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Feral wrote:

There's a number of things at play here.

#1 How many characters are in your party? Paizo APs are built for four-man parties. If you're playing with more than that there's going to be more buffs going around, more resources to spare, etc.

#2 What method are you using for stat generation? If you're rolling, stop. If you're using point buy, drop it to 15. Paizo APs are built assuming 15 point buy characters.

#3 How optimized are your characters? How optimized are their tactics? Paizo APs are built assuming a moderate level of optimization. If your players are building character at peak or near peak effectiveness, they're going to crush most encounters. You need to either work with them to tone their character down, do the work to buff/rework most of the encounters, or accept that they're going to breeze through the AP.

1. 5 characters but most of the time, we have only 4 players present.

2. We used 15 point PB.

3. I'd say, the characters are semi-optimized but not hc-optimized. Furthermore, note that there are no full-casters in the party, which I understand, are more powerful than other characters.


I am a new PF Dungeon Master, and I am running Mummy's Mask adventure path. We are currently in the 4th module, and the characters are on the 11th level. The party consists of a paladin, warpriest, inquisitor, bard/rogue and an investigator. My problem is that the encounters in the adventure can't seem to challenge the characters. Monsters have significant trouble hitting and die in a round or two. Even the so-called boss encounters are easy. This has been an issue from about the 3th adventure onwards. Is this particular adventure path easy, or is this a systemic problem in PF?

Usually the monsters have an AC of about 22 at this point, and sometimes the characters can hit by rolling a 2+. The monsters' attack bonus is usually between +10-+15 but the characters' AC is about 25-35 so hitting is hard for the monsters.


I actually played D&D 4th edition for years and then moved to 5e. However, I find 5e lacking in character options and the system is a tad too light to my tastes. Plus, they publish supplements and adventures too slowly. That's why I'm thinking of moving to PF now.

Are martial classes more interesting in PF than in 3e? Do they have more to do than "I just hit the monster again"? Do they have access to maneuvers like in 3e:s Tome of Battle? Also, are wizards, clerics, and druids more in balance than in 3e?


Hello. I am thinking about starting to play Pathfinder but since the game is already several years old, I'm thinking whether I should wait for a second edition instead of committing to purchase 1st edition books now. Is there any info about a possible 2nd edition on the horizon?