Owlbear

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Organized Play Member. 15 posts. No reviews. 1 list. No wishlists.




I haven't really kept up with the majority of Pathfinder's releases, but does someone know if they released a book equivilant to Savage Species for the Pathfinder RPG? I know they never remade it for 3.5, but I don't know about Pathfinder.


While playing a dungeon with gbhosts, one of my players put up a good question. Can ghosts possess items? And if so, do they make the item stronger? I know ghosts are "attached" to certain people or places, which keeps them in the material plane, but could they be "attached" to a certian item? Also, one of my players is a cleric who "worships" his ancesstors. Could he then call upon one of his friendly ancestor spirits to inhabate his armor/weapon and make it stronger? All sugestions are welcome.


I'm just about to start a heavily Reptilian/Draconic populated campaign and I was wondering if anybody had any sugestions for any books or stuff that would help with this campaign. I'm playing a 3.5/Pathfinder game, so anything within those editions would be helpful. Thank-you.


I've had an idea for one of my 3.5 campagin that there are these warforged augment packages. You install these packages on the warforged and it gives them boosts like +1 armor or +2 Strength or + 10ft speed. Is this fair? The augments are relativly exspensive, and warforged in my campagin can't use magical items that boosts their stats, ex: bracers of +2 Dex. I think this is fair. Is it?


I'm curious. Does Kobold quarterly carry info on 3rd etition, 3.5 edition, Pathfinder, and 4 edition? Or does it only talk about one of the above.


In my campagins, my players have alot of down time in towns and villages. They want to use this time to "train", which is increasing thier skills and atributes. Should I let them do this?