Owlbear

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Ok, thanks for the info.


I haven't really kept up with the majority of Pathfinder's releases, but does someone know if they released a book equivilant to Savage Species for the Pathfinder RPG? I know they never remade it for 3.5, but I don't know about Pathfinder.


While playing a dungeon with gbhosts, one of my players put up a good question. Can ghosts possess items? And if so, do they make the item stronger? I know ghosts are "attached" to certain people or places, which keeps them in the material plane, but could they be "attached" to a certian item? Also, one of my players is a cleric who "worships" his ancesstors. Could he then call upon one of his friendly ancestor spirits to inhabate his armor/weapon and make it stronger? All sugestions are welcome.


I'm just about to start a heavily Reptilian/Draconic populated campaign and I was wondering if anybody had any sugestions for any books or stuff that would help with this campaign. I'm playing a 3.5/Pathfinder game, so anything within those editions would be helpful. Thank-you.


Oh. Ummmmm....... where are they?


I'm pretty new to Pathfinder Paper Minis, an I just go this one beacause it was free. I have a question about printing them though. Is there a page deticated to just minis in the file, or do I print them out with thier info sheets and cut them out from there?


Ok. You're right about them replacing magic stuff. I just wanted it to sound special for the warforged.


I've had an idea for one of my 3.5 campagin that there are these warforged augment packages. You install these packages on the warforged and it gives them boosts like +1 armor or +2 Strength or + 10ft speed. Is this fair? The augments are relativly exspensive, and warforged in my campagin can't use magical items that boosts their stats, ex: bracers of +2 Dex. I think this is fair. Is it?


I'm curious. Does Kobold quarterly carry info on 3rd etition, 3.5 edition, Pathfinder, and 4 edition? Or does it only talk about one of the above.


But should I let them raise thier atributes by a little. One of my players uses a monk and he wants to spend 3 weeks in the mountains traing to raise his strength by one point. Should I let him do that?


In my campagins, my players have alot of down time in towns and villages. They want to use this time to "train", which is increasing thier skills and atributes. Should I let them do this?


I wouldn't give them the flurry o' blows. Thats monk mojo and you don't want to mess with monk mojo


Patrick Curtin wrote:

So I am trying to think up some ideas for a group of NPCs that would be a recurring theme in one of my games. The game is set in Sigil (Planescape), so there can literally be any race/class combo you can think of.

The purpose of said group would be to hunt fiends and undead for profit. I am leaning towards them being neutral-oriented with the usual variations. I figure the breakdown would be something like this:

A paladin type (but hopefully a more neutral version)
A clerical type (or a good PrC dealing with undead)
An arcanist of some stripe
A 'gadget man' possibly a magewright type of character
A couple of skirmishers, with a concentration on fiend/undead execution.

I have pretty much every WotC 3E book and all the relevant PF ones. Can anyone suggest good PrCs/classes for a party like this 8-10th level? And any good magic items dealing with it?

I would recomend a ranger who's favored enemy is undead. Also you could try to incorpret the bracer's of dawn, a 3.5 item


So this book is only going to contain new classes/spells/feats? Or is it going to include more?


I thought this was coming out in November