Heretic

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Grand Lodge

DEAD Dorf Deck Handler

If you can get out before closing, Adowyn, and losing a card won't hurt Oloch, that may be the best option. That way you can already be in position at another location at the start of your next turn, and blessings can be used anywhere, right, along with some hands?

I'd say move?

Grand Lodge

DEAD Dorf Deck Handler

Would it be extraordinarily gamey to wait to see what the chronicle is like before making that decision?

Grand Lodge

DEAD Dorf Deck Handler

Someone else talked to me.

Make whatever choice you're going to make provided the table gets to that point.

Hoping you all can pull it off. Will keep watching and cheerleading from the sidelines!

Spoiler:
That is, BURNING DOWN SANDPOINT! *coughcoughcough*

Good luck!

Grand Lodge

DEAD Dorf Deck Handler

Well, there's not much cure for that and I don't want to cripple other characters and their advancement.

It's not like there's any Boons of note, right?

EDIT: That also renders a third of my Druid deck useless, right?

Grand Lodge

DEAD Dorf Deck Handler

Dead.

Go team.

Good luck.

Also, I'm not wasting turns now.

Hopefully that helps at least a little bit?

P.S.: Don't forget to burn this miserable place to the ground to bring it back to Nature!

Grand Lodge

DEAD Dorf Deck Handler

Maznar, still very grumpy about the Glassworks, heads to the waterfront, ready to burn down the whole community if needed so that Nature can bring it back into balance.

Waterfront Card 1: Bunyip

Spoiler:

Bunyip
Monster B

Traits
Bunyip
Aquatic
Elite

Check
Combat
9

Powers
Before you act, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Wisdom 9: 1d10 ⇒ 5DC for Checks +1

Discard Blessing of Gorum

Combat 9: 1d8 + 1 + 2d8 ⇒ (3) + 1 + (5, 4) = 13Success, Blessing of Gorum Discarded

Discard Frilled Lizard to Explore

Waterfront Card 2: TR8T0R

Discard Vulture to TR8T0R

Spoiler:

TR8T0R
Monster C

Traits
Human
Elite

Check
Combat
11

Powers
Before the encounter, discard a random ally from your hand.

Revealing Sickle to use Strength Skill + 1d6

Using Blessing of the Gods 1 to add 1 die to roll

Combat 11: 1d8 + 1 + 1d8 + 1d6 - 3 ⇒ (7) + 1 + (8) + (1) - 3 = 14

Use Blessing of the Gods 4 to explore

Waterfront Card 3: Zombie Giant

Spoiler:

Zombie Giant
Monster B

Traits
Undead
Zombie

Check
Combat
13

Powers
The Zombie Giant is immune to the Mental and Poison traits.
If undefeated, after the encounter, discard the top card of your deck.

Combat 13: 1d8 + 1 ⇒ (5) + 1 = 6 AutoFail, Blessing of the Gods 2 discarded from top of deck

Reset: Oh, dear, Maznar doesn't have enough cards on recharge to recharge deck. He's out. Sorry folks. Good luck!

Maznar wrote:

Hand: Sickle, Sanctuary, Cure, Frigid Blast, Fire Blade,

Displayed:
Deck: 0 Discard: 11 Buried: 0
"Notes: BURN. IT. ALL! DEADZORZ!!
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [X] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

I'm afraid to pick 'the wrong place' and mess everything up, because it's going to be very tight unless we get really, really lucky.

Grand Lodge

DEAD Dorf Deck Handler

Sorry. Choice paralysis

Grand Lodge

DEAD Dorf Deck Handler

Weekends are retail hell.

Still trying to figure out where to go.

Grand Lodge

DEAD Dorf Deck Handler

Any requests for location before I take my turn?

Grand Lodge

DEAD Dorf Deck Handler

Glassworks Card 1: Enchanter

Spoiler:

Enchanter
Monster B

Traits
Human
Sorcerer
Veteran

Check
Combat
8

Powers
The difficulty of checks to defeat the Enchanter is increased by the scenario's adventure deck number.
Before you act, the Enchanter deals 1 Force damage to you.
After you act, the Enchanter deals 1 Fire damage to you.

Before Maznar Acts: Takes 1 Force Damage. Feather of Maat discarded

Maznar gets plinged with a magic dart and he blinks a few times before backhanding the caster that's sprung up in front of him.

