Economancy & Money-Based Character Options


Homebrew and House Rules


So I'm a big fan of Mage: the Ascension, especially the Syndicate faction within their Technocracy. Tl;dr the Syndicate have vast control over most of the world's economics through their "hyper-economics". Basically, take the idea of super-science from comic books and apply it to trade, value, money, etc. They can do stuff like tie your personal luck to the Nikkei Index or spend the money on Krav Maga lessons to instantly master the martial art. Their biggest trick was getting everyone to see "worthless" bits of paper as being vitally important.

I think there's big potential in applying a similar type of economancy to Pathfinder. With Abadar, the Prophecies of Kalistrade, and the Aspis Consortium being three large factions it makes sense to me that they would have developed similar spells, feats, rituals, class options, etc. that stem from these ideas. Unfortunately the Prophet of Kalistrade prestige class isn't worth it for most PC's, but I like a lot of the ideas it has. Maybe make a Psychic discipline for Trade or a better Prophet of Kalistrade that's PC-friendly? The spell Coin Shot was a great idea, but let's expand on that.

Other ideas:

-Monk that worships Abadar and views the ebb and flow of trade the same way as the flow of ki. Ki would be your own sense of self-worth that you can invest in actions like attacks, Acrobatics checks, extra movement, etc.

-Value psychic discipline could derive power from understanding how we choose what to value, why, and how there's an inherent magic in that. A lot of enchantment, abjuration, and transmutation spells/abilities. Wisdom would be the Phenic Pool Ability, though maybe Charisma would make more sense? Probably have some of the Prophet abilities like Austentatious Display, Business Acumen, Purchase Spells, and Mystical Contacts.

-Re-work the Prophet of Kalistrade prestige class by expanding their spell list, maybe by giving them access to the Travel, Protection, Nobility, and Artifice domains. Purchase Spells can be expanded to any spell on the Prophets list, provided he pay the larger cost.

What do you think? Is this just so crazy it might work or stupid?


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Maybe. It would certainly explain the nature of game economics - it's like that because economancers want it that way, creating a common baseline that they can all benefit from (creating a single playing field for their schemes, as opposed to multiple different ones that may or may not interact)


RustedKitsune wrote:
Maybe. It would certainly explain the nature of game economics - it's like that because economancers want it that way, creating a common baseline that they can all benefit from (creating a single playing field for their schemes, as opposed to multiple different ones that may or may not interact)

That's exactly what the Syndicate did with the Technocracy, actually. A reliable economy benefits everyone.

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