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Maybe. It would certainly explain the nature of game economics - it's like that because economancers want it that way, creating a common baseline that they can all benefit from (creating a single playing field for their schemes, as opposed to multiple different ones that may or may not interact)


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92. Salt Grub and Firespit Beetle
This large (2-3 inches long) beetle larva is typically found in ocean-side swamps, where the saltwater meets freshwater. There's really nothing special about them, except that they taste really good when fried.
Its adult form, the Firespit beetle, is mildly poisonous, can spit an extremely hot substance, and is a great component for alchemist's fire.


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85. Lover's Head Mushroom
A rather phallic fungal phenomenon (alliteration! I can't help it!), this inherently magical growth is a potent sexual aid when dried, ground, and boiled into a swallowed paste; and a primary ingredient in love potions.
To grow it, a holly tree must have mint growing within ten paces of the circle defined by the limbs, and at least five instances of sexual activity must have taken place within 50 paces of it over the last season (animal mating counts). Many a village nymphomaniac has turned herbalist after accidentally growing these. However, if the holly has ivy growing on the trunk, any love potions made from the mushrooms that grow under it will instead use dreams, directed intuition, and physical urges to push the imbiber into a quest that leads them to their true love.

86. Geode Oyster
This giant (3-5 feet across the broadest point) oyster prefers to settle in ocean areas where magical residue and power abounds. So named for the brilliant crystalline growths that form on the outer shell (which make great focusing components for wands), the true prize are the pearls they form: rainbow hued spheres of physically bound magic. So far, no wizard has found a spell or magic item that couldn't use these pearls in some form. Spellcasters are the most common farmers of these, often spending an entire days worth of spells to feed them.


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Daedalus the Dungeon Builder wrote:


Also, as the name and material components suggest, my idea for the spell are the sort of sleight of hand tricks real-world magicians use (pulling a coin out of someone's ear, making a card vanish, and so on), as well as the 'shell trick' scam, (where a pebble is moved between covered objects, making the mark guess wrong for where the pebble is hidden).

That's what prestidigitation was originally for: a variety of useful minor magical effects not covered by other cantrips.


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Sorry, I rolled with my dice
It's in the west, built over ruins, and the primary race is Kitsune
Biramoto
NE Large City
Corruption +3; Crime +3; Economy +3; Law -2; Lore +2; Society +10
Qualities
Adventure Site [Terrain Bonus]
Broad-Minded
Defiant
Holy Site
Notorious
Prosperous
Danger +20
Government Council
Population 21,500 (12,000 Kitsune, 3000 Human, 2500 Elf, 1500 Half-Elf, 1000 Gnome, 1000 Dwarf, 500 Drow)
Notable NPCs
Masauchi Yuki, Kumicho Take Kumo Guki LE Female Kitsune Rogue 9
Nanba Hoso TN Female Kitsune Wizard 19
Yonezu Takaie, Kumicho Kuroi Okami Kai NE Male Human Swashbuckler 8
Alice Ashford LG Female Elf Paladin 14
Maeno Yutori, Kumicho Midori Sasori Kai LN Female Elf Investigator 10
Marketplace
Base Value 12800 gp; Purchase Limit 125000 gp; Spellcasting 9th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

Built into the ruins of an ancient city-state that fell prey to the inevitable outcome of Tippy-Syndrome (Everything goes boom when you start a magical cascade failure in such places] in an attempt to wrest their secrets from scattered fragments and death traps, Biramoto is a blob-shaped wedge in the north end of the ruins; crawling up tall walls, growing inside half-fallen towers, delving into the basements and service corridors... And building over the streets. In many places you really can't even see the sky for the buildings above you.
Shortly after being founded and gaining small town status, Biramoto got taken over by rival Yakuza gangs. Currently, there are 3 gangs:
Take Kumo Gaki (Bamboo Spider Association), lead by Masauchi Yuki; Kuroi Okami Kai (Dark Wolf Association), lead by Yonezu Takaie; and Midori Sasori Kai (Green Scorpion Association), lead by Maeno Yutori. The three lead a council that makes the laws and tries to collect taxes ("Donate to your city! You never know how unsafe these buildings are!"); they're joined by 3 businessmen and 2 clerics.
Acting as a force to understand the ruins (and try to apply the principles herself) is Nanba Hoso, the only power center that everybody agrees to not kill or harass. It was she that identified this city as the probable birth place of an Eastern faith, leading to a holy mission of 200 faithful lead by the Paladin Alice Ashford (Give her a god!). Said holy mission is to create a cathedral over the point of probable first worship, and to bring some righteous justice into the lives of these criminals. Alice guesses that the place her cathedral will be around the teleport circle on the outskrits of the town, as that one connects to a half-forgotten building of her home cathedral (It also connects back).

Thanks to the massive ruins (125 square miles of city, and who knows how many towers and basement levels), and a working teleportation circle, Biramoto draws adventurers and trade like crazy. Many have even tried to create rival settlements, but the magically created monsters usually get them. And if those don't... Well, ruins are dangerous places to live after all.