Sagaxus grins a wolfish grin at Saladraxis at her flagrant display of coin. He got to know people like her at the bar when he was working as a guard - people loose with their coins, that is. They always seemed the happiest, and the friendliest. There's the reason we all desire gold, I'd wager, he thinks to himself. We all want to be able to give it away to others like that. He checks his smile at the end of his thought, though, pulling his lips down over his exposed teeth again, covering the faintly pointed tips. He stares down at the table, keeping his expression blank as he waits for the familiar rattle of a die.
During the next suppertime, Sagaxus will stand before the assembled crew and clear his throat. He hums a few notes, awkwardly, looks out over the crew, then breaks into a well-known drinking song that starts slow: "Ahem. NOW I'M...AIMIN' FOR HEAVEN, ah,
THREE SHEETS TO THE WIND,
WELL IT'S TIME I'LL TAKE
REBELLLLLLS, ARE WE,
here he pauses, then grins and begins stomping his foot to a lively beat, "AH, NO BALL NOR CHAIN NOR PRISON SHALL KEEP,
Perform (Sing): 1d20 + 1 ⇒ (3) + 1 = 4 Apparently it's pretty badly off-key, but damnit, it's sung with enthusiasm
Sagaxus finds himself busy nearly all day and night working as one of the cabin boys. Keeping a vessel like this in fine clean order takes a lot of work, and the first mate isn't shy about keeping their noses to the task. As he labors, Sagaxus wears a simple bandanna that completely covers his hair - or at least the hair on top of his head. His dreadlocks hang to his chest and swing back and forth at the tips as he walks. When he is cleaning, he draws the dreadlocks back over his shoulders and ties them in a loose tail using one of the dreadlocks as a tie. His first reaction upon making eye contact is to break it, and he avoids looking at people's faces, preferring to stare straight ahead as he moves. When he is off-duty, he climbs up into the rigging and watches the waves. He's low enough to the deck to fall comfortably should he choose to, and this perch of his is where Dristen the cleric finds him. He looks over his shoulder at the small one with a glower on his face, but when he sees Dristen's earnestly curious expression he seems to make a conscious effort to smile. He's not very good at it. At Dristen's question regarding last rites, he stares thoughtfully up at the sky, and a few moments of thoughtful silence pass by before he finally speaks in a quiet voice. "I've always..." he pauses and licks his lips, wetting them again before speaking again a bit more loudly. "I've admired the ways of the goddess Desna. Freedom. Traveling. Not being bound to one place. Sounds like my kind of deity. I don't know if she'd take a sinner like me, though." He pauses, and seems a little angered at himself for disclosing that amount of vulnerability. He snaps, "Do what you think is best, and leave me alone, holy man," before dropping from the rigging and climbing belowdecks again.
The Story so Far for Sagaxus:
Sagaxus Baltrane was born to a wandering family of desert nomads in the deserts of Qadira, which is part of the sprawling Padishah Empire. His father, Otto, and mother, Lumiya, were both human, so it came as an unpleasant shock when Sagaxus was born a tiefling. It became a black mark on the family name, causing whispers to circulate around the small tribe of Heatstone-harvesters that Lumiya's ancestors had consorted with demons. This was because of Lumiya's exotic appearance (being a Taldorian), but the actual truth, known only to his father, was that Otto was responsible for the taint of the Pit in his bloodline. He had made promises to a demon in human form in order to free him from prison after he had committed a rape, in his youth. Otto knew this, but allowed the tribe to believe his wife was the responsible one, and it destroyed their marriage. Sagaxus grew up in a broken, resentful home, ignored and avoided by his father. Without a strong male influence, Sagaxus grew up troubled and angry, hating himself for being born with a demonic taint. His mother, bitter and hateful herself for her treatment at the hands of her husband and tribe, finally broke when Sagaxus was nearing the age to take care of himself. She committed suicide by stabbing herself in the heart.
