Theodore Black

Sadlark's page

217 posts. Alias of Doug Hahn.


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Chronicle for Doug:

Placeholder_2020
232159
2020
Level 1
Grand Lodge


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Where’s the old head of the Academe? Did he get away?

Sadlark begins working on their tale, weaving in as much of King Odric and Morkeleb and the rest of the Upturned Cup to give it a sense if continuity. Their adventures might not have been quite as epic, but they’re another chapter in Korvosa’s histories.

Sadlark's Fellowship of the Upturned Cup Lore (T): 1d20 + 19 ⇒ (8) + 19 = 27
The way you seamlessly wove in old PCs was my favorite part of the module — thank you!


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark tries to understand what's happening — is the ghost going to possess another body?

I actually have Ghost Lore, +19


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark continues the dirge, wondering how long this epic will take to compose.

He moves toward Esme and tries to Aid her in her escape, skipping his arm across to lever her off with skill not strength.

Sadlark's Acrobatics (T): 1d20 + 17 ⇒ (11) + 17 = 28


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

1d20 ⇒ 12

Sadlark continues his dirge. He tries an opening:

+1 Striking Shortbow: 12 + 22 = 34
P: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Precision: 3d6 ⇒ (2, 2, 3) = 7


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark moves into position and maintains his dirge. She doeznl;t look mindless right? If she does Sad will Inspire. Can RK or Seek if needed…

Blind roll, apply modifiers if needed:
1d20 ⇒ 8


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Pathetic. Shorshen would be ashamed. Sadlark shakes his head, more than a little part of him entranced by the gothic beauty and horror of vampires and runelords.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadladk moves closer, making Alriel afraid. [ooc]continues to dirge.[/ooic]

Das: 1d20 ⇒ 8

Seeing no opening he guidances Esme.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

1d20 ⇒ 13

Sadlark dirges again, then finds another opening on Alriel:

+1 Striking Shortbow, DaS: 13 + 22 = 35
P: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Precision: 3d6 ⇒ (3, 6, 4) = 13

He casts Guidance on Napakan.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

1d20 ⇒ 17

Sadlark continues to Dirge, then finds an opening and fires a shot at Alriel:

+1 Striking Shortbow: 17 + 22 = 39
P: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Precision: 3d6 ⇒ (5, 2, 1) = 8

Then raises his Shield.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

DaS: 1d20 ⇒ 6

Sadlark continues hi Dirge.

Not seeing an opening on the vampiress he seeks for Toff. I don;t see him in the tracker however it is not clear to me whether he teleported out or is up to bad things

Blind Roll:
]
Perception (M): 1d20 + 20 ⇒ (18) + 20 = 38

If he sees him he Points out otherwise SHield.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

It's… Ileosa!

Witht he wall of force in place, Sadlark continues his Dirge. He searches for Toff the wizard.

Blind Roll:
Perception (M): 1d20 + 20 ⇒ (11) + 20 = 31 +1 circ. vs traps

If Sadlark sees him Point Out. If not, Guidance on Crowley.


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Fort (E), Lead: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36 +2 circ vs Lead

Sadlark weathers the hurt, and moves into the room with a wry smile. Is that Ileosa being reconstituted!? Someone else notable?

Society on red-haired woman:

Sadlark's Society (M): 1d20 + 25 ⇒ (15) + 25 = 40

If it isn't Toff Ornelos, former head of Academy. Finally found, after missing all these years since Morkeleb the Mighty returned to the Academy. You were always reclusive; soon, all Korvosa will know you're a vile traitor too!

He turns to the vampiress and shakes his head. Aliriel, you've sacrificed the gift of eternal beauty at the feet of a withered old academic. Sorshen would cast you aside like trash.

His muse sings to him of schoolboys crushed under the heel of cruel academy masters:

But to go to school in a summer morn, -
O, it drives all joy away!
Under a cruel eye outworn,
The students spend the day
In sighing and dismay.

