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Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Ruar walks through the hallway like he is one of the servants.
Once in the little anteroom (where my roll20 token is now located), he removes the servant's outfit and drops it in the corner, so that he is back in the clothes he wore when the group walked in. He listens at the door before going back into the waiting room, Perception: 1d20 + 7 ⇒ (19) + 7 = 26, then slips back in. Stealth?: 1d20 + 8 ⇒ (17) + 8 = 25 ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Flint grumbles, Sheesh. Good thing we're sneaking not fighting. He turns his attention back to the "counter-intelligence" stacks before proceeding to examine the "internal security evidence." ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() My last turn was taken up with moving and drawing a shortbow (two move actions), but now... The dwarf narrows his eyes and takes a shot at the chair. attack: 1d20 + 3 ⇒ (14) + 3 = 17
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Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Assuming that Ruar can hear something of what's going on with Hildergrimm (otherwise I will just have a look at the "counter intelligence" shelf: Perception: 1d20 + 7 ⇒ (4) + 7 = 11)... Ruar jogs around the table and draws his shortbow. ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Ruar takes a 5' step out of the way of the remaining creature (moved NW on map) and strikes at it once more. Attack: 1d20 + 2 ⇒ (2) + 2 = 4
LOL! What I didn't tell all of you is that Ruar is a real pacifist at heart. ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Ruar takes a swing at #1 as the creatures move in to attack him.
He grunts as only the dwarven can grunt when the critters strikes hit home.
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Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Not sure if I can move into the space I have Ruar in. If not, well, I will take what I can get. Flint moves into the room, hoping to give Svetlana space to enter as well. He takes a swing at creature #2: attack: 1d20 + 2 ⇒ (7) + 2 = 9
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Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Flint stands his guard, waiting. held attack:
As he keeps his ears out for the creatures, he peeks into the room from which they have come. Perc (quick look inside; please feel free to modify given that this is not a thorough search, nor is it Ruar giving the room his full attention.: 1d20 + 7 ⇒ (19) + 7 = 26 ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Ruar curses, then steps to his left, draws his short sword, and strikes! attack: 1d20 + 2 ⇒ (6) + 2 = 8
Though he makes a powerful stab, it only succeeds in punishing the air. ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Ruar eyes the Sarenrae portrait. Now that's a different approach. He crosses the room to the secret door and waits for Hildergrimm to open it. In the meantime, he puts his ear to the wall. Perception: 1d20 + 7 ⇒ (10) + 7 = 17 ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Ruar steps to the door. At Kraang's comment, he turns, his short sword suddenly in hand, and looks into the tiefling's eyes. Don't call me a slave, hellspawn freak, or you might not make it out of here. He then turns his back to Kraang, sheathes his weapon, and steps into the hallway... I take it the line in the southwest corner of the map is a wall? If so, Ruar will make his way to the door that is north and west of our position. If not, he will check it out. ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Flint joins Hildergrimm in trying on a servant's outfit. I may not be a halfling, but maybe I can look more like I belong here. Ruar will take a quick look into the other servant's quarters. Perception (just peeking in for a round, no thorough search): 1d20 + 7 ⇒ (1) + 7 = 8 Ruar grumbles Ow! as he bangs his head on the door. ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Cool. Moved myself into the kitchen on the map. Ruar looks over at Hildegrim, then looks back sheepishly at the chef. Er...we must have taken a wrong turn. Come on, Billy. Let's leave these chums to their work. ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() When I was referring to my "sweet perc roll," I actually meant this 23 from my post about going into the kitchen. In any case... Ruar backs Hidlergrim's play. Yeah. Definitely. aid another (Bluff): 1d20 + 3 ⇒ (3) + 3 = 6 ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Alright then. I'm going to the kitchen...through the corridor, since it looks more suspicious if we come through what should be a locked door. Unless someone else is with me or right behind me, I'll say I'm a handyman in need of a snack. Kinda hungry anyway, now that I think of it. Unless there's a better action, Ruar then looks to time his passage so that he is not seen by the other servants, and makes for the kitchen. Perception: 1d20 + 7 ⇒ (16) + 7 = 23 ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Flint watches the haughty official closely. sense motive: 1d20 + 7 ⇒ (10) + 7 = 17 He whispers to Flinders, Act deferential, like you respect her authority. He then looks around to get the lay of the room - anything out of place, secret doors, etc. perception: 1d20 + 7 ⇒ (6) + 7 = 13 ![]()
Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7
![]() Aye, it should be simple enough to hide a few weapons, and to carry a couple of necessary tools. It sounds like Hildergrim and I should be able to find our way around and stay quiet once we are in, as long as the rest of you can help us get there. |