DEAD Dorf Deck Handler
Would it be extraordinarily gamey to wait to see what the chronicle is like before making that decision?
DEAD Dorf Deck Handler
Someone else talked to me. Make whatever choice you're going to make provided the table gets to that point. Hoping you all can pull it off. Will keep watching and cheerleading from the sidelines! Spoiler:
That is, BURNING DOWN SANDPOINT! *coughcoughcough*
DEAD Dorf Deck Handler
Well, there's not much cure for that and I don't want to cripple other characters and their advancement. It's not like there's any Boons of note, right? EDIT: That also renders a third of my Druid deck useless, right?
DEAD Dorf Deck Handler
Dead. Go team. Good luck. Also, I'm not wasting turns now. Hopefully that helps at least a little bit? P.S.: Don't forget to burn this miserable place to the ground to bring it back to Nature!
DEAD Dorf Deck Handler
Maznar, still very grumpy about the Glassworks, heads to the waterfront, ready to burn down the whole community if needed so that Nature can bring it back into balance. Waterfront Card 1: Bunyip Spoiler:
Bunyip Monster B Traits
Check
Powers
Wisdom 9: 1d10 ⇒ 5DC for Checks +1 Discard Blessing of Gorum Combat 9: 1d8 + 1 + 2d8 ⇒ (3) + 1 + (5, 4) = 13Success, Blessing of Gorum Discarded Discard Frilled Lizard to Explore Waterfront Card 2: TR8T0R Discard Vulture to TR8T0R Spoiler:
TR8T0R Monster C Traits
Check
Powers
Revealing Sickle to use Strength Skill + 1d6 Using Blessing of the Gods 1 to add 1 die to roll Combat 11: 1d8 + 1 + 1d8 + 1d6 - 3 ⇒ (7) + 1 + (8) + (1) - 3 = 14 Use Blessing of the Gods 4 to explore Waterfront Card 3: Zombie Giant Spoiler:
Zombie Giant Monster B Traits
Check
Powers
Combat 13: 1d8 + 1 ⇒ (5) + 1 = 6 AutoFail, Blessing of the Gods 2 discarded from top of deck Reset: Oh, dear, Maznar doesn't have enough cards on recharge to recharge deck. He's out. Sorry folks. Good luck! Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
I'm afraid to pick 'the wrong place' and mess everything up, because it's going to be very tight unless we get really, really lucky.
DEAD Dorf Deck Handler
Glassworks Card 1: Enchanter Spoiler:
Enchanter Monster B Traits
Check
Powers
Before Maznar Acts: Takes 1 Force Damage. Feather of Maat discarded Maznar gets plinged with a magic dart and he blinks a few times before backhanding the caster that's sprung up in front of him. Fire. Burn it all in FIRE and then let Nature have it back. Only solution! Unbidden, a fiery blade leaps to Maznar's hand and the enchanter has but a brief moment to realize the error of their ways, but not before immolating so dramatically that Maznar has to beat themselves out. Using Fireblade Combat 8: 1d10 + 3 + 2d4 ⇒ (9) + 3 + (3, 3) = 18 Recharge 8: 1d10 + 3 ⇒ (10) + 3 = 13 After Maznar Acts: Takes 1 Fire Damage. Leather Armor discarded He keeps exploring, stunned and disgusted by how low the humans have sunk, and how much they need to be purged for the good of nature.... they have PIGS in a glassworks?? Discarding Crow to keep exploring Glassworks Card 2: Tickwood Boar Spoiler:
Tickwood Boar Tickwood Boar Monster 1 Traits
Check
Powers
Survival 7: 1d10 + 2 ⇒ (7) + 2 = 9 Fortunately, he's wise enough to the ways of the wilds to NOT stand in front of the big piggy. Discarding Blessing ofthe Gods 3 to add die to check Combat 8: 1d8 + 1 + 1d8 ⇒ (6) + 1 + (7) = 14 Success Winded by all the exertion, the dwarf takes a brief rest. Resetting Hand, end of turn Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Bookkeeping because complex. Thanks for the Cure! Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
"I think I speak for our whole team there. Let's let Nature reclaim this forsaken hamlet!"
