Ceoptra

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My friend is planning on running a game in the Eberron campaign setting and asked me to help him in converting the Eberron races with him using the Advanced Races Guide as an outline. Somewhat content with what we came up with, we were hoping to get some feedback, tips, or constructive criticism on our converted races in hopes of fine tuning them and just seeing what everyone else thinks.

Some things to note:
- We looked around for other peoples conversions to give us a better idea of where to take the Eberron races. If you see similarities between the two this is likely because we liked what we saw and they deserve all the credit for their work.
- We built each race with a starting pool of 11 race points and tried very hard to keep everything in line with this rule.
- Racial feats were either changed or outright removed to better suit their updated versions and make them more attractive when playing that race.
- We added 3 new shifter archetypes that didn't exist in the Eberron book (as far as we know). They are Filthborn, Night Stalker and Flanged Tail.

Here's a link to the PDF: http://www.mediafire.com/view/qp24x6f6gqlvi7q/Eberron_Race_Conversion_v1.33 .pdf

If you have any questions regarding the changes we've made please do not hesitate to reply as we are eager to know what you guys think.


So I'm currently in a campaign where someone is playing a lawful evil necromancer. My character is a neutral good bard and earlier tonight we got into a bit of a scuffle when he decided to raise two bodies as his zombie minions, just after we killed a Mohrg who had risen from a nearby pile of corpses. As he was performing his ritual I tried interrupting it, eventually drawing my sword and attempted to talk him down. We came to a temporary agreement but I worry that If this campaign continues we may end up at each others throats again, our characters anyway.

As a good character, how do you handle an evil aligned character?

As to why our characters were even traveling together in the first place, an unknown force brought us all together and we are now in a temporary alliance until we figure out a way out of our current predicament.
The rest of the party consists of a Chaotic Neutral Ranger, a Lawful Evil Cavalier and a Chaotic Neutral Fighter. With me being the only good aligned character in the bunch.


So earlier this week a couple of my friends and I got into a debate about how a 10 point buy campaign limits players to only being able to make bland boring characters. They went on to say that because of the 10 point buy the only decent option left to them is to play casters as they are viable in both combat and out of combat scenarios and generally benefit from having a good int/cha/wis score without losing out elsewhere.

My question to you all is this: How limiting is a 10 point buy in regards to how deep a character can be? Is it possible to be both well rounded and effective in combat? Are fighter types really hurt more than casters are? And would a 15 point buy really change any of these issues? Your advice is needed!


So I made a level 6 bard in a new campaign that will be starting up soon. He is a half-elf with Varisian roots(Mother's side) and I wanted to emphasize his story telling abilities by actually having a few stories written out before hand. Unfortunately I'm not the brightest when it comes to this sort of thing and I was hoping you all could throw out some ideas for potential stories he can tell.

The only story I've come up with so far involves my characters attempts to romance a jungle giant(think amazon women but much taller).


Every time I look at this PrC I just get the urge to start writing up a sample character of one. I just can't get over how freaking cool they are. From their look to their fluff. Just awesomeness all around.

So I'm wondering, how you guys would go about building a hellknight? What class would you select for the first 4 levels before you take your first level of this awesome prestige class? What race would you pick and why?

When I first read up on this class I had this awesome idea of having a hellknight go through a sort of redemption and eventually become a paladin. Kind of like Cecil from Final Fantasy 4. What cool story ideas would you guys try and make happen as a hellknight?


Just a thought here but is it possible to eliminate the reflex save granted by the fireball spell to avoid getting hit if the enemy is in a create pit spell? The pit is 10ft by 10ft while the fireball explodes in a 20ft radius. I find it hard to believe a person can dodge a fireball in an enclosed space like that.

What do you guy's think? Sound possible or would it just depend on the GM and whether or not he'd allow it?