Siabrae

Russell Berger's page

** Pathfinder Society GM. 10 posts (11 including aliases). 2 reviews. No lists. No wishlists. 18 Organized Play characters.


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Scarab Sages

The final part to the final adventure path of 1st Edition. It sure has been a long journey but here we go!

Scarab Sages 2/5

Just to be clear - these have NO impact on Society 1E characters, right?

Scarab Sages

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Tectorman wrote:

Just going to leave this here for anyone who prefers the original design.

Buy a statue for great justice.

Oh...And now I'm going to have to go spend $200 dollars.

Scarab Sages

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Thanks I absolutely hate it.

Scarab Sages 2/5

Kristen Gipson wrote:


You can also use any of the splat books that contain stat blocks.

Just to be safe; does this also apply to other boon-granted bonuses? Example: The Faerie Dragon is in Bestiary 3 and the bonus bestiary, but the boon that grants it requires bestiary 3 despite them having identical stats.

Scarab Sages 2/5

1 person marked this as FAQ candidate.

Alright, currently the Kitsune, Wayang, and Nagaji are able to be made as characters. In addition, boons exist for all sorts of other races (goblins, tieflings, aasimar, etc), but I've come across a problem: I do not currently own an Advanced Race Guide.

From what I can see, racial traits are exactly the same in bestiaries as they are in the Race Guides, with the exception of alternate racial features. Is there a reason that I can't use one of the bestiaries as a sourcebook to make a character in Society, when for all intents and purposes its' giving me the same exact material to work with?

Scarab Sages

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I came here for frost giants, what I got was a full moon and a pair of rockets.

Scarab Sages 2/5

Mirza of Osirion wrote:

I wonder if it would be possible in PFS to reprogram the Clockwork Spy so the self-destruct mechanism no longer functions.

Clockwork Spy wrote:
Unless specifically programmed otherwise by its creator, a clockwork spy explodes 1 round after it is destroyed.

If anyone could get back to me on this, that'd be grand.

Scarab Sages 2/5

Parody wrote:

It's a PFS question, not a rules question (and definitely not an Adventure Card Game rules question. :)

Edit: Heh, they moved it while I was writing my response. :)

Well, thanks! And I'll keep that all in mind, then.

Scarab Sages 2/5

I'll start by apologizing if this in the wrong section - first post and all, and I figured this was more a rules question than anything.

At the end of the Murder's Mark module,

Spoiler:
you find a broken-down Clockwork Spy. The chronicle sheet says that you can repair it at a decent price and effectively gain a handy little buddy for all of your adventuring needs (I'm going to hug him and feed him and call him George).

Now, the chronicle sheet doesn't say there's a limit to the amount of Clockwork Spies I can gain, nor does it say to cross it off when I make it or when its' destroyed; it only says I can't repair it when it finally self-destructs.

So my question is; can I make multiple Clockwork Spies, up until one finally kicks the bucket, or should I assume that a player can only make one Clockwork Spy through use of this chronicle sheet?