Allustan

Saktar Litharion's page

240 posts. Organized Play character for Kemsha.


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Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar gathers the group to discuss the matter

I don't like this one bit he whispers with an angry face. But then he scratches his chin looking defeated ... but I don't see many choices. Maybe we can convince them to take the halfling thinking he's a children. At least we'll save the young ones

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar stands still with his arms crossed, he's not the most diplomatic one, specialy with kobolds

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Satar begins to retreat firing at his foes

Tsin, can you make your way to us? If not maybe hang on in the small storage room

Retreat 5' into the tunnel and then fire

acid splash: 1d20 + 4 ⇒ (16) + 4 = 201d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar moves to the elevator room (south of Tsin) and looks around

Anybody has a grappling hook?

He also keeps an watchful eye on the tunnel to the north

Ready action: Daze if anything comes through that tunnel

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar moves after Tsin. After entering the next cave he heads to the elevator cave watching for creatures ahead

perception: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Only once, I had the damage wrong, it's 1 less

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

fort save: 1d20 + 4 ⇒ (14) + 4 = 18

Saktar growls, fires another spell and goes after Tsin

acid splash: 1d20 + 4 ⇒ (17) + 4 = 211d3 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Crit confirmation

crit!!: 1d20 + 4 ⇒ (15) + 4 = 191d3 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar curses under his breath while he moves, firing yet again

Like freaking rats in a maze...

Move behind Lok

acid splash on the same kobold: 1d20 + 4 ⇒ (20) + 4 = 241d3 + 2 ⇒ (1) + 2 = 3

Move Lok, this tunnel can't be worse than any of the others

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Seeing the kobold backing of melee, Saktar uses this space to fire a ray at the creatures

move to the back and left of duncan and fire to the north kobold, the left one

acid splash(using the flask as focus): 1d20 + 4 ⇒ (15) + 4 = 191d3 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar keeps close to Tsin, using his magic to distract their foes.
He also replies to the group SW tunnel is a bit crowded

Daze on the first foe

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar messages the group Guys, we're risking getting separated. Either you come to us, or me and Tsin will go back to you

Then he casts another cantrip

Daze again, DC 14

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar curses and whispers to his spell

This way is closed too!

He then tries to slow down the creatures advance

Daze on the first one, DC 14

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

This must be the shortest route, follow me!

Saktar heads to the SW tunnel scouting ahead

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar whispers to his spell

Everythin clear on the next cavern, come guys

Ready action: Daze on any creature that comes from any of the two lower tunnels

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar moves east, then south scouting ahead

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar keeps to the middle of the tunnel and tries to make the most of the last wisps of magic within him

Get acid flask from backpack

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar isn't keen on retreating but he does so anyway, trying to slow their pursuiters

Daze(DC 14) on the goblin in front of Duncan and move 30' in the direction of Tsin

Can I draw a flask of acid while I move?

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar holds back the biting remarks on his head and tries be more motivating
Easy guys, it's just kobolds and they are obviously working together. Keep your wits and we can win this

Then he searches his pack for alchemist fire, grinning

I love the smell of fire!

He throws it at the kobold directly north of him

throw alchemist fire: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 1

Search your packs, we'll light this place up!

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar grins unconsciosly

Finally!

No matter how much he wants to end this, he remains calm

Lok heal up and stay back, if you move forward you'll be surrounded.

He tries to draw his magical energy but it is depleted, so he extends his hand back

Duncan, you still have that magical pearl?

His eyes study their opponents and he continues to bark orders

Watch Lok and keep him alive. Tsin, fire away, hit the ones already wounded. Kill the little ones first, lets reduce their number, it's their only advantage

Finally, with his free hand he casts a simple cantrip trying to add to the damage

acid splash on one who hasn't acted yet: 1d20 + 4 ⇒ (18) + 4 = 221d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

init: 1d20 + 5 ⇒ (15) + 5 = 20

I have a feeling it will be needed

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar just stares menacingly at their leader a glow of magical energy coming to his hands

intimidate aid another: 1d20 + 1 ⇒ (1) + 1 = 2

I'm assuming this is intimidation, Saktar doesn't do diplomacy with these kobolds :D

