AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Player name: Ben
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Having successfully crossed the stream takes a quick step to the southeast and cast color spray on the minotaur. That'll be a DC 15 will save
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish The difficult terrain begins with the green undergrowth, right? Either way, Rondo will need at least another full round move action. Rondo keeps moving toward Janira as fast as possible.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo continues to move towards Janira as quickly as possible. 2nd double move action Huffing and puffing, Rondo gasps, "Rondo's short legs are not making this easy..." Mid-stride, Rondo takes a deep breath and yells in Janira's direction, "Move towards the river, Janira.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Sorry, busy couple days at work Rondo also pulls out a flask of alchemist's fire.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Indeed Rondo fires at the remaining mite. Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 ⇒ 2
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Well, since no one else seems to care but Z Rondo thinks that we may as well go left. Rondo moves towards the left hand tunnel, but hangs back to allow the other party members to proceed first.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo wonders if right is right or left is right. Rondo looks down each tunnel corridor and cast detect magic once at each entrance, facing down the corridors.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo also attempt to wait until Uori is looking away before speaking again. Perception: 1d20 + 6 ⇒ (20) + 6 = 26 Rondo would like to try something before we return the cloak to gillman. Perhaps Rondo can levitate the cloak up to the city to emulate the moat of the Tailor. If Rondo's idea does not work, then we can give it back to gillman.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo uses prestidigitation to levitate one of his gold pieces up onto the platform with the miniature city.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo laughs loudly. Funny puzzles here! Rondo likes them. Rondo watches as Z'hor'll goes to run his fingers through the gravel near the miniature city and winces. Be careful of those nasty centipedes, Z. Rondo would not want you to be bitten.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo uses his gnome magic to cast 'speak with animals.' He looks at the frog and starts making a series of strange croaking noises. Frog Language:
Hello, froggy, Rondo wants some answers and he wants them now. What's the deal with the stone city and why are you frogs all hanging out up there? Tell me all your secrets! You also see Rondo grimacing hideously at the frog while fingering his crossbow menacingly. Intimidate: 1d20 + 4 ⇒ (20) + 4 = 24
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Can you tell Rondo and his companions why this site was sacred to Aroden and why it is sacred to the gillmen?
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo comes out of hiding when he sees that the gillman does not attack his companion on sight. He cautiously greets the apparently deaf gillman. "Greetings, friend. Rondo is pleased to meet you. Rondo and his companions," Rondo gestures towards Z'hor'll and the others, "come here seeking information." Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo moves to a position of cover and hides. Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Interesting cavern here. Not like anything Rondo has ever seen before. But Rondo does not know much of the religions of you tall folk. Rondo makes a few quick notes regarding the painting and the surrounding inscriptions. Rondo also casts Detect Magic on the bundle of cloth recovered from the bottom of the pit, focusing for three rounds. He attempts to discern what properties the bundle of cloth may have. Knowledge(Arcana): 1d20 + 7 ⇒ (20) + 7 = 27
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish "Rondo thinks that sounds like an excellent plan, Z." Rondo leans against the wall of the cavern, waiting for Z'hor'll to jump back across and lower the rope to allow Victoria, Verrak and Aldaeth to climb down. He winks at the three of them slyly. "Rondo hopes that bundle of cloth down there isn't hiding anything 'pleasant'."
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo grimaces at the pit. Rondo thinks that these stubby legs of his will make it difficult to jump over this crevace. -4 penalty since base speed is only 20ft. +3 dex bonus makes taking 10(-1) a non-option. What do think, Z? Saw you took 10 and got to 17. Am I missing something in this equation?
