Pathfinder Companion: Dwarves of Golarion (PFRPG)

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Pathfinder Companion: Dwarves of Golarion (PFRPG)
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Born ages ago in lightless caverns, the dwarves surged upward in pursuit of a divine prophecy, driving the feral orcs before them until they reached the surface world in the fabled Quest for Sky. Now established with their own lands and customs, the dwarves work their forges, sing songs of legendary heroes, brew signature beers, and wage war against evil humanoids and hideous monsters.

    Inside this Pathfinder Companion you’ll find:
  • Details on the dwarves of Golarion—where they live, what they eat, how they dress, and their ideas about work and war.
  • New combat feats for dwarven fighting styles.
  • History of the dwarven people.
  • Descriptions of the Five Kings Mountains, the oldest and most stable dwarven homeland.
  • Obscure magic of the dwarven gods.
  • Spells for ancestral communication, warding, and surviving the Darklands.
  • New character traits.
  • Game stats for three dwarf NPCs, suitable for hirelings or cohorts.

Written by David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-204-3

Note: This product is part of the Pathfinder Player Companion Subscription.

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An Unessential Look at Typical Fantasy Dwarves

3/5

Dwarves of Golarion is one of the earlier entries in the Pathfinder Player's Companion line, and the first book dedicated to a specific race. The artwork, though serviceable, is clearly inferior to the current Paizo standard. The inside front cover of the book has a nice, full-page summary of Dwarf racial traits and a list of dwarven gods, while the inside back cover has a map of the Five Kings Mountain region that is rather-well detailed, containing over two-dozen settlements, fortresses, and mines. The 32 pages of the interior are divided into the following sections:

1. "Dwarves of Golarion" (10 pages): An introduction and overview to Dwarven physical, mental, and cultural norms. Everything from Dwarven diet to Dwarven fashion is covered here. Frankly, there's little that strays from the stereotypical fantasy notion of a dwarf, and players experienced with previous versions of D&D will find most of their preconceptions confirmed. There are a few pages on Golarion-specific history of the Dwarves which is reasonably interesting--events like the Quest for the Sky and places like the Sky Citadels offer some insight into Dwarven culture.

2. "Dwarven Character Traits" (1 1/2 pages): This section introduces eight race traits, six religion traits, six regional traits, and four magic traits. The traits are flavourful and tie in well to Golarion's conception of dwarves. Mechanically, they are certainly not game-breaking and for the most part rather bland in effect.

3. "The Five Kings Mountains" (8 pages): This is a gazetteer of the Five Kings Mountains, the center of Dwarven culture in known Golarion. Several major cities like Larrad, Highhelm, Kovlar, Rolgrimmdur, Taggoret, and Tar-Kazmukh receive at least a couple of paragraphs each. Other topics include natural hazards and foreign relations. Four pages of this section are actually about other Dwarven enclaves beyond the Five Kings Mountains, and cover the Darklands, Kalsgard, the Kodar Mountains, the Mindspin Mountains, the Shattered Range, and Osirion. This section would be extremely useful for GMs planning to run Dwarf-centered adventures in any of these locations. My guess is that most players probably don't need so much information and will just skim it.

4. "Combat" (2 pages): There's a brief, non-mechanical but flavourful description of legendary Dwarven combat tactics to start this section. Next, five Dwarven combat feats are covered and a new Dwarven weapon (the Dorn-Dergar) is introduced. The feats are really fun! If I had a Dwarf PC, I could definitely imagine taking some of them like Bounding Hammer or Sliding Axe Throw, as they have a nice Dwarf-specific flavour and would be effective in combat.

5. "Faith" (2 pages): This section is almost entirely new spells. Nine new spells are introduced, and all of them are divine spells for clerics, rangers, and paladins. An odd mechanic is set forth that limits these spells to worshippers of particular Dwarven deities unless a special ritual prayer is said.

6. "Magic" (2 pages): Three spells relating to veneration of one's ancestors are introduced for Dwarven clerics and bards only. There's one new spell for Dwarven rangers & druids and two new rune-focussed spells for sorcerors and wizards.

