Ceoptra

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My friend is planning on running a game in the Eberron campaign setting and asked me to help him in converting the Eberron races with him using the Advanced Races Guide as an outline. Somewhat content with what we came up with, we were hoping to get some feedback, tips, or constructive criticism on our converted races in hopes of fine tuning them and just seeing what everyone else thinks.

Some things to note:
- We looked around for other peoples conversions to give us a better idea of where to take the Eberron races. If you see similarities between the two this is likely because we liked what we saw and they deserve all the credit for their work.
- We built each race with a starting pool of 11 race points and tried very hard to keep everything in line with this rule.
- Racial feats were either changed or outright removed to better suit their updated versions and make them more attractive when playing that race.
- We added 3 new shifter archetypes that didn't exist in the Eberron book (as far as we know). They are Filthborn, Night Stalker and Flanged Tail.

Here's a link to the PDF: http://www.mediafire.com/view/qp24x6f6gqlvi7q/Eberron_Race_Conversion_v1.33 .pdf

If you have any questions regarding the changes we've made please do not hesitate to reply as we are eager to know what you guys think.


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Juke wrote:

Personally, among mature groups, character conflict is what makes the game still interesting.

If your characters have to fight to the death, the bard may be wise to look to the party for help before the situation goes there.
(because bards spin people to their views)
I completely agree. This situation( as stated before) has been some of the best RP we've had in awhile. I don't think that anyone at the table is taking it personally. It's meant to be a fun and interesting scenario we've sort of stumbled upon.
Juke wrote:
I really like how it turned out. Keep me posted on this relationship :D

Well I'm glad you're enjoying it! I'll do my best to keep you informed for as long as you hold interest.

Juke wrote:

Another option is the greater good thing.

If your character hasn't been burned in the past he may be more willing to see how this sort of cooperation plays out as a life lesson experiment.

That's another interesting idea. After all, my character(being a bard and all) loves to write stories and what not. Maybe he could see this as a potential story he could eventually write about.

Juke wrote:
That doesn't mean he cant cock block the necromancer at the local tavern. After-all haters gonna hate.

Damn right! Ha ha.


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First off, thank you all for your input. It helps put things into perspective.

To shed some more light on our debate it was two people against the 10 point buy while it was myself and the DM on the other side saying a 10 point buy "ain't bad at all".
The two people against it actually did say that they were going to switch classes because it made their characters bland/boring/not deep/dull as dirt(one was playing a fighter the other was a ranger) and even said they would all make bards(the class I had decided on) if the DM stuck to the 10 point buy because "why bother with non-casters?" which to that I said "regardless of the amount of points given to build our characters casters will always have an edge on the martial classes".
Their concern was that they would have to choose between being effective in combat while still being useful outside of combat, saying that having low int/cha/wis makes their characters un-fun to play outside of combat.

And I don't think a monk in a 10 point buy is impossible.
STR: 16
DEX: 14
CON: 13
INT: 7
WIS: 14
CHA: 7
That's what I came up with using a 10 point buy. +2 str for being human, gaining bare minimum 2 skill points per level.
So if you truly believe that your stats don't affect your ability to role play outside of combat then I think this monk will do just fine in and out of combat scenarios.