Eriniell

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Aplus wrote:
I too plan to use this module to teach a brand new group of players the game. The encounters seem perfect, but does anyone have some ideas for some better hooks? I was originally going to go with Hollow's Last Hope, since the story is very engaging, but I don't think it's a good choice due to time constraints (we will have maybe 4 hours tops).

I feel like this module already had some good hooks with it there was the historian who has sent them to find relics or the temple priest who wanted to see if there are any holy artefacts there, heck you could even have the owner of Kita send your party in search of her.

Kita?:
(the dog in the spiders cocoon)

the module also suggests that if they were members of the city guard they could be sent to ensure its safe and not a danger

my party is already members of a faction so I plan to have them sent on a rescue mission to save the Pathfinder who went in before.
while also attempting to entice them to carry out a faction goal by having a faction representative talk to them individually since all but the sovereign court has goal objectives built in to the module anyway.

beyond that you could have them as a party that is travelling to absalon as it is getting dark and this is a possible location for them to rest for the night before having them hear noises from upstairs and entice them to investigate.

perhaps a friend or a child of a friend of one of your party went in to explore , the city guards say its outside of their jurisdiction and the friend doesn't have the money to hire members of the society to help so it falls to your party doing it as a favour then have this person appear in location 11

maybe before this siege tower was originally abandoned an ancestor of one or all of your party was involved in the attack on Absolem it was involved in and your party is going in to prove that their ancestor or ancestors were innocent of the vile deeds or treachery that is ascribed to them. this of course can end in three ways there's either no proof either way after all this time, unconvincing proof either way or you can add in proof within any part of the adventure that they were or were not innocent. this may take a little extra thought thinking of what the ancestor did or didn't do and how you would prove it either way, and then also writing in an answer to the question within the narrative or leaving it as there was nothing to find what were you thinking its been a hundred years.