Fire. Burn it all in FIRE and then let Nature have it back. Only solution!

Unbidden, a fiery blade leaps to Maznar's hand and the enchanter has but a brief moment to realize the error of their ways, but not before immolating so dramatically that Maznar has to beat themselves out.

Using Fireblade

Combat 8: 1d10 + 3 + 2d4 ⇒ (9) + 3 + (3, 3) = 18

Recharge 8: 1d10 + 3 ⇒ (10) + 3 = 13

After Maznar Acts: Takes 1 Fire Damage. Leather Armor discarded

He keeps exploring, stunned and disgusted by how low the humans have sunk, and how much they need to be purged for the good of nature.... they have PIGS in a glassworks??

Discarding Crow to keep exploring

Glassworks Card 2: Tickwood Boar

Spoiler:

Tickwood Boar
Tickwood Boar
Monster 1

Traits
Animal

Check
Combat
8

Powers
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

Survival 7: 1d10 + 2 ⇒ (7) + 2 = 9

Fortunately, he's wise enough to the ways of the wilds to NOT stand in front of the big piggy.

Discarding Blessing ofthe Gods 3 to add die to check

Combat 8: 1d8 + 1 + 1d8 ⇒ (6) + 1 + (7) = 14 Success

Winded by all the exertion, the dwarf takes a brief rest.

Resetting Hand, end of turn

Maznar wrote:

Hand: Sickle, Blessing of the Gods 4, Blessing of the Gods 1, Vulture, Frilled Lizard, Blessing of Gorum,

Displayed:
Deck: 5 Discard: 5 Buried: 0
"Notes: BURN. IT. ALL!
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [X] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Bookkeeping because complex. Thanks for the Cure!

Maznar wrote:

Hand: Crow, Feather of Maat, Leather Armor, Fire Blade, Blessing of the Gods 3,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes: Thanks for the Cure!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [X] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

"I think I speak for our whole team there. Let's let Nature reclaim this forsaken hamlet!"

Grand Lodge

DEAD Dorf Deck Handler

Obviously these people are in cahoots with the goblins. The whole raid and plea for help was a ruse. Clearly, this community needs to be returned to Nature! the dwarf grumps as he encounters YET ANOTHER GOBLIN!

Goblin Raider:

Goblin Raider
Monster B
Traits
Goblin

Check
Combat 8

Powers
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Maznar holds up his hands and makes it very cold for the goblin!

Using Frigid Blast, because eff goblins getting what they love!

Combat 8: 1d10 + 3 + 2d4 ⇒ (4) + 3 + (4, 2) = 13

He then reaches over and pokes the goblin with a sharp pointy stick, shattering it into a myriad of pieces!

Divine 8: 1d10 + 3 ⇒ (10) + 3 = 13 Frigid Blast Recharged

Maznar wrote:

Hand: Crow, Feather of Maat, Leather Armor, Fire Blade, Blessing of the Gods 3,

Displayed:
Deck: 5 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [X] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Eeesh, go to a convention for a weekend, unleash a skeletal horde on fellow players.

Back, and sorry about that.

Grand Lodge

DEAD Dorf Deck Handler

"You're grumbling about adventurers in town and you have goblins working here? What sort of messed up community are we defending??" Maznar grumbles under his breath, letting the fire and heat of the works fuel an assault upon the warrior he's encountered.

Glassworks Card 1 - Goblin Warrior:

Spoiler:

Goblin Warrior
Monster B

Traits
Goblin
Warrior
Elite

Check
Combat
9

Powers
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Using Fireblade on the Goblin Warrior

Combat 9: 1d10 + 3 + 2d4 ⇒ (2) + 3 + (4, 4) = 13 Goblin Warrior Defeated

Divine 8: 1d10 + 3 ⇒ (2) + 3 = 5Recharge Check failed, Blessing of the Gods 1 discarded

Using Blessing of the Gods 4 to explore

Glassworks Card 2: Standard Bearer

Spoiler:

Standard Bearer
Ally B

Traits
Human
Basic

Check
Constitution
7
OR
Charisma
Diplomacy
6

Powers
Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
Discard this card to explore your location.