7. "Persona" (4 pages): Three NPCs are given full stat blocks and descriptions. I still don't really see the value of including NPCs like this in a Player's Companion, but it has potential value for GMs who buy the book and need to provide a contact, a cohort, etc. There's also a one-page overview of Dwarven deities, each of whom only has a paragraph or so. I'm not sure why this wasn't placed in the "Faith" section, and the description of each is quite cursory.

8. "Social" (2 pages): Three topics--Dwarven beards, ales, and craftsmanship--are discussed. Definitely not essential, but could be good for players wanting to add a little more flavour to their PCs. A couple of the ales even provide alchemical bonuses for an hour or so, an idea which I can safely say I've never seen before.

Overall, there's not a lot in this book that is especially memorable or innovative. A player with this book and a player without this book would probably portray Dwarves in Golarion equally well, especially now that the feats and spells would be available on various websites. If anything, I'd recommend this book more to GMs who need a relatively quick overview of Dwarven history in Golarion and the Five Kings Mountains for a campaign set in the area.


Adequate, but... I expected a bit more.

3/5

The only other races-of-Golarion book I have is the Gnomes of Golarion... which I really love, so it may have raised a rather high bar for me.

In both cases, I bought the splat books because I was picking up a character of that race, and I wanted to get a better feel for what it means to BE that race, especially in Golarion.

Gnomes of Golarion was a great book that gave me ideas on family structure, how long it takes to 'grow up', and, with the introduction of the Bleaching concept, really made the gnomes of Golarion feel like their own unique thing.

....and then there's Dwarves of Golarion.

I don't think it's an awful book on its own, but compared to Gnomes, I was disappointed. It felt much lighter on content. I don't really know at what age dwarves are considered mature, what the rate of childbirth is among the species, if a dwarf would have lots of siblings or very few, what gender roles are like other than a references to the wimmen staying home and the men goin' out to fight (which, if that's how dwarven culture is, fine, but... make it clearer to me than just off-hand references), what family structures are like, how the settlements are ruled and organized other than 'monarchy'...

Judging by the book, there are exactly three life paths you will take if you are a dwarf: you will Craft Things, you will Fight Things, or you will Heal Things. Presumably the dwarven culture has room for people who aren't actively being craftsmen (craftsdwarves?), fighters, or clerics, but it's not really outlined at all what those might be.

Many of the specific discussions of the dwarven culture seemed like they were there just to elaborate on mechanical things-- like the numerous references to dwarves not being slowed down by their gear.

Perhaps most damningly to me, there just didn't feel like there was anything new or original in here that goes beyond Tolkien's dwarves. There were a few mentions of the dwarf-tribes of Garund, sure, but beyond that this was nothing but the dwarf trope of fantasy for the last 50 years: forge, beer, beards. Golarion dwarves seem interchangeable with the dwarves of a half-dozen fantasy settings, and after the unique feel of the Golarion gnomes, I did find that a little disappointing.

Nothing in here was awful. But nothing was terribly surprising or interesting, either.


Solid Book but rather Bare Bones.

2/5

This book does have some of interesting background concerning dwarves in Golarion. It has a special focus on the region known as the Five Kings Mountains. The overarching history of the dwarf race is given along with some neat cultural tidbits. The new spells items and traits are fun as well.

For me though the book lacked a lot of the depth that I really love in source books. The addition of a dwarf name table a page of common dwarven words with some language structure would have been appreciated. This book just failed to touch on so many potentially interesting points. What type of calendar do dwarves use to track time? (A timeline would have been another good addition) How about listing some dwarven holidays? What types of animals do dwarves like to keep as pets? Are there any popular dwarf sports? It would be nice to see sketches of dwarven clothes and jewelry. In the end other than some general history specific to dwarves in Golarion you won't be learning anything new about the Stout Folk.


Dwarves to every mountain range!

5/5

This book managed two seemingly conflicting things - to keep the traditional feel of the Dwarven race (one of the most conservative races that even in Eberron stayed rather unchanged if compared to others) and at the same time to add some new features that spice up the solid dwarven gravy. It's nice to see that they are people like any other with brighter and darker aspects on them.


impressive from so many angles

5/5

After reading the book I have to say I am very impressed. It details the background of the dwarves and their collectivist culture. Describes their attitudes and how they were raised thus giving rise to their strengths but also glaring weaknesses.

