Ezren

-Rynar-'s page

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Corellon "Cor" Anders wrote:
"We had to make it up as we went, surely you of all people can appreciate that. Besides, how much more warning did you need, I sent the plan over the comms more than an hour ago. Only the point of extraction changed at the last minute once we could survey the area. Seems that the rebels might be pinned down a short distance away, but that doesn't mean they won't be here soon after your little stunt. Ever hear of bolt cutters? What, they don't have any aboard the Skander?"

Rynar grins right back: “What the crewman meant to say was “directed an exfil vehicle loading plan…sir”. No need to get your knickers bunched about the rest.”

As soon as a full load of wounded passengers (with some of them riding “shotgun”) is loaded, Rynar intends to pull away from his concealment stealthily. Once out of sight, he’ll speed back to the fence breach and in.

Once inside the starport, he’ll Comm the ship:
Rynar with X passengers. Y wounded. Be ready to receive. I want do drive right into the cargo bay, offload, then head out again


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I took the Bobba Fett referrence to be an example of a ship hovering slightly in place to bring to bear ship board weapons to shoot targets horizontally at ground level. Don’t think that was a swipe at me. Frey was just piggy backing on my question…I think…

Otherwise, Rynar will have to blacken Frey’s eye!!!


Corellon "Cor" Anders wrote:
Cor gives Rynar a steady look. "That would have been me, crewman. See about getting as many of these civilians aboard as we can. Quickly."

Rynar meets Cor’s gaze grinning with his elbow on the drivers window. Upon hearing Cor’s words, he rolls his eyes and says low enough for only Cor and other Sword Worlders to hear…

Some command it while others demand it…would have been a lot quicker for you to have directed a plan already.

He opens driver’s side door with a fleeting grimace and glance toward Cor. Then he points to a few standing up from their prone position.
Self loading baggage in the cab. Shooters on the outside. Injured who should lie down…in the bed…under the cargo straps. Need a shooter in back. Doc, we takin’ ya with the wounded? Med kit’s in the bed.

Rynar helps the injured into the bed. As an after thought, he looks at the locals in the cab and asks:
Can any of ya shoot? He draws the suppressed auto-pistol from his cross draw holster, hands it to him/her, and says:
Now reposition yourself to the aft seat cab window. You’re defense on my left. He looks to the guy in the right from cab seat. He brandished his Ase:

Think you can handle this? Good! He tosses him his own Ase. It’s just a semi-auto. Watch the kick, and make each trigger squeeze count. You got right and forward defense. Doc, you got rear shooter from the bed?

Anybody starts shooting at us, you fire right back then duck. The metal on this truck is armored. I ain’t stopping for anything, but If the rebels somehow stop me, you let ‘em have everything you got! Ok? Oh ya, I want my weapons back! Here we go!


Once through the fence line, Rynar will slow down and go tactically quiet, as best he can while keeping his speed up.

He’ll assess the pickup area as he approaches and look for something to pull behind to conceal his stop and passenger load.

“Frey, Crastor…ya called for a taxi?”


And that’s when the ITG hears a Comm transmission, “Ja Doc Freyja. You ready for a ride? I have your posit! Will be there in a few minutes. Low crawl only enough asses to fill one truck-load to the curbside. Don’t be seen. 5 for the cab and perhaps 5 more to lay in the back. Not gonna be a smooth ride! We’ll make multiple trips to get the rest! How many souls total need to be brought in? Give me two shooters in the cab (1 per side) and 1 or 2 for the bed. This Aint gonna be a smooth ride, but I strung cargo straps across the bed for folks to lay under or hang onto. “

Then you hear a war cry, speed metal, and the sound of a truck engine revving before the Comm transmission cuts.

Reynar leaves vehicle lights off and is driving with aid of his IR/LI goggles. His Fletchette pistol in his right hand, steering mainly with his left…

Plan is to proceed down a path that leads to the fence line where the small patrol is not present and Ram through the fence. Then drive with reckless abandon for the curb side to pickup 10 souls and bring them back in the same way.


So, for further clarification, the area of the main gate and possibly possibly occassionally has a small number of rebels. Is the rebel blockade 500 meters beyond the same underpass blockade Cor, Freyja and Zaeta are circumnavigating, or are we speaking about 2 separate blockades?


