Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo wonders if Lady Lyra received his missive. The Sage hopes she doesn't think it is code.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
My sincere apologies for my posting rate and lack of participation. I will be stepping away from this game as a Player for a bit. I will still be reading along though. I want to thank everyone for these past years of this game (and others). I shall still be active on the boards too. I just don't want to hold you up while I stall, stagger and spoil the flow. Rollo will need to stay in Sigil for this mission.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo arrives as he intents and at the moment of his intentions made clear. The Arcanist is seen wearing a prospectors outfit complete with hard hat, various spelunking tools and even a light. He waves at everyone departing.
The dhampir adjusts a shovel. Once the group arrives, the obvious prospector greets, shakes hands and inquires about possible savage rights, equipment transportation availability and where to hire possible laborers. Well met! Sir Duncan Devros Douglas Davidson, prospectors extreme, atyour service! Diplomacy(Cha): 1d20 + 23 ⇒ (15) + 23 = 38
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Mission Briefing:
"This is the realm of Gofthonan. So far as we know it's a planet, not a plane. However, it has both strong technological and magical aspects. It's not hard to reach at all in - but in the sense that each 'jump' costs the equivalent of 5,000 universal gold in diamond dust. As you can see, 3/4 of the land area polluted, rendered uninhabitable, some 200 years ago. This involved the unwisdom of a previous empires. Since that time, a variety of kingdoms, republics and empires have risen in the remaining land and produce a variety of interesting things. And since the plane can be relatively easily reached, a variety of interplanar embassies exist to buy these things. A common situation. Ari pauses, steps back. "The original disaster was terrible. Once there were elves on this world ... but no matter" Stops and looks at the map. "What does matter is that within the decimated area, our sensors picked up a planar quake, a vibration indicating there is something capable of extending Gofthonan's disaster to the local multiverse... something we wish to stop and which we believe the Dark Traders are attempting to accelerate... We are sending your group to investigate, after suitable research... Rollo seems to have disappeared concurrently with the ending of the initial mission briefing.... The Sage then reappears directly after the mission briefing ends. Smiling at those in attendance, the Arcanist reaches for a glass of brandy.
Rollo would want to peek into the Disaster somehow by way of the Pillars (where the Guardian is?). I am getting a Loki Season 1 vibe where Rollois looking at the Time Stream and can possible perk in here and there with the Guardian help. Knowledge (arcana) (Int): 1d20 + 28 ⇒ (13) + 28 = 41
Investigative Mind
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo returns the planar materials all back to the Guardian. The Sage even stays to reinforce any soft spots still present. He also attempts to locate the most used entrance by the Dark Traders for future reference.
Back at base, the dhampir gives his report, retires for the evening and eventually meets up at the Brighthammers for the party!
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo places a hand on Arlo's shoulder.
Cure critical wounds, reservoir point: 4d8 + 14 ⇒ (8, 7, 2, 7) + 14 = 38
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo takes the offered goods, storing them inside his haversack. The dhampir then tips his cap, walks to the entrance and smiles.
Heightened Chain Lightning Ref DC 28/26 Lightning Bolt: 14d6 ⇒ (6, 5, 6, 1, 4, 6, 3, 3, 2, 4, 4, 1, 4, 6) = 55
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo Rollo The Arcanist attempts to Grapple it to halt its progress.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo looks up at the tall, beefy, blue and brown lizardman in a finely cut tuxedo approaching his casually seated position.
The dhampir winks.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo winks at his mentor.
The Sage then peers about the gambling hall, sees that his spell has taken hold and glances over at Azim.
The Arcanist murmurs a spell.
Surrounding the smiling dhampir are a plethora of exact Images of the Sage!
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo decides to Slow things down a bit.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo just winks at his mentor.
The Arcanist then sighs.
Rollo glances at the Nobles of Terex.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo mentally shrugs at Terex.
Loges then smiles weakly at Loges.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo winks at Loges. The Arcanist then begins to gather arcane energy to create a stabilization field around the Gambling hall.
Rollo reaches out and the Sage taps into a Soul Shield!
Soul Shield:
Gives 18/10 points of power that can be used for either adding to will-saves (after-the-fact) or adding to spellcraft rolls (beforehand). 1?
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Knowledge Planes (Int) DC 35: 1d20 + 28 ⇒ (16) + 28 = 44
Rollo grins.
The Arcanist then considers something.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Entering the Gambling Hall (this time as himself), the dhampir takes in the strangeness off ot all, as if he were in a stupor. Gliding an inch above the flooring, the Arcanist makes his way to the bar. Viewing the many imbibed present, Rollo notices a student at University that the Sage attended over a century ago.