The history section was filled with so much bloodshed and tragedy with one standing point; even the hardy dwarves have been routed and experienced low points in their racial history.

The new feats were balanced and the traits were unique, especially the regional ones. All in all a very realistic book almost reminiscent of historical texts on ancient civilisations. A very well thought-out product.


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Paizo Employee Director of Brand Strategy

Still no official author(s) on this one?

Dark Archive

yoda8myhead wrote:
Still no official author(s) on this one?

I'm still rooting for the FR "Lorelords"! ;)

Paizo Employee Chief Technical Officer

Updated author listing: David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon


It had better be magical!!! :p

Paizo Employee Director of Brand Strategy

Vic Wertz wrote:
Updated author listing: David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon

Aaaaaw! Sean hired his seester! How cute is thaaaat?

Contributor

Nepotism is alive and well.

It helps that Keri has a degree in history, is a long-time fan of dwarves, and is short.


Sean K Reynolds wrote:
It helps that Keri has a degree in history, is a long-time fan of dwarves, and is short.

If I called my sister short, she'd try taking me out at the knees.

... I make sure I have plenty of ice packs on hand when I visit her ...

Contributor

I'm 6'1", Keri's about 5'2". Whenever we'd walk somewhere together (like in a mall), she'd fall behind an have to remind me to slow down. "I'm a dwarf, I have a movement rate of 6!!!"

Yes, my sister played 2nd edition AD&D. My old gaming group introduced her to gaming after I went off to college.

She also playtested 3rd edition (check your playtester credits, she was Keri Reynolds then) and was a player in Chris Perkins' campaign and Monte Cook's campaign. So she has some D&D cred. ;)

The Exchange Contributor, RPG Superstar 2008 Top 6

Woo! Officially outed on both titles on the same day! And I'm eagerly awaiting finding out what the awesome Wikers turned out for this title. October's going to be FUN.

Sovereign Court

Whoo-hoo! Go Russ!! It's great to see your name on two projects. I can't wait for both books!


Are there going to be any hot, dwarven chicks in this supplement?

Dark Archive

M. Balmer wrote:
Are there going to be any hot, dwarven chicks in this supplement?

Bearded, hot dwarven chicks in chainmail bikini.... oooh, I can't wait for this one! :)


Asgetrion wrote:
M. Balmer wrote:
Are there going to be any hot, dwarven chicks in this supplement?
Bearded, hot dwarven chicks in chainmail bikini.... oooh, I can't wait for this one! :)

I guess a full plate bikini would be an oxymoron, but then, Pathfinder can accomodate anything. Thank you, Paizo.


M. Balmer wrote:
Are there going to be any hot, dwarven chicks in this supplement?

Yeah, yeah, yeah!


It's probably too late to make suggestions for content.. because at this point writing assignments have been handed out.

But I am going to anyway. If these are the folks in charge of dwarves, then I want to bounce what I've been wanting to see.

Specifically, a crafting class. Not like the Artificer, and something Golarion specific.

Back in the first days of Pathfinder, ideas were thrown out to see what would 'stick'. Some things like Chelish Devil Binders and Hellknights stuck very well indeed, all the way from just the Runelord's Players Guide..

But please review these concepts from the RuneLord's Players Guide too:

"RuneLord's Players Guide wrote:

Golemworker: The golemworks of Magnimar is haunted by flocks of ravens, the favorite familiars of the construct creators who work within. The most obsessed golemworkers create their own homunculus familiars using the Improved Familiar feat (DMG, 200)

Mage Smith: In their fanatical devotion to crafting and imbuing the most perfect magical items, these dwarven magic-users frequently summon many types of owl familiars for their alert eyes in typically dimly lit forges.

Also be aware that in this thread a gentlemen is considering writing an article for an 'artificer' class for KQ. My suggestion to him was to ask Wolfgang to apply for a special licensing to do the Mage Smith class and have it be Golarion specific.

But if he's not interested or unable to do it, I want to press my case that *somebody* do it.

