Paper Golem

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Stonesnake wrote:


For example, in the second adventure they list "the skeleton's armor is too corroded to be worth anything more than scrap metal. Each suit is worth 100 gp."

Have the party wizard take enough ranks in craft-weaponsmithing so when taking 10 he can hit a DC20 skill check. Then use the 5th level 'fabricate' spell and turn a mountain of corroded/unusable shields and armor into 2 mountains of masterwork daggers. (resale value +/- 151 gp ea.)

(Someone want to figure out how many daggers I can make out of a rusty suite of full plate?) lol!


One thing that hasn't been mentioned here is the pearl of power. Unavailable to Sorcerers (as they don't prepare spells), this may be one of the biggest overlooked magic items in the game. They don't take up an item slot, and for 10k, you can get 10 (!) 1st level pearls of power. That's 10 more magic missles/rays of enfeeblement per day, every day. And when the fighter is thinking about adding 'holy' to his favortite weapon, you can buy 4 second level pearls for the same price. (That's 4 more 12d6 scorching rays @ 12th level with no save).