Discarding Blessing of Gorum to add 1 die to check

Constitution 7: 2d8 ⇒ (8, 7) = 15Success. Standard Bearer added to Maznar's hand

The dwarf was skeptical of the 'flexing' and 'posing' motions of martial prowess that Oloch had presented to indicate Gorum's strength, but they were Incredibly Effective in winning over a confused flagbearer that was hanging out at the Glassworks...

Maznar took a brief moment to heal up before sending the standard bearer onwards.

Using Cure

Cure: 1d4 + 1 ⇒ (3) + 1 = 4Crow, Leather Armor, Fireblade, Blessingof the Gods 4 shuffled back into deck

Divine 8: 1d10 + 3 ⇒ (9) + 3 = 12 Cure recharged

Not quite sure how to handle such a person, Maznar told the human to move on ahead and look for some ale. The screams as the poor fellow fled into Sandpoint were the first warning that something was amiss.

Maznar took a brief moment to heal up before confronting the incoming foe.

Glassworks Card 3: Skeleton Horde

Spoiler:

Skeleton Horde
Barrier C

Traits
Skirmish
Undead
Elite

Check
None

Powers
Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Spoiler:

Ancient Skeleton
Monster B
Traits
Undead
Skeleton

Check
Combat 8

Powers
The skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.

Combat 8: 1d8 + 1 ⇒ (3) + 1 = 4 Fail. Sickle and Vulture discarded. Blessing of the Gods 2 discarded for location rules on failure

Resetting Hand, end of turn

Maznar wrote:

Hand: Crow, Feather of Maat, Leather Armor, Fire Blade, Frigid Blast, Blessing of the Gods 3,

Displayed:
Deck: 4 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [X] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Glassworks
At This Location: If you fail a check, discard the top card of your deck.

I failed the check to acquire. I discarded the top card of my deck. Was that an incorrect read of the location rule?

Grand Lodge

DEAD Dorf Deck Handler

I'll be a bit more pro-active next turn, sorry for the weak start.

Grand Lodge

DEAD Dorf Deck Handler

Maznar pokes around the glass factory, though he's mostly ignored because the folks here are busy working and not paying attention to visitors.

He notices a stray bit of writing on a piece of parchment lying on a table, and glances at it a bit more closely...

Glassworks Card 1: Acid Arrow

Spoiler:

Acid Arrow
Acid Arrow
Spell C

Traits
Magic
Arcane
Attack
Acid
Elite

Check
Intelligence
Arcane
4

Powers
For your combat check, discard this card to roll your Arcane die + 2d4 with the Acid trait.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 6 check to recharge this card instead of discarding it.

Intelligence 4: 1d6 ⇒ 2 Fail, Leather Armor Discarded

He then calls for a crow to investigate the area. Crow Discarded It finds... a Goblin.

Glassworks Card 2: Goblin Warrior

Spoiler:

Goblin Warrior
Monster B

Traits
Goblin
Warrior
Elite

Check
Combat
9

Powers
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Maznar shrugs a bit and recollects his senses, fading into the woodwork. Goblins, in here? What? Discarding Sanctuary to evade Goblin Warrior, Goblin Warrior is put on top of location deck

Divine 8: 1d10 + 3 ⇒ (7) + 3 = 10 Recharged, Resetting Hand, end of Turn

Maznar wrote:

Hand: Blessing of the Gods 4, Sickle, Cure, Vulture, Fire Blade, Blessing of Gorum,

Displayed:
Deck: 7 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [X] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Hadn't updated deck, Maznar is going to take some faith-based butt-kicking training from Oloch. ie, Blessing of Gorum, swapping out a Blessing of the Gods for it.

Grand Lodge

DEAD Dorf Deck Handler

Maznar is grumpy after all the hard work the party did to try and save the ungrateful Mayor and their commmunity. He moves to the Glassworks to try and get some space from people for a while.

Maznar starting at Glassworks.

Grand Lodge

1 person marked this as a favorite.
DEAD Dorf Deck Handler

Is it too late to say "Y'know what, y'all's a buncha ungrateful f@$#^#$, we outties"? :P

Grand Lodge

DEAD Dorf Deck Handler

...aren't there two RP PbP slots in Outpost? I know they were raising concerns about Solstice Scar B second run running over PaizoCon?

Grand Lodge

DEAD Dorf Deck Handler

Today is April 9th.

