Rakshasa

S’kkk’aaa’rrrk the Shadow's page

70 posts. Alias of pauljathome.


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It was quite fun as a one off. I'm not sure how well it would fare over a longer time.

If you ever do it again, I think that I'd let the players make their own characters (stats and class and specials like the rogue getting his acid splash pre-determined, so basically the player just picks feats and skill pts). The rogue, at least, was severely sub optimal in several respects.


I just wanted to check. I'm assuming that we are finished (and won!!!!)

Yay us.

If so, thanks everybody (especially the GM, of course) for a great game.

If not, uh, thanks so far :-)


C’a’rrrar’kkk the Singer wrote:

And now the sun is beginning to rise,

It's like looking down on Paradise,
There's a ball of fire that's burning, giving life,
And we are flying home,
I feel the freedom in my soul,
Flying home at last;
Flying home,
I've got the freedom in my soul,
And it's four in the morning,
My world is calling,
Speeding through the universe tonight...

By the way (in case anyone thought I had talent) all the songs I quoted were by Chris de Burg

They're still cool and add a lot. I like them even if you have no talent :-) :-)


"I can't help but feel that the giant might have been victim as much as villain. I'm a little bit sorry that we couldn't find a way to save him.

We deserve a reward after all that. Four of us, two eyes. I call dibs on the left half of the left eye! And we should bring back lots of food to the Unkindness"

Hey, we ARE Carrion Eaters, after all :-)


"Woo hoo!!!!!! It worked !!!! I mean, I always knew it would work."

"Well, hopefully he is either dead or we've knocked the sense back into him. I guess we should check"


I hope this works, I hope this works, I hope this works

S'kkk'aaa'rrrk will, very slowly and very carefully, sneak over so she is positioned under the giant. She will then "go all tree shaped under his butt." I can't improve on that wording :-)

What could possibly go wrong? :-)

I'm sure that you'll have to roll something or other but I haven't a clue what :-)


S'kkk'aaa'rrrk hides herself somewhere near to the well, where the Giant will hopefully come to look at the illusion.

stealth: 1d20 + 19 ⇒ (8) + 19 = 27


I have the best chance of sneaking close enough to him witgout being noticed. I'm willing to try"


Damn, I HATE it when a post gets lost. Trying again

"I think that I have an idea that may actually work. We lure the giant very close to the well. Then, one of us (and since its my idea I guess I'll volunteer) comes flying at him hard from behind, turning into a tree at the last moment.

The tree hits the giant, the giant falls into the well, I turn back into a raven and fly away.

What could possibly go wrong?"

Mechanically, would that work? Strictly speaking one can't turn into a tree in the middle of movement and flying creatures don't have momentum but it seems like it definitely SHOULD have a quite good chance of knocking the giant into the well. And a reasonable (albeit probably only way from certain) chance of the raven turning back into a raven before hitting the botto,


GM_Almonihah wrote:
Note that the acorn is not a tree feather token--you swallow it and it turns you into a tree as tree shape

You're quite right :-). Ok, so what is the chance of a tree surviving the fall from the top of the well to the bottom of the well?

For some bizarre reason, they didn't answer that question in the spell description :-) :-) :-).


"Does anybody have any ideas how to get the tree to expand while not dying ourselves?"

Hmm, I just looked at Feather Token and it does NOT say that you have to be touching the item. Is it possible to slip the token into the giants pocket and then call the command word out from a little distance (the further the better, obviously :-)) ?


"Never mind luring him, if we got him over the well, I sneak in and go into his clothing. Turn into a tree. We both fall to our deaths in the well.

Hmm. I think that plan needs work :-)"


I think that I have the blinding cloth


"Lets see if we can lure him into the well. I can probably damage him enough to annoy me and chase me for a little bit if we can can come up with some kind of trap. Maybe we could build a really big tripping line (big enough to trip him) so if he trips he goes into the well?

