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I was recently in a situation where I had to make a crossbow attack on an enemy that is in the opposite corner of the room from where I was.

It looked a bit like this:

image

For the sake of simplicity, let's assume my weapon has a range of 25 feet, and that each square is 5 feet wide.

If I count the diagonal squares, the enemy would just be in range increment. But if I calculate it mathematically with Pythagoras' theorem, the enemy would be 35 feet away, and thus not be in range.

I know there is a rule for diagonal movement and area (page 456, with a drawning!) where your first diagonal square costs 5 feet, the second 10 feet, and so on...

How is the range of an attack determined, by RAW?

Just count the squares?
Calculate the diagonal, which would amount to 7 feet for each square?
Use the movement/area rules?


Can Animal companion use hero points on death saves, reroll dices or is limited for PCs only?