Loges (looking like Gandalf with the Arcane ability) smiles at seeing the dhampir.
And, he does.....
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Will DC 28: 1d20 + 16 ⇒ (12) + 16 = 28 +2 mind-affecting Rollo just smiles.
Ritual:
You can choose a totem and hazard a ritual (choosing "propagate" or not) or strengthen the bottom pole, which you know how to do or something else. Strengthening the matrix might prevent further time shenanigans though you're think the demon is away for a bit. Doing the ritual requires a knowledge arcana, knowledge planes and spellcraft roll Jocinth can assist with Bardic inspiration type magic also. Knowledge Arcana: 1d20 + 28 ⇒ (3) + 28 = 31
Spellcraft: 1d20 + 33 ⇒ (20) + 33 = 53
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo smiles at the Time demon.
The Arcanist then does some magic! Disintegrate, potent magic: 1d20 + 12 ⇒ (20) + 12 = 3232d6 ⇒ (5, 6, 5, 6, 2, 6, 1, 5, 4, 3, 4, 4, 2, 2, 3, 6, 6, 3, 1, 2, 3, 1, 2, 3, 2, 4, 2, 1, 4, 1, 3, 3) = 105 CRIT? Disintegrate, potent magic: 1d20 + 12 ⇒ (3) + 12 = 1532d6 ⇒ (4, 4, 1, 1, 2, 2, 4, 6, 6, 2, 4, 5, 6, 1, 2, 3, 6, 4, 3, 2, 5, 3, 5, 1, 1, 5, 6, 6, 1, 6, 5, 1) = 113
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Fortitude DC 22: 1d20 + 14 ⇒ (1) + 14 = 15 Rollo smiles as they have gotten close enough together to zap them all!
Come together. Right now. Over me. Ouch! -2 Con! Temp hp 39/17 Current AC 24 Hasted BoF +2 Ref Current HP 112/98/
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo zaps the closest one.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
A) A square matrix of time and possibilities is drawn on the ground using desired arcane marking method What materials do you use plus knowledge arcana Rollo proceeds to dig through his handy haversack for his spellbook. He begins leafing through it.
The Arcanist speaks a few phrases and poof! A garden of poisonous (but colorful) mushrooms spring up from the ground. Roll them begins pruning and edging to create his arcane runes.
Knowledge (arcana) (Int): 1d20 + 28 ⇒ (15) + 28 = 43 B) The totem is tossed in the center of the matrix while the ritual casters dance, sing and kick the totem in random directions.
Hiking up his robes, the dhampir proceeds to play kick the can with the totem!
Spellcraft (Int): 1d20 + 33 ⇒ (13) + 33 = 46 C) At a moment of "pure surprise", magic is used to quickly and utterly destroy the totem - as much damage as possible ideally ending in the disintegrate spell. The pure surprise is the most important aspect of the ritual - the song and dance are ultimately to reach a state of mind where your actions don't follow ordinary cause and effect. Roll bluff for choice of time or come up with other method Rollo steps. Rollo steps. Rollo steps. Rollo kicks the totem and the Arcanist utters arcane phrases while pointing his finger at the flying can...err...totem!
Bluffs (Cha): 1d20 + 25 ⇒ (13) + 25 = 38 He smiles.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Knowledge (arcana) (Int): 1d20 + 28 ⇒ (10) + 28 = 38
Rollo muses.
The dhampir glances about absently.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo tries very hard not to smile at the others.
Investigative Mind Knowledge (arcana) (Int): 1d20 + 28 ⇒ (3) + 28 = 31
The Arcanist grins.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Perception DC 30: 1d20 + 15 ⇒ (2) + 15 = 17 Knowledge Planes (Int) DC 30: 1d20 + 28 ⇒ (3) + 28 = 31 Knowledge Arcana (Int) DC 30: 1d20 + 28 ⇒ (20) + 28 = 48 The Sage ponders.... ....the Arcanists takes out his spellbook, flipping through pages.
The Sage relates to Terex.
EDIT!
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Knowledge Planes (Int) DC 32: 1d20 + 28 ⇒ (3) + 28 = 31
Rollo nudges the dwarf.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo reaches for the Arcane energy supporting this plane.
The Sage then considers the appearance of the dino.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo seem disappointed that the cold-hating snakes slithered away. Sighing, the dhampir continues along, occasionally kicking dirt. At the Garden, he muses with Azzim.
Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13
Rollo just grins. The Arcanist then places a hand of Arlo's shoulder.
Cast Dimensional Door to place us (and whomever else) next to one of Arlo's choosing?
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