Seltyiel

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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.


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Grand Lodge

2 people marked this as FAQ candidate.

So do I choose from the old Summoner evolutions or the Unchained version?

Grand Lodge

I hope this question is related enough to go here.

Do I have to decide before I start to Gather Power how long it's going to be for and the specific blast (infusions/metakinesis/composite or regular) that it's reducing the cost of? Or can I simply state that I Gather Power as a full-round action and wait to see what happens with everyone else's turns before I actually choose the specific blast and/or whether to Gather Power for the additional move action?

Grand Lodge

"Dragonfly" wrote:
Canthin wrote:
"Dragonfly" wrote:
Indeed. As I mentioned, just Spell Resistance and Concentration checks.
That last part has my attention since it appears Kineticists get the major once over when they try and "cast" their blasts defensively

Indeed. I even brought that up during the playtest.

A 2nd level Kineticist and a 20th level Kineticist have the same base chance of failure when casting defensively. Only outside sources such as feats and stat increases will help you.

2nd level, with 18 Con, DC is 17, check is +6. 50% failure rate.

20th level, with 18 Con, DC is 35, check is +24. 50% failure rate.

Even if you devote 4 stat increases to Con and purchase a +6 Belt you still have a 25% failure rate. You're going to need Combat Casting or some equivalent if you ever want to completely mitigate your Concentration checks.

At 20th level the highest effective spell level of your blast is 9th, so DC 33. With a +6 stat item, +6 size bonus from Overflow, and just 2 of the 5 bonus stat bumps you're already at a +31 if you started with an 18 CON. +1 with 2 more bumps or +1 for same Expanded Elements (+1 effective caster level) can eliminate any failure chance.