Without his mother's protection, the full weight of the scorn of the tribe fell on Sagaxus himself. His anger cooled and hardened into a heavy pit of hate in his heart, and it hastened his transformation into a more and more demon-like entity whenever he lost his temper. It was only a few short months after his mother's suicide that he was driven from the tribe himself, for nearly killing three of the tribe's young men in a brawl. Sagaxus felt freer when he was exiled, however - there was no love lost for him in that tribe. His mother raised him to feel a desire to do good works, even though it was rarely appreciated. It made him feel better to do good things, and it seemed to drive back the taint of his demonic heritage and make him feel more human. He did want to distance himself as much as possible from the desert lands, however, feeling a great resentment and bitterness toward the whole area. "All roads lead to Absalom," they say, and sure enough, Sagaxus' aimless wanderings in search of a purpose led him to the Patchwork City. Alone, he found work as a bodyguard for a local tavern down by the docks and worked there for a few years. He scraped together what money he could, and signed on as a cabin boy on a ship bound for Sargava. Though Sagaxus doesn't know or acknowledge it, the nomadic life of his tribe is still affecting him with a deep wanderlust and a desire to see the world - plus, there was a barmaid at the bar he was working at, named Irri, who wanted him to settle down and give her children, and the thought was repugnant to him. He had to get away! HP Roll, level 2: 1d12 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Heh heh heh. I am going to be beefy. Nice. In case anyone's confused about my HP rolls - the 3 comes from my CON, the 1 comes from my favored class bonus.
Dotting for interest! I'd be a tiefling barbarian, who longs to be a pacifist. He travels to bring himself peace and quell the demonic rage that lurks in his heritage. His body changes painfully when he becomes enraged and enters combat, and will only do so as a last resort. I can flesh out a full, involved backstory later. Crunch is all set in the profile at level 3.
The variant Tiefling heritages are from Bastards of Erebus, which provided numerous alternate racial options for Tieflings which primarily changed their racial stat bonuses and their bonus spell-like abilities. Basically all it does for me at the moment is make me a tiefling with +2STR/+2CHA/-2INT instead of the normal tiefling stat block of +2DEX/+2INT/-2CHA. I didn't even change my spell-like ability because I replaced my spell-like ability with the Maw or Claw alternate racial trait. Reposting my completed demonic barbarian. (regarding his heritage's source, demon rather than devil which is the Master's alignment - my barbarian is mercenary, in it for the money and the chance to get his claws bloody, and will happily serve a devilish master rather than a demonic one.) Sagaxus Baltrane, the Merc crunch:
Sagaxus
Male Tiefling (Demonspawn variant) Elemental Kin Barbarian 3 CE Medium Outsider (native) Init +1; Senses darkvision 60ft.; Perception +6 -------------------- Defense -------------------- AC 18 (16 raging), touch 12, flat-footed 16 (+2 Dex, +4 armor, +2 natural) hp 24 (30 raging) Fort +7, Ref +4, Will +2(4 raging) Resist Fire 5, Electricity 5, Cold 5 -------------------- Offense -------------------- Speed 30 ft. (40 ft for charges, withdraws and runs) Melee mwk. heavy flail +7 (1d10+6/x3) when raging mwk. heavy flail +9 (1d10+7/x3) Full attack while raging +8 2 (1d4+5/x2) Slashing (claws) +8 (1d8+5/x2) Piercing (horns) Special Attacks rage (11 rounds/day) -------------------- Statistics -------------------- Str 17, Dex 12, Con 16, Int 9, Wis 10, Cha 12 BAB +3; CMB +6; CMD 17 Feats Armor of the Pit, Toughness Traits Dirty Fighter, Only In It for the Money Skills Perception (3+3)=6 Survival (2+3)=5 Climb (1+3+3)=7 6 in