DEAD Dorf Deck Handler
Obviously these people are in cahoots with the goblins. The whole raid and plea for help was a ruse. Clearly, this community needs to be returned to Nature! the dwarf grumps as he encounters YET ANOTHER GOBLIN! Goblin Raider:
Goblin Raider Monster B Traits Goblin Check
Powers
Maznar holds up his hands and makes it very cold for the goblin! Using Frigid Blast, because eff goblins getting what they love! Combat 8: 1d10 + 3 + 2d4 ⇒ (4) + 3 + (4, 2) = 13 He then reaches over and pokes the goblin with a sharp pointy stick, shattering it into a myriad of pieces! Divine 8: 1d10 + 3 ⇒ (10) + 3 = 13 Frigid Blast Recharged Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Eeesh, go to a convention for a weekend, unleash a skeletal horde on fellow players. Back, and sorry about that.
DEAD Dorf Deck Handler
"You're grumbling about adventurers in town and you have goblins working here? What sort of messed up community are we defending??" Maznar grumbles under his breath, letting the fire and heat of the works fuel an assault upon the warrior he's encountered. Glassworks Card 1 - Goblin Warrior: Spoiler:
Goblin Warrior Monster B Traits
Check
Powers
Using Fireblade on the Goblin Warrior Combat 9: 1d10 + 3 + 2d4 ⇒ (2) + 3 + (4, 4) = 13 Goblin Warrior Defeated Divine 8: 1d10 + 3 ⇒ (2) + 3 = 5Recharge Check failed, Blessing of the Gods 1 discarded Using Blessing of the Gods 4 to explore Glassworks Card 2: Standard Bearer Spoiler:
Standard Bearer Ally B Traits
Check
Powers
Discarding Blessing of Gorum to add 1 die to check Constitution 7: 2d8 ⇒ (8, 7) = 15Success. Standard Bearer added to Maznar's hand The dwarf was skeptical of the 'flexing' and 'posing' motions of martial prowess that Oloch had presented to indicate Gorum's strength, but they were Incredibly Effective in winning over a confused flagbearer that was hanging out at the Glassworks... Maznar took a brief moment to heal up before sending the standard bearer onwards. Using Cure Cure: 1d4 + 1 ⇒ (3) + 1 = 4Crow, Leather Armor, Fireblade, Blessingof the Gods 4 shuffled back into deck Divine 8: 1d10 + 3 ⇒ (9) + 3 = 12 Cure recharged Not quite sure how to handle such a person, Maznar told the human to move on ahead and look for some ale. The screams as the poor fellow fled into Sandpoint were the first warning that something was amiss. Maznar took a brief moment to heal up before confronting the incoming foe. Glassworks Card 3: Skeleton Horde Spoiler:
Skeleton Horde Barrier C Traits
Check
Powers
Spoiler:
Ancient Skeleton Monster B Traits Undead Skeleton Check
Powers
Combat 8: 1d8 + 1 ⇒ (3) + 1 = 4 Fail. Sickle and Vulture discarded. Blessing of the Gods 2 discarded for location rules on failure Resetting Hand, end of turn Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Glassworks
I failed the check to acquire. I discarded the top card of my deck. Was that an incorrect read of the location rule?
DEAD Dorf Deck Handler
Maznar pokes around the glass factory, though he's mostly ignored because the folks here are busy working and not paying attention to visitors. He notices a stray bit of writing on a piece of parchment lying on a table, and glances at it a bit more closely... Glassworks Card 1: Acid Arrow Spoiler:
Acid Arrow Acid Arrow Spell C Traits
Check
Powers
Intelligence 4: 1d6 ⇒ 2 Fail, Leather Armor Discarded He then calls for a crow to investigate the area. Crow Discarded It finds... a Goblin. Glassworks Card 2: Goblin Warrior Spoiler:
Goblin Warrior Monster B Traits
Check
Powers
Maznar shrugs a bit and recollects his senses, fading into the woodwork. Goblins, in here? What? Discarding Sanctuary to evade Goblin Warrior, Goblin Warrior is put on top of location deck Divine 8: 1d10 + 3 ⇒ (7) + 3 = 10 Recharged, Resetting Hand, end of Turn Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Hadn't updated deck, Maznar is going to take some faith-based butt-kicking training from Oloch. ie, Blessing of Gorum, swapping out a Blessing of the Gods for it.
DEAD Dorf Deck Handler
Maznar is grumpy after all the hard work the party did to try and save the ungrateful Mayor and their commmunity. He moves to the Glassworks to try and get some space from people for a while. Maznar starting at Glassworks.
