Sajan Gadadvara

Salador Gorgan's page

202 posts. Organized Play character for Manzcar.


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Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador smiles.

haven't we already found out I have a better aim.

chuckling Salador smiles at Tam

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Actually thought there might be a trap, but will take getting in a good punch. Only a few left though

Salado throws another bomb at the one in the lead.
Touch attack PBS: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
DC 15 for half damage on splash

know religion: 1d20 + 6 ⇒ (11) + 6 = 17

Touch attack PBS crit confirm: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Well if you expect traps I will throw in a bomb and disturb the trap setting it off and maybe taking care of any undead that wish us harm

Aiming for the sarcophagus Salador throws a bomb hoping to set off any traps and or take care of the undead around it.

touch attack, PBS: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

splash damage 6 DC 15 for half damage

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador laughs at the comments.

And you all are lucky I am so good natured.

Slapping Jirani on the shoulder and nodding towards Tamarie.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

And you all call me a Thief.

Shaking his head Salador smiles at Jirani pointing his finger at him.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Will someone just bash that things skull in already

Salador looks as if he is becoming bored.

I mean I haven't even been hit yet

Laughing Salador encourages the rest of the party.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Move action- move up / Standard throw bomb bottom right skeleton

Why is it that we always seem to get into trouble. Why can we not have some easy task to complete

Salador chuckles as he moves up throwing a bomb.

throw bomb: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

dc 15 splash damage of 6 save for half

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Just an edge. I will follow but I want that rope

Salador looks at the others with a shake.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

reflex save: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Looking around warily at the tight hallways Salador keeps looking up to see if there is anything there.

mumbling to himself softly he continues to follow

[i]lots of room there is lots of room[i]

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Just slightly… not enough to need more healing at this time… but I think I will keep this just in case.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Holding up the potion

This will cure wounds... if not in just the slightest way

Potion of CLW

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador takes the top off the potion he finds and lightly wets the tip of his finger. He then smells and tastes the liguid.

alchemy check on potion: 1d20 + 9 ⇒ (6) + 9 = 15

Holding out the ring to the others he asks,

Can anyone do a magic check on this to see if it has any properties that could aid us?

He also holds out the coins so the others can divide as they see fit. A strange look coming to his face.

I am no thief

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

well that was a nasty bit of business

Salador grimaces as he feels his shoulders where the bite marks have left scars.

Shaking his head he looks around the room and the through the goblins remains.

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador moves to the corridor and hurls a bomb across the room giving an audible grunt at throwing it.

throwing at the one below the 'A3'

bombs away range touch attack: 1d20 + 3 ⇒ (10) + 3 = 13
fire damage: 1d6 + 5 ⇒ (6) + 5 = 11

6 points splash damage around target dc15 reflex for half

misdirection: 1d8 ⇒ 5
[ooc]1 = 'A3' 5=rigt below target[/dice]

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

I took 4+2+5 damages taking me to -3 +2 =-1 I was being a quiet stiff LOL

gurgle

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Gurgle

Salador stirs slightly at the touch of Malik

I seem to be the party pin cusion. LOL

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador stands in back moving slowly.

let the fools rush in I like it here in the back where it’s nice and s…..

At that same moment Salador’s thoughts are interrupted as he feels sharp pains in his shoulders. Quickly moving he steps back as the giant centipedes are knocked from him and onto the floor.

Blasted nasty creatures

Salador winces in pain and his head feels woozy.

fort save: 1d20 + 2 ⇒ (7) + 2 = 9
fort save: 1d20 + 2 ⇒ (4) + 2 = 6

LOL don't think that will cut it

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

after waking Salador prepares his concoctions and bombs for the day.

Let me be your hand my god and give me victory

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

We can tell the guard in the town of the thieves and they can come get them if they like. In my opinion leaving them for the predators is a just end for these bullies

I hate bullies

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19

Salador continues to try and catch up.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador downs a potion and tries to follow again. gives +4 to dex

acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7

Salador still seems a bit groggy from the puncture wound and isn't able to move.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

touch attack on rogue, PBS: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

6 points of splash damage DC 15 Reflex for half

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador moves up carefully to get a better line of sight on the bugger who put an arrow in him.

touch attack on rogue, PBS: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador will roll behind the others

shift crawl away
If I get an AoO: 1d20 + 4 ⇒ (4) + 4 = 8

after rolling back behind his friends Salador stands up.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

knowing Sal he would have thrown it in the middle of them

And here I was trying to talk things out
Throwing a bomb at the enemy in the back as Salador falls.

bomb it: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 5 ⇒ (1) + 5 = 6

miss direction: 1d8 ⇒ 3
1 being the enemy between me and the one I aimed at
DC15 reflex for half damage on splash of 6

It hits the one in front of Jirani. Jirani and the other two make reflex saves.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

No. LOL but if it did it would kill me LOL

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

sorry about the absence lost internet at home and 15 inches of snow and sub zero temps have kept me busy at home anyway dealing with it all. Hope to post more regularly.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

You there hiding in the bush come out or I will throw a bomb into you and we will see who you are anyway.

Salador readies a bomb to throw rolling it in his hand.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Did you say a puzzle to unlock doors. That is very interesting. what exactly does it say?

Salador looks to Olik.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Well I for one do not want to go in that manner. So what shall we do next?

Salador looks around quizically.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador moves up behind Olik and throws a bomb

Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (20) + 3 + 1 + 1 + 2 = 27
damage: 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

crit confirm

Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
damage: 1d6 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9

reroll if crit confirm doesn't help. Thank you Malik!

Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 12

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador moves up behind Olik and throws a bomb

Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (20) + 3 + 1 + 1 + 2 = 27
damage: 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

crit confirm

Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
damage: 1d6 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9

reroll if crit confirm doesn't help. Thank you Malik!

Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 12

LOL wrong place will move it

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Laughing at Tam's question Salador answers.

My bombs already do fire damage

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador looks around with a quizzical expression on his face.

I wonder why it is so quiet could it be magic or lack of wildlife causing it

Knowledge (arcana): 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge (nature): 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

one would think they would know better than trifle with a Half-Elf Ranger

Salador smiles at Tam and holsters his crossbow.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador seeing the movement of his group to surround the bugbears thinks better of trying to bomb the remaining foes.

Well now you have taken away all my fun Salador chuckles as he pulls out his crossbow and load it.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador moves up and throws a bomb behind the bugbears

bomb throw: 1d20 + 3 ⇒ (11) + 3 = 14

if hits bugbears will take 6 damage

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Sorry for the delay had issues with kids and internet. will get post up

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador moves up and throws another bomb at the bugbear in bac.

Burn Bugbear Burn

Salador laughs as he speaks his words.

bomb PBS: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

miss placement: 1d8 ⇒ 4

bugbear in back takes 6 damage DC 17 for half.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador stops and sees the bugbears.

he pulls out a bomb and throws it at them.

throw bomb range touch: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 5 ⇒ (4) + 5 = 9
splash damage is 6 and DC 15 for half or 3

crit confirm range touch: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 5 ⇒ (4) + 5 = 9

crit his than crit miss LOL

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

sorry seems my post about the trolls and ogres got eaten.

Ogres and Trolls are usually quite a bit larger than humans and generally stronger. Aside from that the only other thing of importance is that Trolls quickly heal from their wounds unless fire or acid is used to stop the healing.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador looks over at Tamarie as she tries to hide her belch and laughs.

Nicely done there Tam Cayden would be proud. smiling he addresses Jirani.

Well let me see what I remember on trolls and ogres besides big hairy and ugly.

Knowledge Nature: 1d20 + 9 ⇒ (19) + 9 = 28

Everything it seems LOL

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

As someone that had real life get hectic and out of control I completely understand.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

I am here and awaiting bomb throwing fun

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

And now for a little blessing from my God.
Who is up for a pint?

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Way to go Tam. Olik are you slipping a bit

smiling Salador slaps Olik on the back.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Oh okay. Later then.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

well I think I will pay my god a visit. where is the closest tavern? May Cayden Cailen be praised.

Chuckling he licks his lips as the group moves out.

Race

| ♥️9 | ⛨16 t14 ff12 | CMB 0, CMD 14 | F +0, R +6, W +0; +2 vs. enchantments | Immune: sleep | Init +10 | Perception +6; low-light vision

Classes/Levels

| Speed 30ft | Active conditions: none

Gender

elf unchained rogue (knife master) 1

Occupation

☐☑

About Turel Avundlil

Male elf unchained rogue (knife master) 1
N Medium humanoid (elf)
Init 10; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort 0, Ref 6, Will 0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4 P or S/19+) or
. . dagger +4 (1d4 P or S/19+)
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Statistics
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Str 10, Dex 18, Con 10, Int 16, Wis 10, Cha 13
Base Atk +0; CMB 0; CMD 14
Feats Improved Initiative, Weapon Finesse
Traits hidden hand, warrior of old
Skills Acrobatics +8, Bluff +5, Diplomacy +5, Disable Device +10, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6, Sense Motive +4, Sleight of Hand +8 (+8 to conceal a light blade, +9 to conceal light weapons), Stealth +8, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Varisian
Combat Gear potion of cure light wounds (3); Other Gear leather armor, dagger, dagger, backpack, bedroll, chalk (10), flint and steel, masterwork thieves' tools, waterskin, 309 gp, 8 sp
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Special Abilities
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Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d4/+1d8 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
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Boons
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Relics of Rahadoum (Dark Archive): Retrieving religious relics from Rahadoum is never an easy task, but your perseverance has allowed you to acquire rare treasures that might have otherwise been destroyed or languished in illegal collections. You gain a permanent +1 bonus on Sleight of Hand checks to conceal a wand, holy symbol, or similarly sized item on your person. Any one such item concealed in this manner and not worn on your person is protected from detect magic spells as if it is under the effects of a nondetection spell with
a DC equal to 6 + your character level.
[_][_][_] Whispers of Evil: Chasing the ghoul witch Zaashakar throughout the city of Azir has left you with more questions than answers. A previously hidden evil has begun to stir, but now you’re aware of its movements. You can check a box next to this boon at the beginning of an adventure to gain a +1 circumstance bonus on all Perception and Sense Motive checks during that adventure.
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Appearance
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Despite his age (124), his face is sleek and youthful. His brown hair is thick but unkempt wisps run off onto his shoulders. It's often gathered up when his hood is drawn.
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Behavior and Personality
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He always joins a new group with his cloak drawn tightly and his hood up. He tends to not reveal much until he can show his talent with his knives, or is skulking about silently.
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Background
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Turel likes to play with knives, which got him in trouble often, growing up. None of his elders or family respected his interests. When they settled in "respectable" studies, he headed out from Kyonin to see more of the world. He bounced between many places before realizing that Pathfinder fields agents get steady work, and repeated access to new places with an excuse to not be around long...
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Botting
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TODO
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References
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Build: elf, Rogue (Unchained), Knife Master