Can anybody cast an illusion or anything?"


perception: 1d20 + 5 ⇒ (19) + 5 = 24

Yay me!!

"There is still something seriously wrong with the giant. He is moving wrong and his eyes are glazed. I wonder if he is a zombie? Or maybe possessed? Something like that?"


Sure. What could POSSIBLY go wrong?

From a high distance up in the trees, hopefully with cover as well. Probably at least a couple of hundred feet up

"Hello there oh great and huge and powerful one. My name is S'kkk'aaa'rrrk. Who are you? If you promise to not eat us or throw rocks at us we'd like to come down and talk to you."

diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19

Not a bad roll, at least


Can we do something like grab a rock and dive bomb him from 100 feet up? I'm not trying to do any damage at all, just do enough to get his attention?

In real life crows do something like this to open mussels :-)


Yup. I think we have a plan. Fly out and try and talk to the giant. From a hopefully safe distance


"Excellent job closing the door. Well done. We should see if perhaps we can reason with the giant now. While being vert, very careful


"Excellent R'rrr ar'kkk. You truly are a Corvid of Destiny.

Now that the door is open, lets at least see what is behind the door before advancing"

S'kkk'aaa'rrrk will try to stealth to a position where she can see beyond the door without herself being seen, if that is possible.

stealth: 1d20 + 19 ⇒ (18) + 19 = 37


"Squuaaarrrrrkkkk. Danger here. Cold and danger."

With that, she backs off from trying to get into the door.

"I REALLY don't like it here!"

With that she proceeds to preen herself for a few seconds to restore her confidence


"That door looks WAY too big for us to move. But we're small, agile ravens. Maybe we can squeeze through?"

With that, S'kkk'aaa'rrrk will fly up to the corner and see if she can squeeze through. If required:

escape artist: 1d20 + 3 ⇒ (19) + 3 = 22


"The forest is already hurting enough. Lets leave the poor bees alone, shall we?

I don't like this plan but I can't think of anything better. So, moss and mud in our ears. dancing lights down the well to see what we can see, and then head down with the bardic song if that seems reasonable. Is that our plan?"


I must admit that I hadn't given it much thought since I mostly expected somebody to tell me it wouldn't work :-(. But something like leaves chewed up, put in the ear would maybe work. Or mud


"It looks like we'll have to descend into the well. Does anybody know if stopping up our ears will protect us from the whispers?"


"Oh no, something has possessed R'rrr ar'kkk. R'rrr, snap out if it! Remember that you are a mighty Corvid of Destiny, not some mere bird to fall afoul of some sorcery."


"This well is creepy looking. I'm almost hearing voices on the wind!
Can anybody make them out?"

Does the well look big enough that the giant even COULD fit into it? I don't have any decent idea for getting him to do so yet but I'd at least like to know if that is a possibility.

Or, of course, we could consider flying down there. What could possibly go wrong with THAT plan? :-(


I'll do what C'a'rrrar'kkk did. Circle around (being very careful to not be noticed by the giant), getting to somewhere I can stealthily peak over the stone wall and then proceed to the hut.


"Anybody got a plan for dealing with this? I'd say try and draw it into a dangerous area. A bog or a river or something?"

With that, S'kkk'aaa'rrrk starts spiralling out and flying higher, looking for something that a giant might be lured into without being able to get back out again.

Or conceivably something like a tree that is almost ready to come down.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

Woo hoo!!!!!!!


Next time, try harder to resist :-) :-)

"Perhaps I should take the cloth? I might be able to sneak up on somebody and cover their eyes before they know that I'm there.

And DEFINITELY lets avoid the Satyrs. I prefer to NOT be shot at thank you very much :-).

Thank you very much for the help. Hopefully we'll be back to tell you how it all worked out"


"Caw. That is NOT good. I hope one of you can think of something better because all I can think of is to fly onwards and hope to find out some more information about this."


