Allustan

Ioran Lemyrov's page

5 posts. Alias of Kalizkan.


Full Name

Ioran Lemyrov

Race

Human

Classes/Levels

Sorcerer(Daemon)

Gender

Male

Size

Medium

Age

25

Alignment

Neutral Good

Languages

Common, Abyssal, Elven

Occupation

Healer

Strength 10
Dexterity 13
Constitution 14
Intelligence 14
Wisdom 10
Charisma 17

About Ioran Lemyrov

Statblock Summary from Myth-Weavers:
Ioran Lemyrov
Male NG Human Sorcerer (Daemon) 1, Level 1, Init +1, HP 7/7, Speed 30 ft.
AC 10, Touch 10, Flat-footed 10, CMD 10, Fort +2, Ref +1, Will +2, CMB +0, Base Attack Bonus 0
Quarterstaff +0 (1d6, 20 x2)
Dagger +0 (1d4, 19-20 x2)
Robes
Abilities Str 10, Dex 13, Con 14, Int 14, Wis 10, Cha 17
Condition None

Spells:
Wasting Ray: 6/6

Spells Per Day
1st Level: 4/4

Spells Known
Cantrips (DC 13): Acid Splash, Detect Magic, Detect Poison, Touch of Fatigue (DC 14)
1st Level (DC 14): Ray of Sickening (DC 15), Protection from Evil

Concentration: +4 normally, +8 to cast defensively


Special Abilities:
Bloodline Arcana: Whenever you cast a spell that kills one or more living creatures with an Intelligence score of 3 or higher, the caster level of any spell you cast in the next round increases by +1 for each creature your first spell killed. This ability does not stack with other effects that increase your effective caster level, and you cannot gain a bonus greater than 1. The second spell you cast must be of an equal or lower level than the first one.

Wasting Ray: At 1st level, as a standard action, you can impose either starvation or thirst upon a living creature you can see within 30 feet. This requires the creature to make a Constitution check each round (DC 10 + 1 for each previous check) to avoid taking 1d6 points of nonlethal damage. The creature must continue to make these checks until, as a full-round action, it quenches its thirst or sates its hunger (see starvation and thirst). You can use this ability 6 of times per day, but can only apply it once every 24 hours to any given creature. Creatures that do not need to eat are immune to this effect.


Feats:
Extra 1: Alertness
Extra 1: Magical Aptitude
Human Bonus: Spell Focus: Necromancy
1: Combat Casting

Skills:
Trained
Bluff +7
Heal +4
Know(Arcana) +6
Sense Motive +3
Spellcraft +8
Use Magic Device +9

Untrained
Perception +2

All unlisted skills have no modifiers to them beyond stat modifiers.


Equipment and Monies:
2 Gold, 4 Silver
Quarterstaff
Dagger
Bedroll
Trail Rations (4)
Waterskin
Whetstone
Soap (1 lb.)
Rope, Hemp (50ft)
Flint and Steel
Leeching Kit
Surgeon's Tools

Appearance:
Ioran has an average build, standing at 5’10” and weighing roughly 180 pounds. His brown hair is fairly short, but this is more than made up for by his impressively large beard, which he often wears in a long braid. His most striking features are his surprisingly bright green eyes and his left arm, which is horrifically scarred from his fingers to his elbow.

Ioran’s clothes are generally understated. Usually, he wears a healer’s simple, clean white robe, with several pouches of healing supplies hanging off of his cord belt.


Background:
Not much is known about Ioran’s childhood. His family was Iobarian originally, and lived in a hamlet northeast of Kenabres. When Ioran was five, cultists of Apollyon swept through the hamlet, murdering all of the adults and kidnapping the children for sacrifice in an attempt to bring down a wardstone.

Several of the children had been slain already, and the cultists had just begun their work on Ioran when a patrol of Iodameans, came upon them and wiped them out. Ioran was left with his scarred arm from the cultists’ incomplete ritual, as well as his powers, which only began to manifest later.

The surviving children were placed in an orphanage in Kenabres, where Meskanna, a healer from another small hamlet, found and adopted Ioran. Under his care, Ioran slowly recovered from the worst of his mental scars, eventually becoming Meskanna’s apprentice. Though he showed no particular talent for healing, he still be came competent enough to perform some small house calls when Meskanna was otherwise occupied.

When he was 16, Ioran’s daemonic abilities began to manifest, often at inopportune times. Meskanna, who had previously in his life received some minor magical training, was able to teach Ioran some modicum of control, as well as the importance of hiding his abilities from any witch hunters who passed through town. After this, Ioran began to collect arcane texts in bits and pieces as he could, attempting to learn more about his abilities and find a constructive use for them, despite their destructive nature.

In the years since, Ioran’s caution and avoidance of the destructive nature of his abilities has limited his growth as a sorcerer. With the announcement of the Fifth Crusade, he bade farewell to Meskanna and travelled to Kenabras to offer his services as a healer, hoping to be of some help to the Crusade and keeping an eye out for chances to learn about his powers while the witch hunters are focused on external matters.


Additional Notes:
Expected Mythic Path: Archmage
Personality Realistic, cautious, decisive, well-intentioned, thoughtful
Campaign "Trait": Stolen fury

Additional note: I can refluff the background so that it was demonic cultists who kidnapped Ioran initially, if you'd like. This bloodline appealed more than the Abyssal one for what I want to do, so I just went with the Daemon thing instead.