Arlindil

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Organized Play Member. 1 post (78 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


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Felix Nin (Taldan Investigator):

Male Human (Taldan) Investigator 1
NG Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +2; +2 trait bonus vs. fear
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Offense
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Speed 30 ft.
Melee shortsword +0 (1d6/19-20/×2)
Ranged shortbow +2 (1d6/×3)
Investigator Spells Prepared (CL 1st; concentration +4):
1st (2/day)—shield, enlarge person (DC 14)
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Statistics
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Str 11, Dex 14, Con 12, Int 17, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Point-Blank Shot, Precise Shot
Traits courageous, watching taldor
Skills Acrobatics +5, Appraise +7, Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Perception +4 (+5 to locate traps), Spellcraft +7, Stealth +5, Use Magic Device +4; Racial Modifiers alchemy
Languages Common, Draconic, Dwarven, Giant
SQ inspiration, trapfinding +1
Other Gear Studded leather armor, Arrows (40), Shortbow, Shortsword, Dungeoneering kit, Rogue's kit, 18 GP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Courageous +2 save vs. fear.
Inspiration (+1d6) (3/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Watching Taldor During surprise round may draw weapons as a free action.

Zugthugula (Half-Orc/Mystic Bloodrager):

Male Half-Orc (Mystic) Bloodrager 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (1d10+3)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +1, Will +1
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Offense
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Speed 30 ft.
Melee battleaxe +3 (1d8+5/×3) and
halberd +3 (1d10+7/×3)
Ranged longbow +1 (1d8/×3)
Special Attacks bloodrage, claws
Bloodrager Spells Known (CL 0; concentration +4):
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Statistics
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Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 14
Feats Endurance, Eschew Materials, Power Attack
Traits reactionary, unbreakable hate
Skills Climb +3, Perception +4, Spellcraft +4, Survival +4
Languages Common, Orc
SQ bloodlines (draconic [red dragon [fire]]), fast movement
Other Gear Scale mail, Arrows (40), Battleaxe, Halberd, Longbow, 3 GP
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw atacks deal 1d6 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance (Shaman's Apprentice) +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.