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo hands the light blue potions (CLW) to Verrak and Nehyril and takes the wand of burning hands, the antitoxin, the alchemist's fire, the thunderstone and the tanglefoot bag for himself. Rondo is pretty good at throwing things, but if someone else wants these Rondo is happy to hand them over. He tosses the scroll of entangle to Z'hor'll. Rondo thinks you can probably use this too, Z. Rondo then pulls out the scroll of mage armor and waggles it at Verrak and Nehyril. Which one of you fellows will make sure Rondo doesn't end up turning into food? Remaining:
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish That leaves: 1 acid flask
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo thinks that he can use the the wand of burning hands to burn things quite easily, but the other wand he is not so sure about. Burning Hands is on the sorcerer spell list. CLW is on the bard spell list. I'm fine if you want them both though, Z. Rondo will also take the scroll that makes people tougher, the one that makes fog and the one that makes wind. Rondo thanks you for reading them, beautiful Victoria. All three are on sorcerer spell list. Oh, and Rondo taking this potion that make him disappear Rondo puts those items in his belt pouch.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo sniffs at the potions, attempting to determine their nature. Perception: 1d20 + 6 ⇒ (17) + 6 = 23 green potion
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo thinks he can use the wands, though he is not sure what they do. Rondo wiggles his fingers over the bag. Detect Magic - 3 rounds w/ knowledge (arcana) checks Knowledge(arcana): 1d20 + 7 ⇒ (8) + 7 = 15 No spellcraft ranks, but I should at least be able to tell schools, right?
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish The danger apparently gone, Rondo slips out from his hiding place. Rondo hopes our guide will not get squashed by the minotaur, he bemoans, glancing in the direction Janira has lead the threat. Rondo supposes that we should check to see what she has provided for Rondo and friends before moving on. Rondo opens and peers into the bag, examining its contents.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo, still completely oblivious to what is going on around him, only finishes his apparent navel-gazing when he hears Janira screaming about the minotaur. Minotaur? Where? Rondo gives a yelp and moves towards the caves, attempting to hide in the shadows of the entrance. Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo bursts into laughter at Z'hor'll's performance. Fish-thing is funny! Rondo is glad he is journeying with you, fish-thing.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo also wanders past the first of the fleas, searching for his wayward crossbow bolt. Search: 1d100 ⇒ 65 Perhaps these beast have a den somewhere? Rondo begins search the area for some sort tracks or other evidence of where the fleas may have come from. Perception: 1d20 + 1 ⇒ (5) + 1 = 6
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish You hear an odd muffled yelping sound and realizing that Rondo is emitting a somewhat creepy giggle. No fleeing the flea!, you hear him chuckle to himself. He takes a couple quick steps toward the flea (NE) until he has a clear line of sight and then raises his loaded crossbow and fires at the flea. Crossbow Hit: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d6 ⇒ 4
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Stylz, I think you left me out of initiative order... also, where's the map?
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo looks himself over and then fumbles around in his backpack, mumbling quietly to himself. Crossbow? Check. Bolts? Check. Bedroll? Check. Waterskin? Check. Rations? Check. Three sunrods? Check. Two alchemist's fire? Check. Rondo looks puzzled for a moment, but then claps his hands. Goggles, clothing and backpack! Check, check and check! Rondo is ready to go!
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Rondo fiddles with his goggles. Can you tell us more of these so-called gillmen? Rondo has never heard of such creatures. What do they look like? Are they friendly? Do they like jokes?
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
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Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Why adventure, of course! To experience new things and meet new people! Does anyone truly need a better reason than that? With that, Rondo looks at each of you in turn and then inexplicably starts chuckling.
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish Good day to you, ladies and gents… and fish-thing. Rondo Gobbah at your service. A short, midnight blue-haired creature you had not previously noticed steps out of the shadows from the corner of the inn. You recognize this being to be a gnome. He is clad entirely in dark blue and black clothing, and the little bit of skin that you can see is also pale blue in color. Perched on his forehead above his absurdly oversized eyes you see a set of smoked goggles, apparently worn for dramatic effect. Rondo peers intently at Z’hor’ll, circling him slowly. Undine, did you say? You certainly are something new. Or at least something new to Rondo. Yes indeed. A pleasure to meet you, Z-z-z… How did you pronounce that one again? Rondo’s words seem to tumble over each other in his excitement to get them out. Without waiting for Z’hor’ll to respond he continues on. A pleasure to meet you all. What an exciting time. Yes, an exciting time full of new experiences and adventure for us all!
AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish First pbp, so just checking to make sure my description line is showing up... I'll post ASAP. |