Since Dwarves were mentioned specifically in relation to the Mage Smith, I think it would be a good class for this product.

If that other fellow wants to do the article, there might be an opportunity for a good tie-in with this book.

Thanks for listening!

Contributor

Well, everyone finished writing this back in May, so it's a bit late to take the suggestion of a new class into account. :/


Sean K Reynolds wrote:
Well, everyone finished writing this back in May, so it's a bit late to take the suggestion of a new class into account. :/

Understood. And that is how it goes.

But, the overall intent remains. I'm a fan crying for something to be fleshed out that was mentioned in the background once. It won't happen this time, but if I keep asking, maybe it will be included in some other future product.

But, if I don't ask, it surely will never happen.

So Sean, if you'll kick it around at some future date, I would appreciate it.

One last note on the sales pitch: Whether the gentlemen writing a third party artificer class does it or not.. I would like to see an offical Golarion character class that has an emphasis (but not exclusively so) on magic item crafting. But not the artificer. Seems like there's room enough in the campaign setting for one.

Thanks!


Asgetrion wrote:
James, may I bodly suggest asking Ed Greenwood or Steven Schend or Eric Boyd to write this accessory? All of them are excellent authors and truly experts on "all things Dwarven" in the Realms. =)

Oh gods above, please, NOT Ed Greenwood... gods, no! Yes, he's the father of the Forgotten Realms, and as a world developer and game designer I have nothing but respect for him. But I have recently finished plowing thru his new "Knights of Myth Drannor" trilogy and frankly, his writing style is quite possibly the worst I've ever encountered in the realm of fantasy writers. Dry, dull, unengaging, and hopping around from plot hook to plot hook, scene to scene with so much digression that it leaves the reader blinking against a dizzying array of blather that takes forever to say anything relevant. It was a horrible, simply horrible experience, and one of the wonderful things I was looking forward to about leaving D&D for Pathfinder (other than 4E sucking rocks) was never having to pay honest U.S. currency for another Ed Greenwood product again. Use him as a brain trust if you must, but PLEASE don't let him do the official write up on our beloved dwarves... or gnomes for that matter, gnow that I think of it. I'm gnothing if gnot consistent.

Paizo Employee Director of Brand Strategy

Maveric28 wrote:
some stuff about Ed Greenwood

Lucky for you, as indicated in several places above, Ed is not working on this project. It's been penned by David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon. Ed is, however, working on some other Pathfinder material to come out within the next year. Hope his involvement doesn't ruin it for you. After all, he wrote some stuff in the Campaign Setting hardcover and the whole 264 pages is completely worthless as a result.


yoda8myhead wrote:
Maveric28 wrote:
some stuff about Ed Greenwood
Lucky for you, as indicated in several places above, Ed is not working on this project. It's been penned by David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon. Ed is, however, working on some other Pathfinder material to come out within the next year. Hope his involvement doesn't ruin it for you. After all, he wrote some stuff in the Campaign Setting hardcover and the whole 264 pages is completely worthless as a result.

Nah, not worthless. Just dry n' dull reading... good content, dry writing style. As a travel book writer, he'd probably be fairly good... he's not too terrible at world building, as I mentioned above. I just don't think he could tell a story to save his skin, not and keep his audience from yawning overmuch.

Paizo Employee Director of Brand Strategy

Maveric28 wrote:
Nah, not worthless. Just dry n' dull reading... good content, dry writing style. As a travel book writer, he'd probably be fairly good... he's not too terrible at world building, as I mentioned above. I just don't think he could tell a story to save his skin, not and keep his audience from yawning overmuch.

I just can't believe that in a collaborative book such as many of the sourcebooks Paizo releases, you or anyone else can even tell what sections are written by which authors unless expressly told by a table of contents or on these boards who wrote what. Out of two dozen authors on the Campaign Setting, what sections did Greenwood make "dry n' dull"? I'm curious to know which parts he wrote, so if you can enlighten me that'd be great.

