Sosiel Vaenic

Roshan Sharma's page

259 posts. Alias of Phaedra Rose.


Full Name

Roshan Sharma

Race

Vishkanya

Classes/Levels

Bard/Archaeologist 12

Gender

M

Size

Medium

Age

20

Alignment

NG

Deity

Cayden

Location

Zahvroma

Languages

Common, Vishkanya, Undercommon

Occupation

Explorer

Strength 12
Dexterity 22
Constitution 12
Intelligence 12
Wisdom 9
Charisma 20

About Roshan Sharma

Roshan
Male vishkanya bard (archaeologist) 12 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 32)
NG Medium humanoid (vishkanya)
Init +6; Senses low-light vision; Perception +22 (+27 to spot or locate traps and devices on the floor within 10')
--------------------
Defense
--------------------
AC 24, touch 16, flat-footed 18 (+4 armor, +6 Dex, +2 natural, +2 shield)
hp 81 (12d8+12)
Fort +5, Ref +14 (+5 competence bonus vs. traps), Will +7; +2 resistance bonus vs. negative energy and level drain, +12 bonus vs. poison, +1 Luck bonus vs. traps
Defensive Abilities improved evasion, poison resistance, trap sense +4, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee silverfang +17/+12 (1d6+7/15-20 plus 2d6 vs. Undead)
Special Attacks archaeologist's luck 9 rounds/day (+3)
Bard (Archaeologist) Spells Known (CL 12th; concentration +17)
. . 4th (4/day)—cure critical wounds, dimension door, discordant blast[APG], legend lore
. . 3rd (5/day)—crushing despair (DC 18), cure serious wounds, dispel magic, remove curse
. . 2nd (6/day)—bladed dash, blindness/deafness (DC 17), cure moderate wounds, delay poison, enthrall (DC 17)
. . 1st (7/day)—comprehend languages, cure light wounds, darting duplicate, detect secret doors, ear-piercing scream[UM] (DC 16), unseen servant
. . 0 (at will)—detect magic, flare (DC 15), mending, prestidigitation, read magic, resistance
--------------------
Statistics
--------------------
Str 12, Dex 22, Con 12, Int 12, Wis 9, Cha 20
Base Atk +9; CMB +10; CMD 26
Feats Fencing Grace[UI], Improved Critical (rapier), Skill Focus (Disable Device), Twist Away[ACG], Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +13, Bluff +18, Diplomacy +20, Disable Device +32 (+37 to disarm traps), Escape Artist +8, Intimidate +18, Knowledge (dungeoneering) +22 (+24 to navigate underground), Knowledge (geography) +22, Knowledge (history) +22, Perception +22 (+27 to spot or locate traps and devices on the floor within 10'), Stealth +8, Survival -1 (+1 to avoid becoming lost); Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Undercommon, Vishkanya
SQ bardic knowledge +6, clever explorer +6, jack-of-all-trades, lore master 2/day, poison use, rogue talents (follow clues[APG], improved evasion, quick disable), toxic
Other Gear mithral shirt, silverfang, amulet of natural armor +2, bag of holding iii, belt of incredible dexterity +4, bracers of armor +2, burglar boots (minor)[UE], headband of alluring charisma +2, ring of force shield, trapspringer's gloves[UE], bedroll, belt pouch, blanket[APG], box of fishing tackle (2 lb), canteen[UE], chalk, chewing stick, coffee pot[UE], comb (0.2 lb), compass[APG], concealable thieves' tools[UI], cutting board, wooden (2 lb), everburning torch, fishing pole, simple (1 lb), flint and steel, folding chair[UE], hairbrush (0.3 lb), knife, cutting (0.5 lb), ladle (0.5 lb), medium tent[APG], mess kit[UE], mirror, mithral cauldron[UE], nail file (0.1 lb), pot, scissors (0.3 lb), seasonings, local (0.5 lb), silk rope (50 ft.), skewer (1 lb), skillet[UE], soap, sponge, tinder packet (0.5 lb), tooth powder (0.1 lb), trail rations (10), traveler's outfit, tripod, iron (3 lb), waterskin, 38,822 gp, 6 sp, 9 cp
--------------------
Special Abilities
--------------------
Archaeologist's Luck +3 (9 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +6 (Ex) Add +6 to all knowledge skill checks.
Clever Explorer +6 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Fencing Grace Use Dexterity on rapier damage rolls
Follow Clues (Ex) Can follow tracks using Perception (rather than survival).
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lore Master (2/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +12 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Quick Disable (Ex) Use disable device to disable traps in half the normal time (min 1 rd).
Toxic (1/day, DC 17) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Twist Away When in light or no armor, may make Ref save instead of Fort, if red eff, avoid entirely.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vishkanya Venom (DC 11) (Ex) Weapon—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.

Backstory:
Roshan was born the second son of a farmer, but there was a rich family history of epic battles and bardic performances. His great great grandfather was in the first group of Paladins sent over to Zahvroma for exploration. The stories said that he fell in love with a beautiful Vishkanya performer and settled somewhere on the island. Through the generations, some of the stories of what happened to those early expeditions were lost, and fewer became Paladins and Bards, and more moved toward farming the land and raising animals to survive.

As a child, Roshan was forever curious about everything and his mind was sharp. He was especially agile and well suited for the art of fencing. Seeing his abilities, his father made sure that Roshan had turtors and mentors that could teach him all the things that he couldn't learn from his family.

As the land changed and things became harder, Roshan yearned for a way to help his family and those that remained on the Island. This land had many secrets and he wanted to uncover them all, and perhaps find a way to bring some peace back to the land once more.

Once he was old enough, Roshan said goodbye to his parents, older brother, and two younger sisters, and headed out to see what he could learn about the Island and possibly discover what happened to those expeditions that were lost.

Description:
Roshan's skin is a dark caramel due to spending so much time outdoors when he isn't searching around in caves and other underground places for answers. When the light catches his skin just right, the blue green tint of his scales shine, giving his skin almost a coppery look. His golden ophidian eyes are keen, and have a look of kindness to them. He carries himself as someone who's had experience in the world and knows that living in it is not easy. He stands at 5'10" with an athletic, but not overly bulky build. His black hair is thick and wavy, but neatly kept. He's a good listener, and even better talker. While a fairly handsome man, Roshan remains modest and rarely boasts of his own deeds. He's motivated by his desire to make Zahvroma a better place for everyone.

Life Notes:
Great great grandfather Tobias Sparrowhawke, one of the first Paladins of Iomdae to set foot on Zahvroma with the first exploration team. Met his great great grandmother Avani Sharma, a beautiful Vishkanya entertainer. Details of story are sketchy, and Roshan is looking for answers to his families history as well as try to gain information that can help other people of Zahvroma free themselves from the tyranny of the necromancers that infected their land.