Rurik Silvermane's page

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LeMoineNoir wrote:
Rurik Silvermane wrote:
Lady-J wrote:
also note there is a feat that lets you use unarmed strike feats(feats that normally only function with unarmed strike) with manufactured weapons meaning you can run this feat with a large butchering axe with a decent str score and power attack and get high numbers pretty easily
There is? What book is that in?

Probably referring to Ascetic Style, from the Weaponmaster's Handbook.

Though you'll also need the Versatile Design weapon modification from Adventurer's Armory 2 if your chosen weapon isn't already in the Monk category.

Thanks.


Lady-J wrote:
also note there is a feat that lets you use unarmed strike feats(feats that normally only function with unarmed strike) with manufactured weapons meaning you can run this feat with a large butchering axe with a decent str score and power attack and get high numbers pretty easily

There is? What book is that in?


Fuzzy-Wuzzy wrote:
Note that the reduction lasts until the end of your victim's next turn, so you basically have two turns' worth of AoOs to bring them down to 0' with.

You know I don't think I thought that part fully through. I wasn't processing turn order correctly in my head. Thanks for pointing that out.


Chess Pwn wrote:
Also if you get more than 1 attack of opportunity off then you only need to do 30 damage a hit or 20 damage a hit. Or if more than 1 person have it, like if you and a pet then that's 30 each. If you get more involved it's likely that one of you will get the trigger off.

Yeah but you only get 1 attack of opportunity against a single target buy using a teammate or animal companion is a good idea.


Bob Bob Bob wrote:
Probably meant to be comboed with this. Do note that while Scorpion Style has style in the name it's not actually a style feat (so you can use both) and it specifies that it changes their base land speed (versus just imposing a penalty).

Hmm yeah that's a pretty good option.


So I'm readying this new style feat and the concept is neat but I don't think you can do 60 damage in a single hit during an attack of opportunity with a natural weapon or unarmed strike to actually get someone with a base 30 speed to 0 and then trip them. Maybe if you crit or if you used a manufactured weapon with good stat and enchantments. Is the damage requirement too high to anyone else? Am I just missing something? Maybe this is something that will get errata'd, maybe I'm just not being inventive enough. Little help please.


I dont know about everyone else but I would think it would be pretty cool if there was a Legacy gear mechanic in Pathfinder Online. By Legacy gear I am refering to the mechanic that Wizards of the Coast used in DnD where you weapon or armor would gain in power as the player did. I don't think it would need to be automatically given to every character, I think it should be an option. That and I think it would be really fun it you could use non-conventional weapon/armor. One of my favorite DnD characters only had lvs in the Commoner NPC class and since he was a farmer and had no money my DM allowed me to use farming equipment as weapons and gear. I used a woodcutting axe, a grain scyth and the lid to a barrel for a shield. Since I didn't have the same power as the other players in the group i was allowed to turn my equipment in to Legacy gear. I really enjoyed having the same gear through the whole campaign and not just switching out for something better. I know in a video game having the same gear all the time could get old but if its gaining in power as you do i think it could off set it, so long as you could control the way it leveled. Oh and on a side note, since so far your planning on having Merchants and Blacksmiths and whatnot be "classes" then I hope that on top of having pre-determined things you can build i would really like to see some awesome choices for tweaking the appearance of your gear, and Im not talking adding some dye here and there I mean a big old list of different hilt options, armor adornments and what not. I HATE looking just like every other player of my class at end game. Its soooooo stupid. Please include stat control for the player too, simple static stat gain is lame.