Sovereign Court

yoda8myhead wrote:
Maveric28 wrote:
Nah, not worthless. Just dry n' dull reading... good content, dry writing style. As a travel book writer, he'd probably be fairly good... he's not too terrible at world building, as I mentioned above. I just don't think he could tell a story to save his skin, not and keep his audience from yawning overmuch.
I just can't believe that in a collaborative book such as many of the sourcebooks Paizo releases, you or anyone else can even tell what sections are written by which authors unless expressly told by a table of contents or on these boards who wrote what. Out of two dozen authors on the Campaign Setting, what sections did Greenwood make "dry n' dull"? I'm curious to know which parts he wrote, so if you can enlighten me that'd be great.

Woah, horse!

You're riding hard there!

What he is saying is that he finds Ed Greenwood's fiction writing dry and dull and hopes that he won't find that same problem in any of the excellent PF stuff.

You could let Maveric28 know that EG contributed to the PFCS and it still rocks: y'know, reassure him that Ed's conforming to the PF house style when he writes PF stuff.

Or you could call him out on a technicality which almost wilfully misinterprets what he says... whatever?

Generally when I read a post headed Yoda8myhead I'm confident that it's going to be solid gold: not sure what happened here but some deep breaths are in order.


I'll chip three coins to the cavern in hopes of good traits for us dwarven mages!

The Exchange Contributor, RPG Superstar 2008 Top 6

Ingot Irontoe wrote:
I'll chip three coins to the cavern in hopes of good traits for us dwarven mages!

There's a lot of ground to cover in a traits section so no one archetype gets that much attention, but hopefully some of the magic traits will appeal to dwarven arcane casters.

Dark Archive

Maveric28 wrote:
Oh gods above, please, NOT Ed Greenwood... gods, no! Yes, he's the father of the Forgotten Realms, and as a world developer and game designer I have nothing but respect for him. But I have recently finished plowing thru his new "Knights of Myth Drannor" trilogy and frankly, his writing style is quite possibly the worst I've ever encountered in the realm of fantasy writers. Dry, dull, unengaging, and hopping around from plot hook to plot hook, scene to scene with so much digression that it leaves the reader blinking against a dizzying array of blather that takes forever to say anything relevant. It was a horrible, simply horrible experience, and one of the wonderful things I was looking forward to about leaving D&D for Pathfinder (other than 4E sucking rocks) was never having to pay honest U.S. currency for another Ed Greenwood product again. Use him as a brain trust if you must, but PLEASE don't let him do the official write up on our beloved dwarves... or gnomes for that matter, gnow that I think of it. I'm gnothing if gnot consistent.

Have you read 'Dwarves Deep' by Ed Greenwood? I still use it in every campaign, and it's the best accessory on dwarves I've read to date.

Paizo Employee Director of Brand Strategy

I think the distinction to make here is the difference between writing fiction and writing a sourcebook, which is, for all intents and purposes, world-building. Whether or not someone likes Ed Greenwood's (or anyone else's) fiction voice isn't really relevant in this discussion, since the book in question is neither written by Greenwood nor is it a work of fiction.

I am done with the discussion. Sorry if I came off as rude. I'm a little out of sorts of late.


Given that the request was for Ed to contribute to a roleplaying game sourcebook, I'm not even sure why the confusion between game books and novels came up. Given that Ed has had a hand in a lot of what is taken for granted in D&D in general, and not just in the Forgotten Realms, its kind of hard for me to not be a little bent out of shape by the emphatic plea for the exclusion of Ed's work.

Then again, I've recently been on EN World's boards, and I'm kind of tired of the apparent open season on Ed. And while the comment in this thread didn't thrill me, I do have to admit that it was mild compared to the shots being thrown at the man over on that site, with nary a moderators voice defending him either, even when the comments go from professional criticism to personal attacks.


Raises a mug of dwarven ale!
Here, here.

Liberty's Edge

I am really excited about this one!

Lantern Lodge

KaeYoss wrote:


Wadd? Eich vaschtehn kä wodd. Awwa wenn dau so komisch schwätze duscht, mache eich dadd aach!

Isch des schwäbisch oda pälzerisch.


Sooner!:)

Silver Crusade

Looking forward to Paizo's take on good old dwarves!

If you know, dwarves tend to have a rigid caste system with nobility living in the nice stone carved out places and the commoners of dwarvenkind living in ramshackle tents and shelters in deemed to be useless tunnels in dwarven underground cities that would be awesome!

