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Bump for importance. I know we are a LONG ways off from this part of the game but I cant stress enough how important character creation options are. Hair styles, tats, face paint, body shape etc - I would look at something like APB as a good starting point and make it much better. Span all types of hair and tats across history and fantasy themes. This isn't an option that should be left bland at the start with the intent of coming back and working on it later. This is a play the game and get your friends to check it out cause the character creation is so detailed - important you get attached to your character option. This is your store front folks, this is the first thing new players see and if done right the first thing they tell people when asked about the game. ![]()
@Greedalox and @Nihimon IMO all its going to take is a game to come out with some guts like Day Z did with a real challenge to kick wow in the balls. I think a lot of those folks are not walking from that game cause time spent and nothing new coming out. Who wants to start over with some clone. But another big group want that type of experience I suppose as well. Escalation Cycles sound amazing. Digging PFO the more I read. ![]()
Thanks for the great responses guys - really appreciate it. Will dig through these links tonight! Yea I get the sandbox/themepark differences but for me I dont see random giant overland mobs outside the realm of a sandbox. Not really concerned with a ton of scripted progression encounters but it would be nice to see some big baddies move in and out of the area from patch to patch. Like I posted before - world event when a Tarrasque awakens and starts crushing folks etc... I think you can still keep it sandbox and have events like this. Thanks again for the help, responses and opinons. ![]()
Yeah I puked out a lot of topics in that one post :) Sorry about that. So Pathfinder/Roleplaying games are pretty much PVE in nature as is - is this MMO going the Shadowbane/Darkfall route to focus on PVP? I spend almost as much time PVP as I do PVE if the system is good. By raids I mean a large force of players taking out a Tarrasque that recently woke up - or an Ancient Red Dragon that is causing problems or any number of demi-gods etc that could need a force of people to bring down. I hope this aspect gets a second look as this will really remove a large number of players. But again this should take nothing away from the rest of the player base if you remove entitlement issues some players have with gear etc. Fantastic on the Class system! Going to need some more info on 4 ![]()
Sup guys - I have only made a few posts and I will confess that I have not used the search button as much as I probably should have but I wanted to toss out what I am looking for in a new MMO to see what you all think and what the general theme of this community is. Also I will admit I am not a fan of the layout of this site as far as a forum goes so there is that as well :). I did back this project on kick starter so I have some skin in this game and this is by no means a troll of any sort. First a little background.
Raids: Really hoping they bring back the large group format encounters. Current games seem to alienate large guilds by forcing them into making hard decisions on raid groups as the size is limited to a small number of people so there is no room for those nice to have classes etc. I am not looking to remove any content from solo or single group play but IMO if a game wants to last and stick around this is a serious point that needs to be addressed. I do understand that most if not all people sit at a table with 4-8 players when they are playing Pathfinder in RL but some concession should be made for this I would think. Characters: I was messing around with a new game coming out from an IP that is very similar to Pathfinder and was seriously disappointed in how they are handling the classes. PLEASE FOR THE LOVE OF GOD give us the ability to roll how we want and be viable. If say.. I want to make a ranger and focus on two handed sword - there is no reason what so ever I should not be able to do that. I don't think forcing players right into arch-types / prestige class or whatever (great sword fighter) is a good way to garner character investment. I understand that game balance could be a bit easier if it is done that way but that would be a mistake IMO. Instances: No - no place for this in a modern MMO - IMO if you want to play something like that go play Neverwinter or another multi player hosted game. This is an MMO - you want people to interact, compete, make new friends, meet new people to despise etc etc. Sanctioning off content so people can stay in their own little bubble will not help this game stick around. There is a large portion of players that like to compete with one another over content and this ruins that aspect of the game sandbox or not. There is a place for instances I suppose but please don't make that the norm and do NOT do that with guild/player houses. Finally I wanted to cover my thoughts on risk vs reward. Let me start by saying that I was a big fan of leaving a corpse behind when you get smoked in EQ and I was a big fan of some classes helping you recover that like Necros could do with summon corpse, which in turn forced some to reach out and be a good member of the community and maybe step outside of their group of friends and meet new people. Also promoting class need. I really think that when you die the penalty should be severe. Just taking a armor hit on durability and costing some cash is not enough. Real penalty causes fear which causes excitement and MMO's today do not have that. At some point - and I would guess it was WoW (sorry if you are a fan this isn't a bash)developers got it into their heads that what is easy for the players and what the players THINK they want is the right choice. Things that are easy are never appreciated nor held onto for very long and I think there has been a constant stream of MMOs after to prove this. Another good example would be DayZ. I know this is an FPS and vastly different from an MMO but the fact that a dev made MOD got over a million people to download a game that flat out scared the s$#@ out of people which in turn is keeping those same players and morphing into its own game is a tribute to what is fun(rewarding) when you play and what is fun on paper(board room). Ok that is all I have right now. Sorry for the big wall of text and I look forward to being more active here. Erik |