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Whoever is here has alreay heard us, so let them shriek. It will serve us as warning if anybody comes from behind

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar holds the angry remark that was coming up his throat and studies the mushrooms with more care

knowledge dungeoneering: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar covers his ears

This must be some kind of warning system. They already know we're here so just shut them up

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Yep, we've slept, I'll give it back to you

Seeing Duncan struggling with his spells, Saktar remembers the pearl and returns it to him

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar follows the group taking care not to slip on the floor

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar casts a simple spell and looks around before saying
No point in going stealthy now, let's move and finish this

Detect magic and see if anything tingles. Then he follows the group onwards

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar focuses on the rider now

Daze again. DC 14

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar grows more and more frustated

This is pointless

So he changes tactics

Daze on the new arrival

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar keeps focusing on the kobold

acid splash: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 161d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar keeps harassing the kobold

acid splash: 1d20 + 4 ⇒ (12) + 4 = 161d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar looks exhausted but still manages to summon up some magic

acid splash: 1d20 + 4 ⇒ (20) + 4 = 241d3 + 1 ⇒ (3) + 1 = 4
crit: 1d20 + 4 ⇒ (11) + 4 = 151d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Ok, statline updated. No spells left, much better ;)

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Only one spell left I think, I'll save it for now. I'll target the one with the crossbow

acid splash1d20: 1d20 + 4 ⇒ (17) + 4 = 211d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar advances but hesitates a bit, glancing sideways to Keebo's body
The slightest hint of sorrow in his eyes is quickly replaced by anger and determination

Guys, lets move, there are enemies to kill!

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar warns the rest of the group

Kobolds ahead, prepare yourselves

Then he messages to the ninja

How many are there?

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar relays Tsin's information to the group and they follow him, a minute behind.
We'll stop if he does, never too close

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar barely contains himself while Tsin moves around him

Do you think he had enough time to prepare for us now? Or shall we wait a bit more? - he growls

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Well done guys, let's keep exploring

He looks around at the group before adding Do you still have any healing magic Duncan?

He renews their communication spell and points at Tsin Choose a way, and keep us informed, we'll follow a bit behind

Message on everybody

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar continues to harass their foes with a simple cantrip

acid splash: 1d20 + 4 ⇒ (2) + 4 = 61d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar attacks the same creature, trying to finish it off but his shot goes wide

acid splash: 1d20 + 4 ⇒ (3) + 4 = 71d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar fires a small cantrip, harrasing his foes

Targeting the blue one

acid splash: 1d20 + 4 ⇒ (10) + 4 = 141d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Ok, NW it is

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar moves ahead, trying to see the boss

I move to the left of Lok I think? If I see him, I'll fire a MM, if not, Acid splash on the blue one

MM w/ arcane point: 4d4 + 8 ⇒ (3, 1, 2, 3) + 8 = 17
acid splash: 1d20 + 4 ⇒ (1) + 4 = 51d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar laughs with bloodlust Ah, ah, ah! Look at them coming, they're like ants!

Then he makes his move, trying to hinder them as much as possible

Grease on the square right of the yellow one. DC is 15

Edit: the square I said is suposed to be the upper right corner of the 10' square, so I want to catch the two that are near Lok

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar grins, preparing for a fight

Here they come guys. Lok, stay on the entrance, we can't let them come in and surround us.

He helps Tsin get back up Just focus on containment, Tsin and I will provide ranged support

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar surveys the situation, looking at where the toad fled
I'm thinking that the toad might set some alarms but fortunately it can't talk so they won't know whats coming.

Checking the area, he looks at Tsin
Can you help the ninja?

And then up, from where they come
Duncan, tie a rope somewhere up there and get down here

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar moves back and with a digusted look casts a simple spell to finish the creature

Move 5' back and cast acid splash on it

fire!: 1d20 + 4 ⇒ (16) + 4 = 201d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar continues his grim work, now focusing on the kobold

How're things on your side Lok, you good?

Coup de grace on the kobold