DEAD Dorf Deck Handler
Is it too late to say "Y'know what, y'all's a buncha ungrateful f@$#^#$, we outties"? :P
DEAD Dorf Deck Handler
...aren't there two RP PbP slots in Outpost? I know they were raising concerns about Solstice Scar B second run running over PaizoCon?
DEAD Dorf Deck Handler
Today is April 9th. I don't see how we can do three more games before April 30th given my posting rate short of going to some form of VTT, which would REALLY be stretching things? Maybe we might be able to push two more rounds for another boon roll? Maybe? Does it all have to be done before the end of April, or before the end of May? ACG slots work differently from all angles, right?
DEAD Dorf Deck Handler
Choice 1-Blessing B: 1d1000 ⇒ 937 Let's see if I've got this figured out right? Choice 2-Spell 1: 1d1000 ⇒ 467 Choice 3-Blessing B: 1d1000 ⇒ 141 For power, being kind of boring and plain... 'Proficient with: Light Armors [x] Weapons'
DEAD Dorf Deck Handler
So I was going through my things and I found a 'P' card lying around for 'Fire Sneeze' Fire Sneeze
Check to Acquire:
Powers:
Discard this card to add 1d4 with the Fire trait to a combat check using a weapon. If you do not have either the Arcane or Divine Skill, banish this card. "Peppered oil up the nose,
--Goblin wizarding song Recharge
I couldn't find a rule about it anywhere, is it legit to use with a P on it?
DEAD Dorf Deck Handler
Closing the Treacherous Cave, using Blessing of the Gods 3 Survival 7: 1d10 + 2 + 1d10 ⇒ (6) + 2 + (9) = 17 "The overgrown tunnel-snake isn't getting through here!"
DEAD Dorf Deck Handler
Maznar quietly sets up a small camp at the Treacherous Cave and waits for some sort of sign or signal to close the passage before him to prevent the escape of the dragon. Sorry for the delay on response, don't need to reset hand, ending turn and standing by.
DEAD Dorf Deck Handler
Maznar grumpily moves towards the Treacherous Cave. He's not a typical dwarf to be sure, but he's really got a taste for an ale right now... Moved to Treacherous Cave, standing by if needed to temp close it. Maznar wrote:
Skills and Powers:
SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 Survival: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card:
End of turn-ish
DEAD Dorf Deck Handler
Okay, so confused. Should I just stay here and burn the turn to wait for a heal, or go to a different closed location to get healed up some? I'm kind of at the point where if I have even a moderately productive turn I'm out?
DEAD Dorf Deck Handler
Maznar takes a few moments to recover his wits from his sudden transport to a different location, then pulls out his trusty Conch Shell to see what whispers are carried on the wind. Burying Blessing of the Gods 1 to shuffle 1d4 random discoarded cards back into hand Random: 1d4 ⇒ 2 Blessing of the Gods 2, 3 shuffled back into deck Discarding Conch Shell to examine top card of Deeper Dungeons Perception 7: 1d1 ⇒ 1*AUTOFAIL* Resetting hand, end of turn Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 Survival: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
...I guess I can't read the cards correctly. Go team. Sorry for the mistakes. No patience to rebuild after turn retcon, someone go back and undo all the things on the Deck Minder, please, I don't have the bandwidth to keep doing moves and then un-doing them. It's not just here. Thank you.
DEAD Dorf Deck Handler
Going to say Adowynn used Blessing of the Gods 4 prior to turn Maznar continues to explore the horrible Vaults, wondering if there's going to ever be a way to close them! ...and then he runs into a Desecrated Vault Card 1: SPECTRE Spoiler:
Spectre Monster C Traits
Check
Powers
"Ach. Go back t' sleep, will ye?" Divine 7: 1d10 + 3 ⇒ (9) + 3 = 12 SPECTRE's new A vulture sqwarks warningly at the dwarf, who shrugs it off as he looks further into the Vaults... ...and finds what appears to be a potion. Discarding Vulture to explore further Desecrated Vaults Card 2: Potion of Glibness Spoiler:
Potion of Glibness Item C Traits
Check
Powers
Intelligence 4: 1d6 ⇒ 4 He picks it up and puts it into his bags -- never know when random potions might come in handy! As if drawn by the noise of the vulture, a crow somewhere further down the Vaults calls out a warning as well, revealing some scrap of paper. Discarding Crow to explore Desecrated Vaults Card 3: Arcane Armor Spoiler:
Arcane Armor Spell B Traits
Check
Powers
Intelligence 4: 1d6 ⇒ 3 However, it appears that whatever writing was on the paper was long since faded, sadly. Given all the excitement, Maznar stops to catch his breath. Resetting Hand, end of Turn Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 Survival: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Sorry about that, was a bit foggy from getting two fillings this morning, but yes, Maznar GTFO.
