Rurik Silvermane's page

7 posts. No reviews. No lists. No wishlists.




So I'm readying this new style feat and the concept is neat but I don't think you can do 60 damage in a single hit during an attack of opportunity with a natural weapon or unarmed strike to actually get someone with a base 30 speed to 0 and then trip them. Maybe if you crit or if you used a manufactured weapon with good stat and enchantments. Is the damage requirement too high to anyone else? Am I just missing something? Maybe this is something that will get errata'd, maybe I'm just not being inventive enough. Little help please.


I dont know about everyone else but I would think it would be pretty cool if there was a Legacy gear mechanic in Pathfinder Online. By Legacy gear I am refering to the mechanic that Wizards of the Coast used in DnD where you weapon or armor would gain in power as the player did. I don't think it would need to be automatically given to every character, I think it should be an option. That and I think it would be really fun it you could use non-conventional weapon/armor. One of my favorite DnD characters only had lvs in the Commoner NPC class and since he was a farmer and had no money my DM allowed me to use farming equipment as weapons and gear. I used a woodcutting axe, a grain scyth and the lid to a barrel for a shield. Since I didn't have the same power as the other players in the group i was allowed to turn my equipment in to Legacy gear. I really enjoyed having the same gear through the whole campaign and not just switching out for something better. I know in a video game having the same gear all the time could get old but if its gaining in power as you do i think it could off set it, so long as you could control the way it leveled. Oh and on a side note, since so far your planning on having Merchants and Blacksmiths and whatnot be "classes" then I hope that on top of having pre-determined things you can build i would really like to see some awesome choices for tweaking the appearance of your gear, and Im not talking adding some dye here and there I mean a big old list of different hilt options, armor adornments and what not. I HATE looking just like every other player of my class at end game. Its soooooo stupid. Please include stat control for the player too, simple static stat gain is lame.