He makes sure to target the old man with the dirge of doom as an enemy, giving an emotive taste of dismal days spent locked away in a dismal classroom while the sun shines outside.

Stride, Recall Knowledge, Dirge of Doom


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark's Fellowship of the Upturned Cup Lore (T): 1d20 + 19 ⇒ (7) + 19 = 26

Hero point if that fails:
Sadlark's Fellowship of the Upturned Cup Lore (T): 1d20 + 19 ⇒ (12) + 19 = 31

Sadlark narrows his eyes at Aliriel. Can I Sense Motive to see if we can capitalize on her hesitation or get a little insight here?

Blind SM:
Perception (M), Lead: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Onward.


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark rattles the bag of 7 greater healing potions.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Das: 1d20 ⇒ 2

Sadlark Inspires.

He then shoots at the other field.

1d20 ⇒ 8 BLARBG


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark performs [ooc[More INspire[/ooc], then devises a strategem.

DaS: 1d20 ⇒ 3

Seeing no opening he uses his last actin to listens if the arguing is still happening.

blind perceptio:
Perception (M): 1d20 + 20 ⇒ (14) + 20 = 34 +1 circ. vs traps


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark is surprised he hit!

P: 2d6 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Das: 1d20 ⇒ 5

Sadlark can't find an opening. He continues to inspire and fires an arrow at Green:

Das: 1d20 + 20 ⇒ (8) + 20 = 28


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark posted but was going to follow up with his turn based on anything he found out

Sadlark tries to convey what he hears, weaving verse about hidden disagreements behind closed doors into his performance. Doublespeak; DC 34

There's an argument on the other side of the northern doors. It's too faint to make out the words over battle, but it's a female voice and a booming male voice.

He then Performs, continuing to Inspire, devises a stratagem against the Black, and fires!.

Das: 1d20 ⇒ 16
+1 Striking Shortbow: 16 + 22 + 1 = 39
P: 2d6 + 2 + 1 ⇒ (4, 2) + 2 + 1 = 9
Precision: 3d6 ⇒ (6, 1, 5) = 12


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

GM:
Perception (M): 1d20 + 20 ⇒ (20) + 20 = 40 +1 circ. vs traps


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark maintains Inspire.

DaS: 1d20 ⇒ 14

He shoots Black:

+1 Striking Shortbow, DaS, Cover, IC: 14 + 22 - 1 + 1 = 36]
P: 2d6 + 2 + 1 ⇒ (5, 4) + 2 + 1 = 12
Precision: 3d6 ⇒ (6, 2, 2) = 10


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Glad you;re back.

Sadlark moves forward, and tries to ID the fiend.

[spoiler=Blind roll]Sadlark's Fiend Lore (T): 1d20 + 21 ⇒ (19) + 21 = 40[/dice]

He switches his performance to Inspire Courage.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Where's Crowley? Looks liek he returns next round.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlak continues his Dirge!

Having failed to pierce her with an arrow, he attempts to fling a piece of stone at her with the power of his mind:

Telekinetic Projectile vs Frightened 1: 1d20 + 20 ⇒ (14) + 20 = 34
B: 6d6 + 4 ⇒ (5, 5, 5, 4, 2, 2) + 4 = 27


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Fort (E): 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 NOPE
Fort (E), spend Hero Point: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35

Poison: 6d8 ⇒ (2, 6, 3, 5, 3, 5) = 24 halved to 12.

DaS Free action vs lkead: 1d20 ⇒ 17

Sadlark thinks he has a good shot… he moves out of the cloud. Once clear he continues his Dirge of Doom, then snaps off a shot at the vampire:

+1 Striking Shortbow vs Frightened AC: 17 + 22 = 39
P: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Precision: 3d6 ⇒ (5, 3, 5) = 13


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Clloudkill save is Start turn right?

Sadlark produces his healing potion and holds his breath. he and dives back into the Cloudkill. He administers the potion to Esme, hoping to bolster her enough to keep her up.