I don't see how we can do three more games before April 30th given my posting rate short of going to some form of VTT, which would REALLY be stretching things?

Maybe we might be able to push two more rounds for another boon roll? Maybe? Does it all have to be done before the end of April, or before the end of May? ACG slots work differently from all angles, right?

Grand Lodge

DEAD Dorf Deck Handler

Choice 1-Blessing B: 1d1000 ⇒ 937

Let's see if I've got this figured out right?

Choice 2-Spell 1: 1d1000 ⇒ 467

Choice 3-Blessing B: 1d1000 ⇒ 141

For power, being kind of boring and plain...

'Proficient with: Light Armors [x] Weapons'

Grand Lodge

DEAD Dorf Deck Handler

So I was going through my things and I found a 'P' card lying around for 'Fire Sneeze'

Fire Sneeze
Magic
Arcane
Divine
Attack
Fire

Check to Acquire:
Intelligence
Arcane
Wisdom
Divine
6

Powers:
For your combat check, discard this card to roll your Arcane or Divine die +1d12 with the fire trait.

Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

If you do not have either the Arcane or Divine Skill, banish this card.

"Peppered oil up the nose,
in with all the snot it goes.
When you see a horse's knees,
Roast them right with burning sneeze!"

--Goblin wizarding song

Recharge
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

I couldn't find a rule about it anywhere, is it legit to use with a P on it?

Grand Lodge

DEAD Dorf Deck Handler

That's it?

Grand Lodge

DEAD Dorf Deck Handler

Closing the Treacherous Cave, using Blessing of the Gods 3

Survival 7: 1d10 + 2 + 1d10 ⇒ (6) + 2 + (9) = 17

"The overgrown tunnel-snake isn't getting through here!"

Grand Lodge

DEAD Dorf Deck Handler

Maznar quietly sets up a small camp at the Treacherous Cave and waits for some sort of sign or signal to close the passage before him to prevent the escape of the dragon.

Sorry for the delay on response, don't need to reset hand, ending turn and standing by.

Grand Lodge

DEAD Dorf Deck Handler

So Maznar stays put to close where he's at?

Grand Lodge

DEAD Dorf Deck Handler

Maznar grumpily moves towards the Treacherous Cave. He's not a typical dwarf to be sure, but he's really got a taste for an ale right now...

Moved to Treacherous Cave, standing by if needed to temp close it.

Maznar wrote:

Hand: Blessing of the Gods 2, Leather Armor, Blessing of the Gods 5, Feather of Ma'aaaaaaaattt, Blessing of the Gods 3, Frilled Lizard,

Displayed:
Deck: 3 Discard: 6 Buried: 1
"Notes: Maznar can't survive a hand-wipe, holding tight at location for moment, hope reveal helps Oloch!
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

End of turn-ish

Grand Lodge

DEAD Dorf Deck Handler

Okay, so confused. Should I just stay here and burn the turn to wait for a heal, or go to a different closed location to get healed up some? I'm kind of at the point where if I have even a moderately productive turn I'm out?

Grand Lodge

DEAD Dorf Deck Handler

*raises hand for Cure*

Grand Lodge

DEAD Dorf Deck Handler

Maznar takes a few moments to recover his wits from his sudden transport to a different location, then pulls out his trusty Conch Shell to see what whispers are carried on the wind.

Burying Blessing of the Gods 1 to shuffle 1d4 random discoarded cards back into hand

Random: 1d4 ⇒ 2 Blessing of the Gods 2, 3 shuffled back into deck

Discarding Conch Shell to examine top card of Deeper Dungeons

Perception 7: 1d1 ⇒ 1*AUTOFAIL*

Resetting hand, end of turn

Maznar wrote:

Hand: Blessing of the Gods 2, Leather Armor, Blessing of the Gods 5, Feather of Ma'aaaaaaaattt, Blessing of the Gods 3, Frilled Lizard,

Displayed:
Deck: 3 Discard: 6 Buried: 1
Notes: Maznar can't survive a hand-wipe, holding tight at location for moment, hope reveal helps Oloch!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Thank you.

Grand Lodge

DEAD Dorf Deck Handler

...I guess I can't read the cards correctly.

Go team. Sorry for the mistakes.

No patience to rebuild after turn retcon, someone go back and undo all the things on the Deck Minder, please, I don't have the bandwidth to keep doing moves and then un-doing them.

