| Rysil |
As a Gm of a few years I would like to propose something to the players here. Ever heard of Tomb of Horrors? Temple of Elemental Evil? These are legendary amongst the Gaming community. The whole design for me as a GM is to take my players to the next level after completing a long running adventure arc. Even in rote adventure paths I introduce threads to lead to the last 5 levels if Life doesn't get in the way of the game. I understand the test of godhood theme well. I played an elven fighter/wizard well beyond level 20 in Second edition and have run games starting off at level 19. The difficulty past level 15 is how do you deal with characters who can lay waste to entire villages with a few well places spells or abilities? How do you deal with the Paladin who can smite a Pit fiend into oblivion in one blow? Well, Tomb of Horrors was this at it's best. We used to call it the adventure where old PC's went to die.
Now I am not saying I want to obliterate characters. I am saying that I would want to waltz in as a near diefic servant of some greater power to hire the PC's to recover the Sword of Kas or maybe even one of the fabled Dragon Orbs. Beast hunts and Epic monsters sounds exciting, but if you would like a side adventure in which you risk it all to kill a CR 25 Lich or a CR 32 Ancient Wyrm Undead Dragon? Maybe a trip into the world scar....who knows. When you are looking at the gap from level 20 to 21 the whole game changes.
But I'm in with a 15th level 75 year old Wizard Ala Gandalf or Elminster...Hey don't knock'em those two are the reason we have gaming to start with.