Sajan Gadadvara

Ryujin Tatsu's page

133 posts. Alias of David James Olsen.


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HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
Jonas Hearth wrote:

In another game I ran I had a bubbly gnomish Diviner named Bandy Spyglass who was basically an over-the-top news reporter.

Ryujin remembers....


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Thank you DMDH. I wish we could have kept the momentum that this started with. I had fun with Ryujin's brief career!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Still here and waiting for the next round.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

"Hey guys, the 'holes' in the walls alternate back and forth every 5 feet up the walls. Maybe bu using the poles to brace on, the direction of the floor may be able to be reversed, raising it back up."


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

"Joboo what can I do to help?"

Looks for holes, pointing out if he finds any, while he figures out what he can do

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I'm still here, but not sure what else I can do at this point. Joboo was attempting to stop the platform from coming down so we can look at the statues more.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Face Turn!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

"Hey Joboo, I noticed that the idols pick up the differences in light changes very significantly. How can we get the light to shine differently?"


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin moves over to the idols and help Joboo search the idols and pedestals

Aid Joboo in searching: 1d20 + 7 ⇒ (9) + 7 = 16


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

"So which statue are we supposed to bring up, or are we supposed to do both of them?"


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

"There is another hole over there, it may lead too the idol"


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin yells up above "Joboo I need you down here. There are more holes!"


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Can I use it untrained?


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin looks around after he hears Joboo describe what to look for

Perception 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Can I hear that and look for a hole like that down below


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin will yell up the hole that there is yet another hole down here


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin looks around to see if there is anything down here

Perception 1d20 + 7 ⇒ (2) + 7 = 9

Seeing nothing he'll see about getting back up the hole.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Not expecting the floor to turn, Ryujin was completely surprised. Despite his hours of training on keeping his balance and learning how to fall, Ryujin fell clumsily below.

1d6 ⇒ 5


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Acrobatics Save 1d20 + 8 ⇒ (2) + 8 = 10

The dice gods are hating me now


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Reflex 1d20 + 6 ⇒ (2) + 6 = 8 Wow nice


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

OK, maybe I missed something, but the 15' pit doesn't contain the idol, its somewhere down the hole in this pit, yes? If not I completely mis-read it.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin will take 10 to climb down 10+7=17

He will examine the hole

perception: 1d20 + 7 ⇒ (1) + 7 = 8

If no one sees any reason to wait, he'll enter the hole first(taking 10 again for 17 if climbing is needed)


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

A monk always needs more training


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I'll set them up, you knock 'em down. (well technically I'll probably knock them down and then set them up, but you get the idea!)


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

HP Roll: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Unbalancing Counter (AoO I make them flat-footed)
Bonus Monk Feat - Deflect Arrows
Evasion


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin opens his bag and takes inventory. Appreciative of anything to help him in the future Ryujin goes and meditates to review the battle in his head and correct the mistakes he made This time I was a little better as I will again the next


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

"It seems to have a way of finding us. Interesting first day."


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Exactly!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

It was more like persistence. I kept on clicking on "spoilers below" before I finally saw that!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

rolls:

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

As reinforcements came, Ryujin saw a black frog turn himself into looking like a human. Surprised at that event, he yelled out while pointing at the man, "He is one of the black frog guys, don't let him escape!" Too late, the fire crept up on him right as he moved toward the imposter.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Spoiler:
OK mine is semi-complicated and depends on what hit or doesn't

AoO on 16 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d6 + 3 ⇒ (2) + 3 = 5

AoO on 18 1d20 + 2 ⇒ (6) + 2 = 8
Damage 1d6 + 3 ⇒ (5) + 3 = 8

I assume I hit #16 and miss #18. I'll use my redirect on anything that gets past. (#18 will be tripped if #16 is dead otherwise you choose or randomize it)

Trip attempt vs their CMD 1d20 + 8 ⇒ (9) + 8 = 17

Then follow up attack if the trip was successful

1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21 (Prone bonus added)
Damage 1d6 + 3 ⇒ (5) + 3 = 8

If #18 is still alive I will mark off the hps as it would still hit even with the prone negative (unless it stands first and a AoO offs it)


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin saw the frog creature by Lorn lower its defenses for a moment and he swung his double-chained kama at it. Proud of his swing he almost got caught by goo another frog creature spit at him. As Ryujin twisted his body around to not get hit by the goo, he didn't anticipate an anvil falling from the sky next to him knocking him to the ground by its impact. As Ryujin fell to the ground he sprang back up to his feet and attacked the frog thing that spat at him.