Sorry for the 20 questions: are there multiple gates to the starport.


Is the fence easily breached or cut? Can a vehicle ram through it?


What is the spatial relationship between manned gates, the ITG and their “guests” and the ship? How far from the ship is the perimeter fence line? Do the rebels patrol the fence line? I’m assuming the rebels don’t have the personnel to provide a solid cordon along the perimeter fence.


Rynar steps out of the ship to survey the port and look at the position of the ITG and the rebel force around the spaceport.

Rynar thinks to himself: There’s two distractions…I don’t think the Calubrian government officials would mind losing a couple of their vehicles in exchange for gaining sanctuary on the Skander. If I can find a combination of substances that will explode or combust when mixed, we could load them in the back of the truck along with mixture of loose shells. Shells can detonate in fire, but the slugs lack the any dangerous velocity of being fired from a firearm…but they sure sound loud. Park it someplace then shoot the cans in the truck bed from a distance…they mix and there goes a fire…added shells for a little firework audio effect…the rebels will think the truck was hit and fighters linger in the area shooting at…something. Should pin them down for a while. Especially if the fuel tank blows. Set that truck 45 degrees out from the direction the ITG needs to ingress. Just need a longer range rifle than I own. Did the arms locker have one? I thought I saw one there.

The fuel truck can be positioned 45 degrees or so off the ingress path the other direction. Open a valve to leave a continuous stream of fuel in its wake the last hundred meters or so. Throw a few shells in the cab, park it, run back and ignite the fuel stream. Same thing only potentially lasts longer than the first!! Might have to shoot the tank a couple times to permit the inert nitrogen to escape and leave only the explosive vapors in the tank. Hydrogen is quite volition and explosive!

Ya, I think that’s how I would do this I were in charge!

“Who’s in charge of the the rescue/distraction operation?”


Rynar thinks to himself: There’s two distractions…I don’t think the Calubrian government officials would mind losing a couple of their vehicles in exchange for gaining sanctuary on the Skander. If I can find a combination of substances that will explode or combust when mixed, we could load them in the back of the truck along with mixture of loose shells. Shells can detonate in fire, but the slugs lack the any dangerous velocity of being fired from a firearm…but they sure sound loud. Park it someplace then shoot the cans in the truck bed from a distance…they mix and there goes a fire…added shells for a little firework audio effect…the rebels will think the truck was hit and fighters linger in the area shooting at…something. Should pin them down for a while. Especially if the fuel tank blows. Set that truck 45 degrees out from the direction the ITG needs to ingress. Just need a longer range rifle than I own. Did the arms locker have one? I thought I saw one there.

The fuel truck can be positioned 45 degrees or so off the ingress path the other direction. Open a valve to leave a continuous stream of fuel in its wake the last hundred meters or so. Throw a few shells in the cab, park it, run back and ignite the fuel stream. Same thing only potentially lasts longer than the first!! Might have to shoot the tank a couple times to permit the inert nitrogen to escape and leave only the explosive vapors in the tank. Hydrogen is quite volition and explosive!

Ya, I think that’s how I would do this I were in charge!


Does the Dow port have any ground vehicles which can be commandeered? I’d prefer to get those shot up vs Rynar’s boss’ trucks.


“Arne Borger, the ITG needs help out there. If you don’t need me on the bridge, I can do a lot more out there. Before this I was a Marine and a Patrol Cop. They need me more than you do…looks to me. With your permission, I’d like to be relieved and go outfit for the sortie.”

Assuming he’s relieved he’ll go suit up in his clothes-like cloth armor, grab his Sword Worlder axe/tool, a backpack full of gear, then ask access to retrieve his weapons from the armory. He grabs his Aluksen Ase carbine, Fletchette Pistol in a shoulder holster and stunner. He loads and stows weapons and gear like the old pro that he is. He slips a headband from his pack around his head containing the personal HUD (holovid version), blinks his eyes in a synching sequence. Doing one last check for all gear and spare ammo, he conducts a commdot check. He looks up with a grin and says,

“Who am I teamed with? I hear a distraction and an extraction is in order!!” For the first time since stepping afoot aboard ship, Rynar seems excited.