"perhaps we can undo whatever turned him into a beast. Do you know anything of how that happened? And what can you tell us of these twisted ones?

We may be small but we are smart. If we can't outfight it we can outwit it"


"We have flown several days to reach here and are far from where we normally live. Dire tidings had reached us but not the details because it is so far. We are the first of our Unkindness to have come here for many lifetimes"

If allowed, I'd take 10 for a 13. If not allowed :

diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10

Sigh. Bloody pregens :-(. Somebody else want to try?


"No, we most certainly are not. We are trying to find out what is happening and to stop it. If we were spies, would I have introduced myself to you?

Who are these dark ones?"


S'kkk'k'aaa'rrrk would deliberately make a little noise some distance from her before speaking

"caw (softly). Hello there. I think that maybe we can help. We've been looking for the threat to the forest and I think it may be your axeman.

Sorry, I'm being rude. My name is S'kkk'k'aaa'rrrk. I am from the Eldest Tree where a Great Unkindess of my people live"


[ooc]Can we tell what creature the voice belongs to?"[/b]

S'kkk'aaa'rrrk will stealthily try and approach the source of the weeping voice

stealth: 1d20 + 19 ⇒ (2) + 19 = 21


Being the nice raven I am, I provoke R'rrr ar'kkk and then deliberately fail my save :-)


In a fake sotto voce voice (ie, I expect the snake to overhear

"Oh good, food is approaching. Its so nice when it comes to us and we don't have to hunt it down. Nice juicy snake"

bluff: 1d20 + 3 ⇒ (9) + 3 = 12


"we are all friends who have fought a shared enemy. I'd be proud to shelter under any of your wings. Let us take the hollow"


S'kkk'aaa'rrk wakes up still somewhat slow and aching from the poison coursing through her veins but ready to face the day.

"I just want to stretch my wings, I'll be back in a couple of minutes"

With that she flies around a little, doing various exercises to make sure that she is limber, able to hide, etc
Nothing mechanical. Basically stretching exercises or something similar to weapon katas for stealth

"So, is there any of that spider left for breakfast?"


Sleep sounds good :-)


"We should check out that thing in the web. Lets all move down together, shall we? Slowly, stealthily, looking around VERY carefully"

perception: 1d20 + 5 ⇒ (10) + 5 = 15
stealth: 1d20 + 19 ⇒ (16) + 19 = 35


Woo hoo. Better to be lucky than good :-)

"Thank you very much for that. It is good to travel with flock mates, together we can accomplish far more than we could alone"


I'd just assumed the druid would have had it trained :-). Darn badly designed pregens :-) :-) :-)


I swear I posted this before, but ...

"Lets rest up here tonight and then go on in the morning. What we're facing is far too urgent to stay here longer than that"

I'll heal 1 pt of str damage overnight. It is unclear if a successful heal check would allow me to heal a second point overnight. GM gets to decide :-)


"Well done. That was much closer than I like!!. What a disgusting thing it is. Wonder how it tastes?"


"If I am going to do anything against the spider I need somebody else to distract it. Please?"

If somebody else comes into melee I'll fly into a flank. Otherwise, I guess I'll go in and maybe distract the spider a bit.


1? I DREAM of 1 :-). 1 non lethal for me if not sneak attacking or, if sneak attacking, it subtracts from my sneak attack damage :-(.


S'kkk'aaa'rrrk will try to move to somewhere that she can hide from the spider but still hit it with an acid splash.

If that is possible
stealth: 1d20 + 19 ⇒ (8) + 19 = 27

Assuming that is enough she will fire her last acid splash.

touch attack: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25 for damage: 1d3 + 1d6 ⇒ (3) + (1) = 4
crit confirm: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15 for damage: 1d3 ⇒ 1


Feeling slower and slower and realizing that she is about to fall out of the sky, S'kkk'aaa'rrrk makes for a branch that is not webbed and reasonably distant from the spider.

She then awaits her fate :-(

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