armor Intimidate (3+3+1)=7 Languages Common SQ Fast Movement, Maw or Claw, Fiendish Sprinter, Elemental Fury, Lesser Fiend Totem Combat Gear 74 gold Masterwork Heavy Flail 315gp +1 Agile Breastplate 1400gp +1 Cloak of Resistance 1000gp 4 Cure Light Wounds potions 200gp Sling Barbarian's Kit 9gp(This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.) Fluff: Sagaxus was born in Cheliax, and his parents were delighted when he began to reveal his demonic heritage. As he was raised, he was given the adulation and perverse love that all Cheliaxian citizens display towards those of the Lower Planes. For a time, Sagaxus was happy with his life and the accolades showered upon him by his countrymen. As he grew into a young adult, though, his satisfaction began to wane, and a wanderlust began mixing itself in with his more usual bloodlust. His first kill came at 15. He was having an argument about his father about becoming an adventurer. His father by this point had grown accustomed to the positive acclaim of having a tiefling son in his household and was using it to leverage better contracts for his business, and didn't want Sagaxus to leave. To Sagaxus, this life that his father wanted for him was abhorrent, awful. As both Sagax and his father got more and more angry at each other, the tiefling's pit-born rage erupted in him, and he manifested his tiefling claws for the first time. His vision clouded by rage, Sagax murdered his father with his own two claws and left his body eviscerated on the shop floor for his mother to find. Sagaxus knew he could probably get away with minimal punishment for killing his father. The laws regarding this sort of thing were permissive to say the least in Cheliax, especially when Tieflings were involved. Still, Sagaxus knew there was nothing left for him in Cheliax's gilded cage, and immediately set off, his father's blood still dripping from his nails. Wandering the mountains that had always formed the horizon of his life, Sagax stumbled on a pack of near-feral goblins that served the Master, Dagor Morthis. He revealed himself to them as they were clearing their campsite, and after some tense negotiations, they brought him to Morthis himself. Sagaxus immediately recognized a wealthy patron when he saw it, and saw in service to Dagor Morthis the opportunity to get blood on his claws. He needed no more reason to pledge his services.
Came up with a barbarian. I'd be focusing on Natural Weapons, so I wouldn't be taking any special weapons away from Bru or Jager if we were in the same party. Haven't written up a backstory yet, but I think his title would be Interrogator, since he's focusing on being intimidating. Crunch: Sagaxus Male Tiefling (Demonspawn variant) Elemental Kin Barbarian 3 CE Medium Outsider (native) Init +1; Senses darkvision 60ft.; Perception +6 -------------------- Defense -------------------- AC 18 (16 raging), touch 12, flat-footed 16 (+2 Dex, +4 armor, +2 natural) hp 24 (30 raging) Fort +7, Ref +4, Will +2(4 raging) Resist Fire 5, Electricity 5, Cold 5 -------------------- Offense -------------------- Speed 30 ft. Melee mwk. heavy flail +7 (1d10+6/x3) when raging mwk. heavy flail +9 (1d10+7/x3) Full attack while raging +8 2 1d4+5 Slashing (claws) +8 1d8+5 Piercing (horns) Special Attacks rage (11 rounds/day) -------------------- Statistics -------------------- STR: 17 DEX: 12 CON: 16 INT: 9 WIS: 10 CHA: 12 BAB +3; CMB +6; CMD 17 Feats Armor of the Pit Traits Dirty Fighter, Only In It for the Money Skills Perception (3+3)=6 Survival (2+3)=5 Climb (1+3+3)=7 6 in armor Intimidate (3+3+1)=7 Languages Common SQ Fast Movement, Maw or Claw, Elemental Fury, Lesser Fiend Totem Equipment 64 gold Masterwork Heavy Flail 315gp +1 Agile Breastplate 1400gp +1 Cloak of Resistance 1000gp 4 Cure Light Wounds potions 200gp Sling Backpack Bedroll Blanket 2 spare torches 2 bars of soap Handaxe for chopping wood Small tent 10gp Compass 10gp Hemp rope 1gp |