(OOC: does the armory have any explosives? If not, has his weeks quietly minding his own business aboard give him insight into any chemicals aboard or in the station’s berth area that can be mixed to form an IED)?

Explosives (EDU) 2d6 + 1 + 2 ⇒ (1, 5) + 1 + 2 = 9


Glad you’re at least a little better. Plus, Real life first!!!

Thanks for the link. I did miss that Spoiler bubble when reading the story-to-date.


Student internship…sounds very reasonable! Maybe Freyja had something to do with Reynar joining up with the ship’s crew?


Watching all this go down from the bridge of the Skandersvik:
"Something smells fishy in Denmark...our team reports the rebels are equipped with laser weapons. Hmmm. They must have lots of money or they have lots of help."

He makes a few adjustments to the comms panel to ensure a clean signal between the ship and the Independent Team.

He retrieves his hand computer and asks it a serious of interrogatory discussions (space googling) to ascertain the nature of the conflict between the rebel faction and the government on Ulabria.

Investigation INT: 2d6 + 2 + 1 ⇒ (5, 4) + 2 + 1 = 12

Rynar is simultaneously trying to analyze the feeds from the Imperial ship to monitor the tactical situation on the ground. He attempts to use the ship's comm suite and sensors to determine whether the Imperial ship is sending other datelinks to others on the planet or orbit and to whom it may be communicating with. He doesn't trust the Imperials.

Sensors EDU: 2d6 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11
Comms EDU: 2d6 + 3 + 2 ⇒ (6, 3) + 3 + 2 = 14

He'll also map out the emissions environment of the ship's line of sight to see if there is anything else that catches his interest:

Sensors EDU: 2d6 + 2 + 2 ⇒ (6, 2) + 2 + 2 = 12
Comms EDU: 2d6 + 3 + 2 ⇒ (2, 4) + 3 + 2 = 11

Of course, he'll consider the situation from his military tactics lense:

Tactics/Mil + INT: 2d6 + 1 + 1 ⇒ (5, 4) + 1 + 1 = 11

Depending on what he discovers or rules out in these digital assesments, he may be interested in getting relieved and joining the ground sortie team.


Almost forgot....need to roll the aging affects:
Age 34: 2d6 - 4 ⇒ (3, 3) - 4 = 2
Age 38 2d6 - 5 ⇒ (2, 6) - 5 = 3

No ageing affects


Character sheet is finished. I moved some skill levels between some of the skills that were elective (not specified by dice rolls).

Would like to establish connection to Crastor to gain Recon 1 and Freyja to gain Computers 1. Could have been from Rynar Term in University (maybe a University exchange trip), Term 2 or 3 in Marines, or Term 4 or 5 in the SW Patrol (law enforcement) Investigative Branch. Perhaps one of those connections led to Rynar joining the voyage.

With the ongoing fighting on Bularia, and Rynar Bodo conquering his recent demons, the fighting will break Rynar out of his funk and he'll get back to himself.


Bonus Benefit Roll
Marine (Rank 2)
1d6 ⇒ 6 Endurance+1
Patrol (Rank 2)
1d6 ⇒ 5 25,000cr


Wouldn’t have joined unless I asked first.


Thanks for the welcome. My name is Kent. Played a bit of Traveller and other games. This one attracted me because the pace seems fairly consistent. My work is travelling, so there will be times my posts will be short and also times when spotty. I promise not to hold up the story line long.

You've all written a good story so far...

Sorry for the disjointedness of my char gen posts. I am just learning Paizo. Never played this forum before.