Status:

HP 7/11 (Subtracted 1 damage for acid from last round)
AC 17
Fort +4 Ref +5 (+4 now) Will +4
Effects: +2 fort save, -2 dex, +10 swim

AoO vs Frog 9 with double-chained kama 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d6 + 3 ⇒ (3) + 3 = 6

Reflex save vs Anvil 1d20 + 4 ⇒ (2) + 4 = 6

Attack vs Frog 10 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d6 + 3 ⇒ (4) + 3 = 7


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin ducked behind the kiosk, yet it didn't help him much as the blue-skinned frog thing smashed it to pieces. Ryujin yelped in pain as splinters from the kiosk and various chemicals splash on him.

Yet as his skin started to burn an odd sensation came over him. As he looked at his hands, his fingers grew longer and webbed. Also the pain faded quickly as he became almost numb.

With no time for now to process the change to him body, he drew his double chained kama, stepped up and swing at it just outside the slime.

Status:

HP 8/11
AC 15
Fort +4 Ref +4 Will +4
Effects: Acid 1 damage next round, +2 fort save, -2 dex, +10 swim
[ooc]
[ooc]
Draw double chained kama as move
5' step
attack with reach 1d20 + 2 ⇒ (6) + 2 = 8
damage 1d6 + 2 ⇒ (2) + 2 = 4


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
Doomed Hero wrote:

Just saw that. Good job.

Ryujin's a pretty cool guy. He punchkicks, wins races and doesn't afraid of anything.

Its the rigid training, he just lets his reflexes take over!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Sorry, I added that Fear save now to my last post


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I think I missed a Fort save

Fort Save 1d20 + 4 ⇒ (2) + 4 = 6

And a Will save vs Fear

Will Save 1d20 + 4 ⇒ (11) + 4 = 15


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Reflex Save #1 1d20 + 5 ⇒ (8) + 5 = 13

Reflex Save vs Sharpnel 1d20 + 5 ⇒ (2) + 5 = 7


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin will move up closer ducking behind another Kiosk (K15)


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

DM:

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Although unaware of what was going on with the portal, Ryujin's training kicked in, diving for cover by reflex.

Round 0:
No action for Ryujin yet, but he will look to stop the closet frog man from hurting people when he can.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Ryujin goes about his shopping without a clue to what else is going on.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Its 2% over anything that costs more then 100gp. Ryujin will loan whatever you need up to whatever he has left.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Shopping List

2 potions cure light wounds (50 each for 100gp total)
potion enlarge person (50)
potion mage armor (50)
Adventurer's sash (20gp)
mw Temple sword (330+6.6gp)
2 javelins (2gp)
Sell temple sword (-15gp)

5pp 6gp 4sp remaining


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

The Feather Token:Tree can be really handy to have with some creative uses.

Items for Ryujin:

2 potions cure light wounds (100)
potion enlarge person (50)
potion mage armor (50)
Adventurer's sash (20gp)
mw Temple sword (330gp)
Sell temple sword (-15gp)

6pp 5gp remaining


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Karlov: I was thinking about the feather token: Tree as well!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin accepts the crystal with awe, "I accept the Gatekeeper role and will use it wisely." Ryujin wonders what else the stone could do, but knows the knowledge will come in time, like everything else in life


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin looks for single room and if none are left is fine heading to a shared room. Once there, he begins his meditation and form practice.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin nodded, "I too am in. Any experience provides the chance for growth and perfection."


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin heads over to Lorth and holds out his hand, "Sorry about the head stomp. Just wanted to let you know it was nothing personal." Ryujin continues to follow the rest of the group.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin wore his silver robe with pride, admiring Mel's silver robe as well, "Congratulations on getting MVP with me Mel, you earned it with your performance out there. A great job Karlov and Lorn! You truely deserved the win!"

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