If dwarves would happen to have some of the most nefarious crime lords and indebted slavery through ones forefathers that would be even more awesome!

Oh! Oh and long flowing fields of barley surrounding the cities with dwarves carrying stacks of said barley ten times the size of themselves (make that not slowed down while carrying a heavy load count guys!), and a list of dwarven ales!

And info on steins, we need info on steins so bad!

edit: and I noticed some dwarven things have German and Dutch sounding names, or where that Duergar?

Liberty's Edge

i need this, i need this so bad.

Pathfinder is almost like an addiction now!

Peebo


Gijs wrote:
Looking forward to Paizo's take on good old dwarves!

Sounds more like you're looking for your own take in print:) Nothing wrong with that, but after seeing what Paizo has been able to do with every critter they've zoomed in on I'm really looking forward to being a bit surprised.


Damit. I wish we could get a preview of the dwarven racial traits for the Trait rules of Pathfinder. I don't wanna wait another month before I can play my Aasimar who was adopted by dwarven parents!

Scarab Sages

Asgetrion wrote:
M. Balmer wrote:
Are there going to be any hot, dwarven chicks in this supplement?
Bearded, hot dwarven chicks in chainmail bikini.... oooh, I can't wait for this one! :)

***throws up a bit into his mouth***

Really looking forward to the "Dwarves of Golarion" sourcebook (and not the "Dwarf Swimsuit Issue" that's Asgertrion is promoting). Always been a big fan of dwarves in fantasy, and I'm loving all the stuff Paizo's putting out for Pathfinder these days.

Paizo Employee Chief Technical Officer

I've updated the image and description to match the finished product.

The Exchange

As a Dwarf player in Warhammer Fantasy, various MMOs over the last few years (stints in WoW, WAR, LotR, and DDO, all with Dwarf main characters), currently playing a Dwarf in PFRPG, and as a proud sporter of a long and thick beard inspired by my favorite fantasy race, I am eagerly looking forward to this supplement.


I thought this was coming out in November

The Exchange Contributor, RPG Superstar 2008 Top 6

Ross Simpson wrote:
I thought this was coming out in November

The 20 foot movement rate has delayed them again. But with hearty stamina, they press on.

The Exchange

Russ Taylor wrote:
The 20 foot movement rate has delayed them again. But with hearty stamina, they press on.

Hey, it's not nice to make fun of the transitionally challenged.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Vic Wertz wrote:
I've updated the image and description to match the finished product.

It seems to have been corrupted and also dropped from the companions lineup page.

Paizo Employee Chief Technical Officer

logic_poet wrote:
Vic Wertz wrote:
I've updated the image and description to match the finished product.
It seems to have been corrupted and also dropped from the companions lineup page.

Thanks for letting us know! It's fixed now.

Silver Crusade

Pathfinder Adventure Path Subscriber

While I usually love Paizo covers, I must say that this one is a meh. It looks more like a Fire Giant companion...

Scarab Sages

What is the delay in getting this one out?

Paizo Employee Director of Brand Strategy

It's not back from the printers yet.


Gorbacz wrote:
While I usually love Paizo covers, I must say that this one is a meh. It looks more like a Fire Giant companion...

Yeah, I'm not really keen on the fire giant taking up all the space either. I was hoping to see dwarves on the cover. I know they're fighting the fire giant, but it's getting some serious play.

Dark Archive

Gorbacz wrote:
While I usually love Paizo covers, I must say that this one is a meh. It looks more like a Fire Giant companion...

Yeah, I agree; I usually LOVE them, but this is the first Paizo cover that I just don't like.

Liberty's Edge

when is this gonna ship?

Scarab Sages

Adventure Path Charter Subscriber
Wolf Munroe wrote:
Gorbacz wrote:
While I usually love Paizo covers, I must say that this one is a meh. It looks more like a Fire Giant companion...
Yeah, I'm not really keen on the fire giant taking up all the space either. I was hoping to see dwarves on the cover. I know they're fighting the fire giant, but it's getting some serious play.

At least the leaping dwarf should have an axe or hammer, right?

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