Wing Clipper

SMIB's page

43 posts. No reviews. No lists. No wishlists.




Please help me build the subject NPC for a first time group that I'll be first time GM'ing. Purpose is to come through in the "oh crap" moments to save the day, until the group catches on, and can handle themselves, thinking lvl 6 or so, then taking even more of a backseat but always there as a security blanket.

I've rolled up my stats(4d6 because I like it) and got the numbers plugged in. Need help with spells, feats, traits, what should be my starting level, and applicable gear?

STR 14
DEX 20
CON 18
INT 22
WIS 16
CHA 16

Any and all help is welcomed, thank you.


Strayed from my path once the ACG came out. So I need some help selecting this 5th lvl feat.

Right now I'm dealing ranged: +9 1D4+7, Compliments rest of group well, not so much where I become an interest of the enemy.

Melee: +6 1d10+9. When used really hits home.

Feats
Lvl 1 Power attack
Lvl 2 precise shot
Lvl 3 deadly aim.
Lvl 5 .....I'm thinking point blank. As it's a prerequisite to many other archery feats.

Other ideas are: big game hunter, wep focus,

Also, I think I may have the money soon to get that super Gucci longbow. (Undecided if it'll be +1 bane or +2 holy or if legal a + 2 holy bane) just waiting for my cleric friend to craft me one. 50% discount is better than a blue light special at Walmart.

Also, I'll have my animal companion joining me at lvl 5 abilities.

Thinking of trying something different and giving it the dodge line of feats. He jumps in and out of combat tripping foes, staying out of range. Really need a lot of help with this part more than anything. Thanks for all input!


I'm gen-ing up a possible new character.....not sure if i have a game for him. (kind of hoping i get a chance at being the GM) What i'm looking at having is a half-orc skald. Wondering what kind of builds have been used for this new class or what people use out there for the related bard class.

I'm starting up at LVL 4, rolled 4d6 for ability scores. I want a badass group of adventures, fighting scaled up monsters all the way!

STR 15
DEX 18
CON 18
INT 16 (race score factored here)
WIS 12
CHA 24 (lvl 4 bump here)

Sure I may be a lil off the walls, but I live in a world of fantasy. Why not?!?

Give me some good news!


Can you please provide some input on best methods and practices to build the wolf companion for a Ranger?


As some might know, I'm running a switch hitting Ranger. Another in our party is running a Archer Rogue.

In our "biggest" fight, so far. I bested his archery efforts easily. He tried hard and moved often to get his flanking/SA bonus. Little to no success, and some very questionable bonuses. We didn't call him on it cause it does favor the group. I just stood around picking off the opposition, enjoying my FE bonuses to hit/damage. Question below:

How would you go about convincing him, drop the bow and grab a sword weapon?

Rest of party is a barbarian and cleric. I think we could definitely benefit more from another mele participant then a lacking archer relying on perfect movement, flanking, & his SA. I'm not trying to ruin his fun, I'm just trying to make a better party able to deal w/more. Thanks for inputs.


How's it going world. I'd like some build advice on weapons for my Switchhitting Halfling Ranger, Serafin.

Right now he's walking around w/a small MW Composite Short bow +3 strength bonus

His first time using, it battle, he proved pretty reliable w/his +8 to Hit, damage was good even though using a1d4.

His mele,mute to be used, is a small greatsword. Dishing out 1d10,. "Slim reaper" is bone stock, as I was starting my focus on my bow first for it's my primary. Please leave your 2 pennies. We're at level 1, so don't go wild with advice that isn't useful for 10lvls.

Thank you


So with the help of everyone i was able to hash out my Ranger, "Serafin". Everything is in place to make him out to what i hope ends up being a very productive ranger.

so now i need help understanding and building his Wolf AC. As some who read my previous post, this is a vanilla ranger. no archetypes/multiclass. i can use feats/equipment, etc.. from any book

i will not be riding my wolf as a mount. my goal is for him to be a flanking partner for the group, and help w/tracking/survival scenarios. assist with his own attacks, but not a primary front line fighter, not until i switch hit from range and jump into melle.

i've added my current prospective build to give insight. thanks for the help! first game is scheduled for monday, so please send as much info as you can! the only thing i know, is i need, boon companion in here somewhere so my AC can function at the same lvl as myself.

HELP!

Alternate racial trait: fleet foot>>sure footed
Other (story/social) trait:
1:
2:
lvl 1 feat: power attack
favored enemy: humans
lvl 2: archery combat style feats: precise shot
Lvl 3: quick draw > switch from bow to sword, as a free action
lvl 4: nothing.
lvl 5: deadly aim> –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls
favored enemy:
lvl 6: many shot > shoot 2 arrows simultaneously. at this time shooting 4 arrows as one full attack
lvl 7: big game hunter
lvl 8: nothing.
lvl 9: improved critical> great sword
lvl 10:


Playing Rise of the Runelords w/a group of 4. This is a stand in game from our normal game while some members are deployed. Members have decided on a all small party
Dwarf Cleric, Dwarf Barbarian, Dwarf Rogue.

So please help me build as BAMF halfling ranger as possible. Our GM is taking his first stab at being the GM, and is keeping things very simple. No archetypes, all CRB base classes, no multi classing. I've seen some posts talk of a mounted ranger halfling, can someone provide a build breakdown? Or other ways to build this character, HalfLingRanger is non negotiable, I just want the best build options. Thanks folk!


Take it easy on me. i just started playing 6mos ago while i was on deployment. but i'm addicted!!
playing a friends version of Pathfinder. His own world he created, history, gods, everything. He uses 3.5, and i've just multiclassed my lvl 6 fighter

str 18
dex 14
int 12
con 10
cha 12
wis 10

AC 27
BAB 12/7

class bonuses/feats: mobility, dodge, spring atk, improved initiative, wep focus, pwr atk, shield focus, shield spec, gang up, combat expertise, wep spec+1, bravery+2, armor prof+1.

I'll be now taking classes in Ninja. obviously for the SNK ATK DMG that i'll be gaining.

why multiclass?

group had 2 heavy hitting fighers, 1 mobile fighter, an archer, and a cleric, and a paladin.

i was stuck, not as good as other fighters, but wasn't dragging em down either. wanted to switch it up a little, and bring more to the fight.

the gameplan for my fighter is to leap in/out of battle using spring atk, taking no AoO, flanking on all occasions w/gang up feat.
enabling a 1d8 + xd6 + 8bonus dmg, on both my atks.

what i need help with is figuring out what Ninja tricks would be most beneficial?
my next level, i'll get the ability bonus, where should i put this? cha or dex?
what skills should i start focusing on?