It's not just here.

Thank you.

Grand Lodge

DEAD Dorf Deck Handler

Going to say Adowynn used Blessing of the Gods 4 prior to turn

Maznar continues to explore the horrible Vaults, wondering if there's going to ever be a way to close them!

...and then he runs into a sekrit agent undead spiritual entity!

Desecrated Vault Card 1: SPECTRE

Spoiler:

Spectre
Monster C

Traits
Undead
Incorporeal
Elite

Check
Combat
11
OR
Wisdom
Divine
7

Powers
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.

"Ach. Go back t' sleep, will ye?"

Divine 7: 1d10 + 3 ⇒ (9) + 3 = 12

SPECTRE's new sekrit hideout lair: 1d5 ⇒ 1 Thassilonian Dungeon

A vulture sqwarks warningly at the dwarf, who shrugs it off as he looks further into the Vaults...

...and finds what appears to be a potion.

Discarding Vulture to explore further

Desecrated Vaults Card 2: Potion of Glibness

Spoiler:

Potion of Glibness
Item C

Traits
Liquid
Alchemical
Basic

Check
Intelligence
Craft
4

Powers
Banish this card and choose a character at your location to succeed at a Diplomacy check.

Intelligence 4: 1d6 ⇒ 4

He picks it up and puts it into his bags -- never know when random potions might come in handy!

As if drawn by the noise of the vulture, a crow somewhere further down the Vaults calls out a warning as well, revealing some scrap of paper.

Discarding Crow to explore

Desecrated Vaults Card 3: Arcane Armor

Spoiler:

Arcane Armor
Spell B

Traits
Magic
Arcane
Basic

Check
Intelligence
Arcane
4

Powers
Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 4 check to recharge this card instead of discarding it.

Intelligence 4: 1d6 ⇒ 3

However, it appears that whatever writing was on the paper was long since faded, sadly.

Given all the excitement, Maznar stops to catch his breath.

Resetting Hand, end of Turn

Maznar wrote:

Hand: Potion of Glibness, Leather Armor, Blessing of the Gods 5, Feather of Ma'aaaaaaaattt, Blessing of the Gods 1, Frilled Lizard,

Displayed:
Deck: 4 Discard: 7 Buried: 0
"Notes: Use cards if you need to, Cure would be nice for Maznar since his deck is getting very small.
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Use one of Maznar's blessings, do the thing.

Grand Lodge

DEAD Dorf Deck Handler

Sorry about that, was a bit foggy from getting two fillings this morning, but yes, Maznar GTFO.

Grand Lodge

DEAD Dorf Deck Handler

Maznar continues to poke about the vaults, and his first warning that there's another person here with him is when he feels the dagger shoved to his spine. It doesn't take much for him to offer a few polite words and let the dastardly villain go with a hopefully better view on life.

Desecrated Vaults Card 1: Sneak

Spoiler:

Sneak
Monster B

Traits
Human
Rogue
Veteran

Check
Combat
9

Powers
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.

Pre-Combat 8: 1d10 ⇒ 6 Discard Blessing of the Gods 3

Discarding Fire Blade

Combat 10: 10 + 3 + 2d4 ⇒ 10 + 3 + (4, 4) = 21 Success

Divine 8: 1d10 + 3 ⇒ (6) + 3 = 9Recharged

Discard Blessing of the Gods 2 to keep exploring

Distracted by the thief, Maznar almost misses the goblins forming up to raid the region, but manages a few warding words to hide himself from sight.

Desecrated Vault Card 2: Goblin Raid

Spoiler:

Goblin Raid
Barrier 1

Traits
Skirmish
Goblin
Basic

Check
None

Powers
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

Discarding Sanctuary to have Maznar Evade this encounter, Goblin Raid goes to top of location deck.

Divine 8: 1d10 + 3 ⇒ (10) + 3 = 13

Resetting hand, end of turn.

Maznar wrote:

Hand: Blessing of the Gods 4, Vulture, Crow, Feather of Ma'aaaaaaaattt, Blessing of the Gods 1, Frilled Lizard,

Displayed:
Deck: 5 Discard: 4 Buried: 0
"Notes: Use cards if you need to, y'all know what Maznar just found.
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Done.