Term 5/Patrol 2:

Skill/Trng:
1d6 ⇒ 1 Elect/Sensors-3
Survival: Success
2d6 + 1 ⇒ (3, 4) + 1 = 8
Event: Routine Development of contacts & informants nets d3 contacts 3d6 ⇒ (3, 2, 3) = 8
2d6 ⇒ (5, 2) = 7
Advancement: Success
2d6 + 2 ⇒ (1, 6) + 2 = 9

Korporal: Gun Combat/Slug-2 & Investigate-1

Patrol Muster:
1d6 ⇒ 4 Adulation (Sword Worlds Hero)
1d6 ⇒ 3 Golden Handshake 2d6 ⇒ (1, 6) = 7 = 17,500cr

Free Skill Raise: Elect/Comm-2
Package/Free: Diplomat-1


Term 4/Patrol 1:

Skill/Trng:
2d6 ⇒ (4, 1) = 5 Explosives-1
Survival:
2d6 + 1 ⇒ (4, 5) + 1 = 10
Event:
2d6 ⇒ (4, 2) = 6 Advanced Training in own field: Pursuade-1
Advancement:
2d6 + 2 ⇒ (2, 4) + 2 = 8 Fail


Requesting connection and learn Recon-1

Marine Muster:
1d6 ⇒ 2 Armor
1d6 ⇒ 1 5,000cr

Patrol Basic Training includes those Rynar already possesses. He'll substitute for background skills per the Player Guide

Admin-0
Drive-0
Flyer-0

Medic-0

Advanced:
Investigate-0
Deception-1

Streetwise-1


Attempt to transfer to Sword World Patrol (Investigate) before he's too old:

Complete Basic Training (Bonus for End, Marines, University):
2d6 + 5 ⇒ (1, 5) + 5 = 11 Succes
Complete Advanced Training (Same bonuses except Edu)
2d6 + 6 ⇒ (4, 1) + 6 = 11 Success


It looks like everybody got a +1 to a characteristic...assuming "Me Too"...I'll apply it to Strength.

New UPPC
8,6,10,9,12,5

Term 3/Marine 2:

Skill/Trng:
1d6 ⇒ 5 Gun Combat/Energy-1
Survival:
2d6 + 1 ⇒ (2, 3) + 1 = 6 Success
Event:
2d6 ⇒ (2, 2) = 4Assigned security on space station Vacc Suit-1
Advancement:
2d6 + 2 ⇒ (4, 4) + 2 = 10 Success
Commission:
2d6 - 3 ⇒ (2, 3) - 3 = 2 Fail

Advancement Skill:
1d6 ⇒ 1 Strength +1

New UPCC
9,6,10,9,12,5


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Advancement Rank Roll last term:

1d6 ⇒ 5 Melee/Unarmed-1


New UPP
7,6,10,9,12,5

Survive:
2d6 + 2 ⇒ (1, 6) + 2 = 9


University Skills:
Elec/Comm-1
Elec/Sensors-2

Background Skills:
Drive-0
Gamble-0
Mechanic-0
Science-0

Marine Basic Training:
Athletics-0
Gun Combat-0
Heavy Weapons-0
Stealth-0
Tactics-0
Vacc Suit-0

Term 1: Marine Support
Commission: 2d6 ⇒ (3, 2) = 5 Fail
Skill/Trng: 1d6 ⇒ 1 +1 Strength
Advancement: 2d6 ⇒ (4, 4) = 8 Success (Lance Corporal) Melee/Blade-1
Event: 2d6 ⇒ (5, 6) = 11 Commander interested in my career Tactics-1 (Connect to other Traveller- Yes asking to connect with Frey and learned Electronics/Computer if agreeable)


+1 to last = 11: Grad w/Honors

World within Gram Arm
1d6 ⇒ 3
Joyeuse- University of Joyeuse

New UPP:
6,6,10,9,12,5


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Roll to determine homeworld:
2d6 ⇒ (5, 2) = 7

Gram Arm
Homeworld
2d6 ⇒ (4, 1) = 5

Term event:
2d6 ⇒ (4, 6) = 10
Partied as much as studied- Carouse 1


University Entrance:
2d6 ⇒ (6, 3) = 9

+1 Edu
0- Electronics/Comm
1- Electronics/Sensors


Rynar:
86A6A(5)


2d6 ⇒ (1, 1) = 2
2d6 ⇒ (5, 5) = 10


2d6 ⇒ (3, 3) = 6
2d6 ⇒ (5, 3) = 8


2d6 ⇒ (3, 3) = 6


New Player to the game and to Paizo: testing out the dice roller code and first attribute

2d6 ⇒ (6, 4) = 10