| Sabruxo |
I was recently in a situation where I had to make a crossbow attack on an enemy that is in the opposite corner of the room from where I was.
It looked a bit like this:
For the sake of simplicity, let's assume my weapon has a range of 25 feet, and that each square is 5 feet wide.
If I count the diagonal squares, the enemy would just be in range increment. But if I calculate it mathematically with Pythagoras' theorem, the enemy would be 35 feet away, and thus not be in range.
I know there is a rule for diagonal movement and area (page 456, with a drawning!) where your first diagonal square costs 5 feet, the second 10 feet, and so on...
How is the range of an attack determined, by RAW?
Just count the squares?
Calculate the diagonal, which would amount to 7 feet for each square?
Use the movement/area rules?