Grand Lodge

DEAD Dorf Deck Handler
Maznar wrote:

Hand: Sanctuary, Fire Blade, Frigid Blast, Cure, Blessing of the Gods 1, Blessing of the Gods 2,

Displayed:
Deck: 4 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Desecrated Vault 1: Bugbear

Spoiler:

Bugbear
Monster B

Traits
Goblin
Warrior
Elite

Check
Combat
10

Powers
If undefeated, bury 1 item or weapon of your choice from your discard pile.

As Maznar takes a deep breath, he notices that an opening has been created in the recent turmoil and starts to walk down it... discovering an irate bugbear in the process. Quickly and without thinking he levels the chill of winter upon the large goblinoid!

Discarding Frigid Blast for Divine+2d4 for Combat

Combat 10: 1d10 + 3 + 2d4 ⇒ (6) + 3 + (1, 3) = 13 Success!!

Recharge 8: 1d10 + 3 ⇒ (7) + 3 = 10 On Recharge

Feeling a bit winded after that exchange, Maznar attempts to Cure themselves of damage previously suffered.

Cure: 1d4 + 1 ⇒ (4) + 1 = 5

Recharge 8: 1d10 + 3 ⇒ (3) + 3 = 6Fail

Resetting Hand, end of Turn

Maznar wrote:

Hand: Sanctuary, Fire Blade, Crow, Blessing of the Gods 3, Blessing of the Gods 1, Blessing of the Gods 2,

Displayed:
Deck: 7 Discard: 2 Buried: 0
Notes: I've got Blessings for Days, folks feel free to use 'em!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Maznar blinks as the very rocks of the vault he is in cry out in twisting agony at being contorted and burnt beyond their way. He attempts to soothe the upset aspects of Nature before something truly horrible happens.

Divine: 6: 1d10 + 3 ⇒ (5) + 3 = 8

Thankfully, the stones calm for the moment. For the moment.

Grand Lodge

DEAD Dorf Deck Handler

Heading to work. Elindra gets a second turn?

Grand Lodge

DEAD Dorf Deck Handler

The problem with getting someone to help/etc is the time differential between postings... even if I left a note it could be twelve hours difference between posts by players then an additional twelve to respond back.

I'm not seeing a good fix for that, unless I'm just overcomplicating things?

Grand Lodge

DEAD Dorf Deck Handler

Dunno, but go team, hopefully you can pull it off because the website hates me right now.

Grand Lodge

DEAD Dorf Deck Handler

Desecrated Vault 1: Caltrops

Spoiler:

Caltrops
Item B

Traits
Object
Basic

Check
Dexterity
4

Powers
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

Dexterity:4: 1d4 ⇒ 1

Maznar sees a bunch of caltrops in his path, and rather than pick them up, he sweeps them to the side, not risking impaling either someone's feet or his hands retrieving them.

Discarding BoG3 to keep looking around

Desecrated Vaults Card 2: Goblin War Chanter

"Goblins burst and goblins cheer
Goblins make pickles from beer
Dwarfs make lousy gear
We'll drink their blood never fear!"

Spoiler:

Goblin Warchanter
Monster 1

Traits
Goblin
Bard
Elite

Check
Combat
8

Powers
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.

Wisdom 8: 1d10 ⇒ 3 Fail.

Combat 8: 1d8 + 1 ⇒ (1) + 1 = 2 Fail, Discard whole hand, resetting hand

Maznar wrote:

Hand: Sanctuary, Fire Blade, Frigid Blast, Cure, Blessing of the Gods 1, Blessing of the Gods 2,

Displayed:
Deck: 4 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

Found it on the floor under the computer desk, it must have fallen down at some point.

Okay, posted, go team sorry for delay.

Grand Lodge

DEAD Dorf Deck Handler

"I'm no cleric, but we don't need another skeletal eruption like we had the last time!" Maznar notes, heading to the Desecrated Vault

Maznar wrote:

Hand: Leather Armor, Blessing of the Gods 3, Crow, Feather of Maa'aaaaaaaatt, Sickle, Vulture,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +1
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4
Divine: Wisdom +3
"Survival: Wisdom +2
"
Charisma d6 [ ] +1 [ ] +2

Favored Card:
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.

Grand Lodge

DEAD Dorf Deck Handler

I don't have one of those in my deck package?

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