Greater Healing: 6d8 + 20 ⇒ (2, 7, 5, 4, 3, 7) + 20 = 48

With all 3 actions used here, that means no more Hideous Laughter.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Fort (E), Lead: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27 Not a CF so I will take it.

Sadlark chokes and moves back. He sustains Hideous Laughted and then raises his Shield spell.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark makes sure to Sustain his spell agains the vampiress.

DaS as free action: 1d20 ⇒ 11

Seeing an opening, he fires off a shot!

+1 Striking Shortbow, DaS vs Frightened AC: 11 + 22 = 33
P: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Precision: 3d6 ⇒ (3, 6, 6) = 15

He then moves around to provide Esme a flank. "We are not not afraid of you."


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

DaS: 1d20 ⇒ 13

Sadlark notes an opening in the enfeebled vampire, and takes the shot:

+1 Striking Shortbow vs Frightened AC, cover: 13 + 22 - 1 = 34
P: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Precision: 3d6 ⇒ (4, 1, 6) = 11

Then he casts Hideous Laughter on her, telling a bawdy joke about Sorshen and hoping for better luck than Tyully had. DC 30 will (emotion, enchantment, mental)


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Crow—

Lingering Composition Perform Check (DC 30), Greater Persona Mask: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41 Lingers 4 rounds

Sadlark performs a dirge of doom that frightens even the Strigoi.

DaS: 1d20 ⇒ 6

He takes a moment to sense motive against the vampiress — can she really make more of them disappear?

Blind SM vs Lead:
Perception (M): 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25

Then he raises a Shield spell.


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark steps closer. He hasn't been able to recognize all the cityscapes but he can't help but wonder if it's ancient Thassilon.

"You seem uneasy, mistress. We've willingly given ourselves to beautiful Sorshen, and have been fully consumed. This is not a lie; we were consumed by the statues willingly and pulled down here.

He will try to examine her back. Would like to keep her talking to learn and make her a Lead. Required 1 minute.

Who are you?


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark will try to sense motive whether she sees through his Veil.

For now, he keeps committal vague."Indeed."


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark, under veil, opens the next double doors when everyone is gathered.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

While Esme works Sadlark will investigate the room in full. Please bot any checks needed using macros on my profile

He'll then gather everyone and use Veil to disguise everyone as strigoi. Of course, he makes himself looks like a progenitor.

Blind roll:
Sadlark's Deception (M): 1d20 + 24 ⇒ (19) + 24 = 43


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark quickly moves away and then throws more debris at the creature with this mind, too hurried to call upon his muse.

Telekinetic Projectile vs Black: 1d20 + 20 ⇒ (2) + 20 = 22
B: 6d6 + 4 ⇒ (1, 1, 1, 5, 3, 3) + 4 = 18


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Vampire dead, Sadlark switches to an inspiring verse.

Inspire Courage.

He puts two fingers to his temple and uses the power of his occult mind to fling a piece of rubble at the horror from beyond the stars:

Telekinetic Projectile, IC: 1d20 + 20 ⇒ (7) + 20 = 27
B: 6d6 + 4 + 1 ⇒ (4, 5, 5, 1, 2, 2) + 4 + 1 = 24

Maybe it has ooze AC…


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark tries desperately to recall knowledge about bloody oozes.

Blind Roll:
Sadlark's Occultism (M): 1d20 + 25 ⇒ (9) + 25 = 34

He then devises a stratagem:

1d20 ⇒ 2

Grumbling to himself he continues his dirge of doom.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Ref (E): 1d20 + 21 ⇒ (7) + 21 = 28 I will take it.

Sadlark gasps in pain as his body withers. He glances to Esme, to see if she has a heal spell ready for fallen friends.

If Esme is healing Dhougal:
Sadlark performs a dirge of doom, and then studies his target

DaS: 1d20 ⇒ 2

Failing to see an opening he casts Shield.

If Esme is NOT healing:
Sadlark moves alongside Black dhougal, produces a lesser healing potions, and administers it.