DEAD Dorf Deck Handler
Maznar continues to poke about the vaults, and his first warning that there's another person here with him is when he feels the dagger shoved to his spine. It doesn't take much for him to offer a few polite words and let the dastardly villain go with a hopefully better view on life. Desecrated Vaults Card 1: Sneak Spoiler:
Sneak Monster B Traits
Check
Powers
Pre-Combat 8: 1d10 ⇒ 6 Discard Blessing of the Gods 3 Discarding Fire Blade Combat 10: 10 + 3 + 2d4 ⇒ 10 + 3 + (4, 4) = 21 Success Divine 8: 1d10 + 3 ⇒ (6) + 3 = 9Recharged Discard Blessing of the Gods 2 to keep exploring Distracted by the thief, Maznar almost misses the goblins forming up to raid the region, but manages a few warding words to hide himself from sight. Desecrated Vault Card 2: Goblin Raid Spoiler:
Goblin Raid Barrier 1 Traits
Check
Powers
Discarding Sanctuary to have Maznar Evade this encounter, Goblin Raid goes to top of location deck. Divine 8: 1d10 + 3 ⇒ (10) + 3 = 13 Resetting hand, end of turn. Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 Survival: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Maznar wrote:
Skills and Powers:
SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
Desecrated Vault 1: Bugbear Spoiler:
Bugbear Monster B Traits
Check
Powers
As Maznar takes a deep breath, he notices that an opening has been created in the recent turmoil and starts to walk down it... discovering an irate bugbear in the process. Quickly and without thinking he levels the chill of winter upon the large goblinoid! Discarding Frigid Blast for Divine+2d4 for Combat Combat 10: 1d10 + 3 + 2d4 ⇒ (6) + 3 + (1, 3) = 13 Success!! Recharge 8: 1d10 + 3 ⇒ (7) + 3 = 10 On Recharge Feeling a bit winded after that exchange, Maznar attempts to Cure themselves of damage previously suffered. Cure: 1d4 + 1 ⇒ (4) + 1 = 5 Recharge 8: 1d10 + 3 ⇒ (3) + 3 = 6Fail Resetting Hand, end of Turn Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 Survival: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Maznar blinks as the very rocks of the vault he is in cry out in twisting agony at being contorted and burnt beyond their way. He attempts to soothe the upset aspects of Nature before something truly horrible happens. Divine: 6: 1d10 + 3 ⇒ (5) + 3 = 8 Thankfully, the stones calm for the moment. For the moment.
DEAD Dorf Deck Handler
The problem with getting someone to help/etc is the time differential between postings... even if I left a note it could be twelve hours difference between posts by players then an additional twelve to respond back. I'm not seeing a good fix for that, unless I'm just overcomplicating things?
DEAD Dorf Deck Handler
Dunno, but go team, hopefully you can pull it off because the website hates me right now.
DEAD Dorf Deck Handler
Desecrated Vault 1: Caltrops Spoiler:
Caltrops Item B Traits
Check
Powers
Dexterity:4: 1d4 ⇒ 1 Maznar sees a bunch of caltrops in his path, and rather than pick them up, he sweeps them to the side, not risking impaling either someone's feet or his hands retrieving them. Discarding BoG3 to keep looking around Desecrated Vaults Card 2: Goblin War Chanter "Goblins burst and goblins cheer
Spoiler:
Goblin Warchanter Monster 1 Traits
Check
Powers
Wisdom 8: 1d10 ⇒ 3 Fail. Combat 8: 1d8 + 1 ⇒ (1) + 1 = 2 Fail, Discard whole hand, resetting hand Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
DEAD Dorf Deck Handler
Found it on the floor under the computer desk, it must have fallen down at some point. Okay, posted, go team sorry for delay.
DEAD Dorf Deck Handler
"I'm no cleric, but we don't need another skeletal eruption like we had the last time!" Maznar notes, heading to the Desecrated Vault Maznar wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2[ ]+3
Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constitution +1 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 [ ] +1 [ ] +2 [ ] +3 [ ]+4 Divine: Wisdom +3 "Survival: Wisdom +2 " Charisma d6 [ ] +1 [ ] +2 Favored Card:
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