Ghoul

Rot-Zug's page

1 post. Organized Play character for Foresio.


Full Name

Rot-Zug

Race

Wayang

Classes/Levels

Wizard

Gender

Male

Size

Small

About Rot-Zug

Male Wayang Wizard Necromancer 10
TN Small Humanoid
Init: +7 Senses: Darkvision 60fts Perception: +7

Defense
AC 18, Touch 14. flat-footed 12 (+4 Mage armor, +3 Dex, +1 Size)
HP 89 (8d10)
Fort 9, Ref 8, Will 9

Speed 30 ft.

Necromancer Spells Prepared (CL 10th; concentration +15)

5th— Overland Flight, dimension door, Wall of Force, quickened fireball
4th— black tentacles, dimension door, enervation (2)
3rd— Empowered Fireball, Clay Skin, dispel magic, vampiric touch
2nd— Blindness (2, DC 19), Mirror Image, false life, Boneshaker (2, DC 19)
1st— magic missile (2), Shield, ray of enfeeblement (2, DC 28)
0 (at will)— detect magic, mage hand, Mending, read magic

Opposition Schools enchantment, illusion

Statistics
Str 7, Dex 16, Con 18, Int 20, Wis 10, Cha 16
BAB: +5; CMB: +2; CMD: 15

Feats Additional Traits, Command Undead, Empowered Spell, Greater Spell Focus (Necromancy), Improved Initiative, Spell Focus (Necromancy), Quicken Spell, Wayang Soothsayer

Skills Appraise +9, Diplomacy +16, Disguise +7, Fly +19, Handle Animal +9, Linguistics +15, Spellcraft +17, Stealth +8, UMD +14 (+2 with wands & scrolls), Crafts: Clothes +11, Profession: Cook +4, Knowledges: Arcana +17, Dungeoneering +10, Engineering +10, Geography +9, History +10, Locla +10, Nature +10, Nobility +9, Planes +10, Religion +17 (+2 with Pathfinder Chronicles)

Languages Aklo, Azlanti, Draconic, Goblin, Necril, Shadowtongue, Thassilonian, Tien, Undercommon, Varisian, Wayang

Gear Belt of Mighty Constitution +4, Headband of Intelligence +2 (Diplomacy), Cloak of Resistance +2, Wrist Sheaths, Climber's Kit, Amulet of Mighty Fist (Furious), Symbol of Unholy Command, Circlet of Persuasion, Fate's Shears, Unfettered Shirt, Onyx gem (2000gp)

Special Abilities Shadow Speaker (4/day, +3), Power over Undead (Su) (9/day; DC 20 Will), Bolster (Sp), Venom Projection (Ex) (6/day) , Raging Drunk (Ex), Martial Flexibility (4/day), Rage (7/day)

Shadow Speaker: Four times per day as a free action, but no more than once per turn, a wayang with this racial trait can heed these uncanny whispers to gain a +3 insight bonus on an ability check, attack roll, caster level check, concentration check, saving throw, or skill check. The wayang must choose to use this ability before making the appropriate die roll.

Power over Undead (Su): You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability

Command Undead: As a standard action, you can use one of your uses of channel negative energy to enslave undeads within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

Bolster (Sp): As a standard action, you can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels you possess. These bonuses last for a number of rounds equal to 1/2 your wizard level (minimum 1 round). The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.