Healing: 2d8 + 5 ⇒ (1, 1) + 5 = 7

It's not much, but hopefully Dhougal can run away or heal himself more now that he's conscious.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Oh but we're here to cross you.

Kicking the door.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace
Quote:
Wide steps descend from the eastern half of the room into the larger western half, where a massive pillar of greenish-gray stone supports the ceiling above. What appears to be an empty door frame leading to nothing has been carved into the base of the pillar’s eastern face.

Sadlark inspects the door and looks inside if he finds no traps.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark tries to recall knowledge about what he sees. Head vamp still lead, if it matters He looks to the religious-minded in the group as well.

Blind Rolls:
+19 Crafting, +25 Occultism

RK: 1d20 ⇒ 11
more RK if neede: 2d20 ⇒ (12, 20) = 32


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Ref (E), Lead: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34 35 damage

Sadlark grits his teeth as he weathers the storm of negativity and ice.

The Bardvistigator then performs a Dirge of Doom, keeping his enemies debuffed. He takes aim at the rune strigoi, hoping to hurt him:

DaS, Free Action v Lead: 1d20 ⇒ 13

+1 Striking Shortbow, DaS vs Frightened 1 AC: 13 + 22 = 35
P: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Precision: 3d6 ⇒ (1, 3, 5) = 9

He then asks his muse to Guide him should he need to make another save.

DaS (free), Dirge of Doom, Strike, Guidance


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark takes aim at his target…

DaS: 1d20 ⇒ 2 Free action

Failing to find a discernable opening he punks an arrow at the vampire.

Plunk!: 1d20 + 22 ⇒ (3) + 22 = 25

Then he flings newly-exposed rubble at the beleaguered living rune:

Telekinetic Projectile vs Frightened: 1d20 + 20 - 5 ⇒ (16) + 20 - 5 = 31
B/: 6d6 + 4 ⇒ (6, 5, 2, 1, 5, 3) + 4 = 26

Dirge lingering round 2 or 3 of 3 (feels like we're on round 3, not 2).


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Aww thanks!

Sadlark Points out the wall, pantomiming frantically so his friends can see through the blade barrier. This is big trouble.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark begs his muse for inspiration and Guidance. He closes his eyes and sings. "Let me listen to me and not to them."

He tries to hear just how and why the acoustics are different.

Sadlark's Performance (M), Guidance: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34

Or Seek at +20 with a +2 circumstance if it applies as his Lead. I thought a performance check might be appropriate based on the GM's description of changing acoustics.

Guidance + Seek = 2 actions. Sadlark will Point out anything he finds (if applicable), or seek/perform again if he finds nothing. Barring anything to Point Out with his final action, he will Guidance Crowley.

Second seek/perform if needed:

Sadlark's Performance (M), Guidance: 1d20 + 22 ⇒ (19) + 22 = 41


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

blind roll:
religion, lead: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark will use Suspect of Opportunity on the Strigoi to make it his second lead. +2 on the RK check for +15 total


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark recoils in horror as the vampire appears.

Fort (E): 1d20 + 18 ⇒ (11) + 18 = 29

Sadlark performs a Dirge of Doom! Once again the frightening tune echoes throughout the chamber. using second and last focus

Lingering Composition Perform Check (DC 30), Greater Persona Mask: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38 Lingers 3 rounds

The rune is a problem. Sadlark sees a opening and pins iot with an arrow.

+1 Striking Shortbow: 1d20 + 22 ⇒ (14) + 22 = 36
P: 2d6 + 2 ⇒ (6, 6) + 2 = 14
Precision: 3d6 ⇒ (4, 1, 1) = 6

Strike it near the arrow, Napakan!

The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to Devising a Stratagem, designate one ally. The creature you hit is flat-footed to that ally on the next attack the designated ally makes against that creature before the start of your next turn.

He then tries to recall knowledge about the Strigoi When Recall Knowledge with untrained skills, use Proficiency bonus equal to his own level instead of +0. So +12 religion (or +12 Strigoi lore if feeling generous :p)