfooted &touch)
Attacks: *Tentaari Disintegrator Pistol +2; ;
Damage: *Tentaari Disintegrator Pistol 5d8
Vision:
Face / Reach: 5 ft. by 5 ft. / 5 ft.
Special Qualities & Talents: DR 10/-, Energy resistance (choice) 5, Charm (Male), Diplomatic Immunity, Favor, Reputation 10, Unlimited Access, Wealth Bonus 22 (Current) 12 (Starting)
Saves: Fortitude: +1, Reflex: +3, Will: +7
Abilities: STR 5 (-3), DEX 8 (-1), CON 5 (-3), INT 14 (+2), WIS 17 (+3), CHA 19 (+4)
Skills: Balance -1; Barter 4; Bluff 15; Climb -3; Computer Use 7; Concentration -3; Craft (Structural) 2; Craft (Visual Art) 2; Craft (Writing) 2; Diplomacy 15; Disguise 4; Drive -1; Escape Artist -1; Forgery 2; Gamble 3; Gather Information 13; Hide -1; Intimidate 13; Jump -3; Knowledge (Civics) 9; Knowledge (Current Events) 11; Knowledge (Popular Culture) 11; Knowledge (Theology and Philosophy) 9; Listen 3; Move Silently -1; Navigate 2; Perform (Act) 13; Perform (Dance) 4; Perform (Keyboards) 4; Perform (Percussion Instruments) 4; Perform (Sing) 4; Perform (Stand-Up) 4; Perform (Stringed Instruments) 4; Perform (Wind Instruments) 4; Profession 10; Research 2; Ride 1; Search 2; Sense Motive 3; Spot 3; Survival 3; Swim -3;
Feats: Animal Affinity, Personal Firearms Proficiency, Public Speaker, Renown, Simple Weapons Proficiency, Tentaari Approved Diplomat, Trustworthy, Windfall
Challenge Rating: 8

Starting Occupation: Celebrity
Reputation: 10
Wealth Bonus: 22
Possessions: Computer, card, Projectile Deflector, Energy Shield, Force Field, personal (DR10/-), Tentaari Disintegrator Pistol, Wheel chair, ring of keys, dogs.

Ceseli Tuner-Dromdal-Her description is unchanged expect she is a (Female Human Smart Ordinary 2)

Barnsworth-Instead of a halfling Barnsworth is a (Male Human Dedicated Ordinary 2). Remove all ‘halfling’ references and replace with ‘man.’

During the interview replace the references to ‘halfling’ with ‘creature’ or ‘velin.’

Improving Relations: No changes

Dromdal Manor: No major changes to the overall description. The changes will be listed below.

2: Garden – Instead of carriage, the Drombal’s own a Cretan Motors Kentaur which Peck has been using to transport people. The back of the truck has been modified with a wheel chair lift (Barnsworth normally drives the ambassador around.) Every things else is the same.
3: Office- In the Officer Mr. Dromdal has a computer sitting on the desk. The computer has a simple password system, (Computer Check DC 15) to break. Then a Research check DC 10 will reveal the receipts for the massive murcow beef orders.

5. Dining Room – in the dining room, and all other areas with the ambassador’s chair lift, the list is a normal, modern wheelchair lift. All other descriptions and skills checks are the same.

12. Ambassador Drombal’s Room – In the ambassador’s room, there is no treasure, instead in the drawer, the empty vials, and the two full ones, held bloods from her guests in the basement that she takes to feed to Peck.

14: Attic – Treasure in the attic are a masterwork Remington 700 hunting rifle with Jonathon Drombal’s family seal (which he created at Auraluna’s behest,) and old jewelry that will increase the pawner’s wealth score by +3. Everything else is the same.

15: Secret Basement – In the basement this is where the ambassador keeps here captives. She uses a nanite digging unit (it works as a wand of stone shape, no charges) to entomb her captives. Her two captives are Charter (male human strong 1/charismatic 1 ordinary) and Vivi (female human charismatic 1/smart 1 ordinary). Ritter, instead of being a death dog is a domesticated vaasi warhound. For the treasure it is all the same, except the containers, and things on the table are modern versions. All other information is the same.
Event 1: Dinner Party- The only changes to this event is to the NPCs. They are Jeb Stewardsfield (male human smart 2 ordinary), Nina Guesenholt (female human charismatic 5 ordinary), and Ned Guesenholt (male human charismatic 2 ordinary).

Event 2: Nocturnal Noises- no changes

Event 3: The Swan Street Slicer (EL 4) – The only change in the battle is what Auraluna will use. Instead of magic, music, and a wand of magic missiles, she will use her feats, talents, and her equipment.

Concluding the Adventure: No changes.


I was wondering if anyone out there has had any success converting Dungeon adventures to either D20 Modern, or D20 Future. If so which ones did you convert and what did you do?

Salcor


So I was wonder since you are not making an official Dungeons and Dragons magazine now, could you make a semi-annual pathfinder that is D20 Modern/Future based? I know it is a small niche, but I am sure there are people who would buy it.

Salcor


I am planning on running XPR Gambler's Quest for my wife, and I was wondering if anyone could recommend a 1st level 1 on 1 adventure focused on the thief class, just to start off. If it works I am planning on running her through their thief based adventures as an adventure path of sorts.

Salcor


I have been looking at your DnD miniatures page, and I like the critter packs. I was wondering if you have ever thought about setting up encounter packages for the adventure paths. Basically each package would have all the minitatures required to run the major battle from the adventure paths. (Although not an adventure path, I was thinking about this due to the Red Hands of Doom adventure.) Just a thought, hope it helps.

Salcor


I was just wondering, with the group of people that keep looking for a D20 Modern magazine, has Paizo ever though about offering to publish Modern Dispatch from RPG Objects, maybe on by-monthly basis?

Salcor